./shells/mudsh, M.U.D. game-like shell

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Branch: pkgsrc-2008Q4, Version: 20010311, Package name: mudsh-20010311, Maintainer: pkgsrc-users

Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.)

Actually, the answer is no and this is a perl implementation to prove it.
Have fun, and don't get eaten by a Grue!


Master sites:

SHA1: 545f3a095cad25e0334df598a63ced3a1c3aeef1
RMD160: 885133cbb847581e7ecc1f63eed4ab5ff3bf9d2d
Filesize: 20.81 KB

Version history: (Expand)