2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687) |
Log message:
*: Recursive revbump from audio/libopus 1.4
|
2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670) |
Log message:
*: bump PKGREVISION for flac shlib bump
|
2022-05-24 12:29:30 by Nikita | Files touched by this commit (1) |
Log message:
frotz: switch to USE_GITLAB.
|
2022-05-15 20:41:54 by Nia Alarie | Files touched by this commit (2) | |
Log message:
frotz: update 2.54
Summary of changes between Frotz 2.53 and Frotz 2.54:
=====================================================
Frotz 2.54 was released on Wednesday April 13, 2022.
This release's main attractions are official support for TOPS20 and
cross-compilation to DOS.
NEW FEATURES
- Added changes to allow for compilation on a DEC PDP-10 mainframe
running TOPS20. See INSTALL_PDP10.
- Added a means to cross-compile to DOS by way of Open Watcom C version
2 and later. See INSTALL_DOS.
- Added a quiet mode to dumb interface to quell startup messages.
BUG FIXES
- Fixed several problems with compilation under macOS.
- Fixed wrong glyphs in DOS Frotz's Amiga font mode. 1/2 and 1/4 were
there instead of the oe and OE ligatures.
- Fixed a failure of the -q flag to actually silence sound effects.
- Fixed an oversight in SDL Frotz that prevented some sounds from
playing in Lurking Horror.
- Made the dumb and curses interfaces read the resolution chunk from
Blorb files. Previously they would assume a resolution of 320x200.
|
2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163) |
Log message:
g*/*: revbump(1) for libsndfile
|
2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
|
2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Remove SHA1 hashes for distfiles
|
2021-04-08 13:04:02 by Nia Alarie | Files touched by this commit (3) | |
Log message:
frotz: update to 2.53
This is a minor release focusing on minor enhancements and bug fixes.
NEW FEATURES
- -E option to choose how emphasised text is rendered.
- X11 interface has been added as a compile target.
- Added new default TrueType font for sfrotz.
- Automatically select the appropriate interpreter number for V6 games.
- Limited mouse support for curses interface.
BUG FIXES
- Corrected potential trouble with garbage in filenames for SDL
interface.
- Corrected a problem wherein @print_table would sometimes print garbage.
- Fixed a segfault problem when input buffers are abused.
- Double-clicks are now recognized in sfrotz and xfrotz.
- Fixed problem with spurious newline when a space triggers a word wrap.
- Fixed a problem with UTF-8 characters getting corrupted during line
editing.
- Fixed some problems with V3 games scribbling on the status line in
certain circumstances.
- Removed pre-C99 idioms and C++ comments in curses and core to benefit
older compilers. X11 is still pre-C99 clean. SDL interface is not
pre-C99-clean due to libSDL2 not being pre-C99-clean.
- Fixed a problem with the -x flag not properly expanding commands for
some Infocom games.
|
2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549) |
Log message:
*: revbump for libsndfile
|
2020-05-17 16:23:08 by Nia Alarie | Files touched by this commit (2) |
Log message:
frotz: Update to 2.52
Frotz 2.52 was released on Sunday May 10, 2020.
This is a minor release focusing on minor enhancements and bug fixes.
NEW FEATURES
- Partial support for new @set_true_colour opcode. Works for SDL.
Doesn't work all the way for curses. Not in scope for dumb interface.
BUG FIXES
- Reworked Makefiles to better handle library detection, particularly
for macOS.
- Fixed rendering of non-paletted PNG images. Affected only non-Infocom
V6 games.
- Rolled back idiosyncrasy fix for Cutthroats and changed over to the
quick-and-dirty 24-to-12 conversion used by Infocom as this is how the
Imps expected an interpreter to behave.
- Fixed broken handling of game paths set in environmental variables and
in config files.
- Fixed slightly broken parsing of .sfrotzrc.
- Fixed behavior of command line processing inconsistent between the
different user interfaces.
- Assorted source code formatting fixes.
|