2012-03-29 22:32:34 by Thomas Klausner | Files touched by this commit (2) |
Log message:
Fix build with clang.
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2011-01-14 12:40:55 by Thomas Klausner | Files touched by this commit (2) |
Log message:
Fix build with png-1.5.
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2011-01-13 14:40:12 by Thomas Klausner | Files touched by this commit (1644) |
Log message:
png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.
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2010-06-14 00:45:57 by Thomas Klausner | Files touched by this commit (1673) |
Log message:
Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
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2009-06-14 19:51:11 by Joerg Sonnenberger | Files touched by this commit (120) |
Log message:
Remove @dirrm entries from PLISTs
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2008-03-03 20:21:39 by Johnny C. Lam | Files touched by this commit (45) |
Log message:
Mechanical changes to add DESTDIR support to packages that install
their files via a custom do-install target.
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2007-02-16 02:52:20 by Thomas Klausner | Files touched by this commit (5) |
Log message:
Fix build on 64bit platforms.
Patches provided by Martijn van Buul in PR 35585.
Bump PKGREVISION to be on the safe side,
in case this changes anything on 32bit platforms.
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2006-06-12 18:28:13 by Thomas Klausner | Files touched by this commit (156) |
Log message:
Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
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2006-04-17 16:50:47 by Thomas Klausner | Files touched by this commit (5) | |
Log message:
Update to 1.7.2, from dillo@.
SDL code majorly hacked so it works (by dillo@).
I had this lying around for ages, so I'll just commit it now.
Version 1.7.2:
Core changes:
- fixed bugs on ELF clean up
- improved CodeBreaker 0xDxxxxxxx code support
- updated Scale2x filter to version 2.0
- improved memory timing
- added support for z2 (delete break on write) so that gdb can use break on write
Windows:
- added search for base language dll
- fixed GDI problems with selected bitmap being deleted
- added JPEG and PNG support for skins
- changed import/export battery file to default to battery directory
- fixed the translation bug with viewers
- fixed the GB map view flickering
- fixed skin bugs
SDL versions:
- now it exits when closing the window
Other:
- added a new interface using GTK+, which implements a first part of the Windows \
version
Version 1.7.1:
Core changes:
- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
- avoid crash when loading an invalid ELF file
- avoid turning sound on if soundOffFlag is true
- disabled remove intros option
- fixed memory leak in ELF support code
- fixed memory corruption if loading a bigger file than the memory to hold it
- fixed some compile warnings in the profiling code
- merged some big endian fixes into the code
- update battery files more often (a bit after the save memory is last updated)
Gameboy:
- fixed bug with window support introduced in version 1.7
- fixed HALT bug when no matching bits for interrupt
Windows:
- added cartridge save strings to bug report
- changed default button on disassembly views to Go instead of Close
- changed power management/screen saver disabling code again to avoid problems
- fixed compilation problems on VC 7
- fixed multi-monitor support
- fixed bug loading memory dumps
- fixed crash onb map/oam/tile viewers
- fixed problem 320x240 mode open/save dialogs
- fixed bug where user selected Gameboy colors were reset and not stored
- fixed bug rendering the translator URL
- fixed memory leak in OpenGL code which caused nasty problems
- store throttle value between restarts of the emulator
- updated FAQ and URL links to the new site
Version 1.7:
Core changes:
- added fixes to video filters done by Flea for Mac OS X
- added/fixed ArcTan/ArcTan2 emulation
- added sound volume .25 and.50
- added hq2x/lq2x filters
- aded global cheat disable
- some code clean up
- fixed some CBA cheat support
- fixed ARM/Thumb instruction timing, including memory access
- fixed minor bugs in STMDx ARM instructions
- fixed ARM LDRx instructions when base equals dest
Gameboy:
- added support for 8M roms
- (re)added support for 2-4 playes in SGB mode
- added sprite limit emulation (thanks Ricky of KiGB)
- cancel pending EI when imediately followed by DI
- implemented DI/HALT bug
- implemented STAT write bug during VBLANK or HBLANK when in GB mode
- implemented GDMA delay in GBC mode (thanks TM of GEST)
- fixed priority between OBJ and Window
- fixed some SGB border problems
- fixed window rendering problems in some cases
- fixed CGB initial background palette to white
- fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
- fixed LCD interrupts to only occur once per line
- fixed incorrect display when BG is off
- modified interrut delay to 6 clock ticks instead of 2
- moved scanline update to beginning of HBLANK
Windows:
- added predefined Gameboy palettes (thanks Kojote)
- added GBA IO Viewer to view/modify GBA hardware registers
- added menu entry to load most recent save state
- added menu entry to save state into oldest slot
- added option to auto load the most recent save state upon loading
- added fullscreen max scale option
- chnaged the bug report option to be a little more friendly
- enhanced save state submenus to show date/time of when save was made
- enhanced logging window to capture data even if not being displayed
- fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
- fixed Direct3D full screen with Gameboy roms
- fixed minor bugs when saving images in the different viewers
- fixed power management disabling: should avoid monitor turning off now
- improved cheat input to be more flexible and easy to enter
- migrated whole GUI code to MFC
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2006-04-17 15:47:02 by Thomas Klausner | Files touched by this commit (1055) | |
Log message:
Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.
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