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History of commit frequency

CVS Commit History:


   2012-03-29 22:32:34 by Thomas Klausner | Files touched by this commit (2)
Log message:
Fix build with clang.
   2011-01-14 12:40:55 by Thomas Klausner | Files touched by this commit (2)
Log message:
Fix build with png-1.5.
   2011-01-13 14:40:12 by Thomas Klausner | Files touched by this commit (1644)
Log message:
png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.
   2010-06-14 00:45:57 by Thomas Klausner | Files touched by this commit (1673)
Log message:
Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
   2009-06-14 19:51:11 by Joerg Sonnenberger | Files touched by this commit (120)
Log message:
Remove @dirrm entries from PLISTs
   2008-03-03 20:21:39 by Johnny C. Lam | Files touched by this commit (45)
Log message:
Mechanical changes to add DESTDIR support to packages that install
their files via a custom do-install target.
   2007-02-16 02:52:20 by Thomas Klausner | Files touched by this commit (5)
Log message:
Fix build on 64bit platforms.
Patches provided by Martijn van Buul in PR 35585.
Bump PKGREVISION to be on the safe side,
in case this changes anything on 32bit platforms.
   2006-06-12 18:28:13 by Thomas Klausner | Files touched by this commit (156)
Log message:
Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
   2006-04-17 16:50:47 by Thomas Klausner | Files touched by this commit (5) | Package updated
Log message:
Update to 1.7.2, from dillo@.
SDL code majorly hacked so it works (by dillo@).
I had this lying around for ages, so I'll just commit it now.

Version 1.7.2:
Core changes:
- fixed bugs on ELF clean up
- improved CodeBreaker 0xDxxxxxxx code support
- updated Scale2x filter to version 2.0
- improved memory timing
- added support for z2 (delete break on write) so that gdb can use break on write

Windows:
- added search for base language dll
- fixed GDI problems with selected bitmap being deleted
- added JPEG and PNG support for skins
- changed import/export battery file to default to battery directory
- fixed the translation bug with viewers
- fixed the GB map view flickering
- fixed skin bugs

SDL versions:
- now it exits when closing the window

Other:
- added a new interface using GTK+, which implements a first part of the Windows \ 
version

Version 1.7.1:
Core changes:
- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
- avoid crash when loading an invalid ELF file
- avoid turning sound on if soundOffFlag is true
- disabled remove intros option
- fixed memory leak in ELF support code
- fixed memory corruption if loading a bigger file than the memory to hold it
- fixed some compile warnings in the profiling code
- merged some big endian fixes into the code
- update battery files more often (a bit after the save memory is last updated)

Gameboy:
- fixed bug with window support introduced in version 1.7
- fixed HALT bug when no matching bits for interrupt

Windows:
- added cartridge save strings to bug report
- changed default button on disassembly views to Go instead of Close
- changed power management/screen saver disabling code again to avoid problems
- fixed compilation problems on VC 7
- fixed multi-monitor support
- fixed bug loading memory dumps
- fixed crash onb map/oam/tile viewers
- fixed problem 320x240 mode open/save dialogs
- fixed bug where user selected Gameboy colors were reset and not stored
- fixed bug rendering the translator URL
- fixed memory leak in OpenGL code which caused nasty problems
- store throttle value between restarts of the emulator
- updated FAQ and URL links to the new site

Version 1.7:
Core changes:
- added fixes to video filters done by Flea for Mac OS X
- added/fixed ArcTan/ArcTan2 emulation
- added sound volume .25 and.50
- added hq2x/lq2x filters
- aded global cheat disable
- some code clean up
- fixed some CBA cheat support
- fixed ARM/Thumb instruction timing, including memory access
- fixed minor bugs in STMDx ARM instructions
- fixed ARM LDRx instructions when base equals dest

Gameboy:
- added support for 8M roms
- (re)added support for 2-4 playes in SGB mode
- added sprite limit emulation (thanks Ricky of KiGB)
- cancel pending EI when imediately followed by DI
- implemented DI/HALT bug
- implemented STAT write bug during VBLANK or HBLANK when in GB mode
- implemented GDMA delay in GBC mode (thanks TM of GEST)
- fixed priority between OBJ and Window
- fixed some SGB border problems
- fixed window rendering problems in some cases
- fixed CGB initial background palette to white
- fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
- fixed LCD interrupts to only occur once per line
- fixed incorrect display when BG is off
- modified interrut delay to 6 clock ticks instead of 2
- moved scanline update to beginning of HBLANK

Windows:
- added predefined Gameboy palettes (thanks Kojote)
- added GBA IO Viewer to view/modify GBA hardware registers
- added menu entry to load most recent save state
- added menu entry to save state into oldest slot
- added option to auto load the most recent save state upon loading
- added fullscreen max scale option
- chnaged the bug report option to be a little more friendly
- enhanced save state submenus to show date/time of when save was made
- enhanced logging window to capture data even if not being displayed
- fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
- fixed Direct3D full screen with Gameboy roms
- fixed minor bugs when saving images in the different viewers
- fixed power management disabling: should avoid monitor turning off now
- improved cheat input to be more flexible and easy to enter
- migrated whole GUI code to MFC
   2006-04-17 15:47:02 by Thomas Klausner | Files touched by this commit (1055) | Package updated
Log message:
Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.

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