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CVS Commit History:


   2020-04-30 16:57:31 by Nia Alarie | Files touched by this commit (9)
Log message:
cataclysm-dda: Update to 0.E

Highlights:

Long distance automove feature for walking, driving and boating.
Extensive bugfixes to inter-level interactivity, on by default.
Riding animals and animal-pulled vehicles.
More flexible Basecamp construction options.
Default starting date changed to mid-spring for better survivability.
Time advancement is rationalized, a turn is now one second.
Extensive river and lake systems, and boat support for navigating them.
Expanded NPC usefulness and interactivity.
Massive increases in location variety and consistency, especially rooftops.
Expansion of mi-go faction with new enemies and locations.
Batteries now store charge instead of being pseudo-items.
Overhaul and rebalance of martial arts.
Zombie grabbing and biting more manageable and predictable.
Overhauled stamina and damage recovery for grittier gameplay.
Crouching movement mode allows hiding.
Magiclysm and Aftershock mods have first class support within the game.
   2019-09-20 17:05:01 by Nia Alarie | Files touched by this commit (4)
Log message:
games: Normalize some roguelikes with separate curses and SDL versions.

Add CONFLICTS.
   2019-08-07 20:05:25 by Nia Alarie | Files touched by this commit (8)
Log message:
Add games/cataclysm-dda.

Based partially on work by Yorick Hardy in pkgsrc-wip.

Cataclysm: Dark Days Ahead is a turn-based survival game set in a
post-apocalyptic world.

Struggle to survive in a harsh, persistent, procedurally generated world.

Scavenge the remnants of a dead civilization for food, equipment, or, if
you are lucky, a vehicle with a full tank of gas to get you the hell out of
Dodge.

Fight to defeat or escape from a wide variety of powerful monstrosities,
from zombies to giant insects to killer robots and things far stranger and
deadlier, and against the others like yourself, that want what you have...

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