2024-06-17 21:43:48 by Adam Ciarcinski | Files touched by this commit (1) |
Log message:
mame: fix build on Darwin
|
2024-06-08 18:06:26 by Thomas Klausner | Files touched by this commit (2) |
Log message:
mame: adapt patch after discussion
|
2024-06-08 16:47:48 by Thomas Klausner | Files touched by this commit (2) |
Log message:
mame: add upstream bug report comment
|
2024-05-29 18:35:19 by Adam Ciarcinski | Files touched by this commit (1929) |  |
Log message:
revbump after icu and protobuf updates
|
2024-05-09 16:00:47 by Nia Alarie | Files touched by this commit (1) |
Log message:
mame: bump required gcc version
|
2024-04-25 11:51:17 by Thomas Klausner | Files touched by this commit (4) |  |
Log message:
mame: update to 0.265.
It’s time for our very special MAME 0.265 release! April has seen
development across numerous areas. MAME now has support for touch
screens on Linux and Windows 8 or later, opening up new possibilities
for interactive artwork. If you have a suitable multi-touch screen,
you can now play chords on systems with on-screen piano keyboards.
Check the documentation for specifics on how touch differs from
mouse control in menus. You’ll need to turn on the enable_touch
option to use touch screen support on Linux.
A pair of 1970s portable computers from IBM are now emulated in
MAME: the IBM 5100 and IBM 5110. Based on a heavily microcoded
16-bit architecture, these systems ran APL software by emulating
a System/360 mainframe and BASIC software by emulating a System/3
business system (ancestors of IBM Z and IBM i, respectively). Prior
to the introduction of the IBM 5100, APL was exclusive to large
mainframe computers. A self-contained 25 kg system running APL as
well as BASIC was revolutionary.
You can now plug a virtual Super Game Module into your emulated
ColecoVision, adding more RAM and better sound output. Many titles
from the vibrant ColecoVision homebrew development community require
or make use of the Super Game Module. There’s also a big update to
the ColecoVision software lists, including lots of homebrew software
to try out. Other software list additions this month include one
of the remaining Bandai RX-78 game cartridges, two more GameKing
III games, a batch of MSX2 floppy disks, and the latest Apple II
floppy disk dumps.
Of course, we haven’t stopped working on arcade game emulation.
For the first time, you can play Konami’s Tokimeki Memorial Oshiete
Your Heart games. These spin-offs of the popular dating simulation
series used heart rate and galvanic skin resistance sensors and
printed the results from your game. What appears to be an early
version of Visco’s Kokontouzai Eto Monogatari drop puzzle game has
been found and dumped. This version has much less content in the
data ROM and a smaller program. Another rare find dumped this month
is a production version of the CES Galaxy Games StarPak 4 multi-game
cartridge.
Other improvements this month include serial console support for
the KIM-1 hobbyist computer and an option to use one binary file
per track when extracting CHD CD-ROM images.
|
2024-04-06 10:07:18 by Thomas Klausner | Files touched by this commit (1490) |
Log message:
* recursive bump for libxkbcommon 1.7.0
Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0
|
2024-04-05 14:08:48 by Thomas Klausner | Files touched by this commit (3) |  |
Log message:
mame: update to 0.264.
MAME 0.264 is ready right on time! Before we get to emulation
improvements, there are some changes to the debugger that may affect
you. The debugger’s printf and logerror commands now support more
formatting conversions and options, including NUL-terminated strings
from emulated memory, hexadecimal numbers with lowercase digits,
and left-aligned fields. This may change the behaviour of some
debugger scripts. In other general changes, MAME now supports saving
compact cassette images in compressed FLAC format, so you can save
some disk space.
Thanks to new contributor Enzo Lombardi, Dribbling now has emulated
sound! This classic twin-stick top-down football game was once a
common sight in Italy’s numerous arcades. Sound effects make for
a much more authentic experience. Robin Sergeant, another relative
newcomer to MAME development, has been putting in a lot of work to
improve the state of the Research Machines RM-380Z family, and it’s
really coming together. This release adds sound, graphics, 8" disk
drives, and more.
The very rare arcade game Vampire from Entertainment Enterprises
has finally been dumped and emulated. A rare sight in ’80s arcades,
it wasn’t known for being a great game. In a way, this makes it
more interesting, as we’re more often reminded of successful games
and more likely to forget the failures.
If you’re feeling adventurous, you can use the newly emulated Visual
Technology XDS-19P as a graphical terminal for a modern Linux system
running X11 applications. It requires setting up BootP and TFTP
servers, as well as configuring the host system so it can connect,
so be prepared for a challenge if you decide to try it out.
Of course, there’s much more, including working controls for Tomy
Plarail and Tomica TV games, fixes for audio CD playback, and dumps
of the few remaining EC series Japanese e-kara cartridges.
|
2024-02-29 08:24:25 by Thomas Klausner | Files touched by this commit (3) |  |
Log message:
mame: update to 0.263.
Are you all ready for MAME 0.263? This release has some big changes
that are going to affect everyone: several default UI control
assignments have changed, including pause and save/load state. The
changes will hopefully make life easier for people emulating
computers. After updating, please check the User Interface input
assignments and make any changes necessary for your setup.
We’ve fixed some long-standing bugs this month. Issues affecting
large hard disk images (tens of gigabytes) have been fixed, and
chdman will now report more invalid combinations of options rather
than just producing invalid output files. Crashes or hangs when
emulating systems that use discrete sound circuitry simulation on
multi-core ARM systems should be fixed, as well as occasional bad
sound output from the discrete circuitry simulation.
Thanks to recent work reverse-engineering the K052591 chip, this
release features improved protection simulation for Hexion, S.P.Y.
and Thunder Cross. Newly supported systems include a few computers
from the former Yugoslavia, two more Tiger LCD games, and several
more chess computers. The ROMs for the unreleased Deluxe Color
Computer have been dumped recently, allowing emulation to be
completed, and there’s a big update for the Apple II software lists
this month.
|
2024-02-17 22:43:04 by Nia Alarie | Files touched by this commit (1) |
Log message:
mame: Assumes presence of SSSE3 on x86-64
|