2022-09-24 10:46:23 by Nia Alarie | Files touched by this commit (3) |
Log message:
devilutionx: Avoid forcing static linkage against libstdc++
Avoid mixing PIE and non-PIE code on aarch64, which results in a build
failure
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2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670) |
Log message:
*: bump PKGREVISION for flac shlib bump
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2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999) |
Log message:
Bump all dependent packages of wayland (belatedly)
The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
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2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163) |
Log message:
g*/*: revbump(1) for libsndfile
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2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063) |
Log message:
revbump for icu and libffi
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2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
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2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Remove SHA1 hashes for distfiles
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2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213) |
Log message:
Recursive revbump for audio/jack
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2021-05-02 10:07:04 by Nia Alarie | Files touched by this commit (3) | |
Log message:
devilutionx: update to 1.2.1
Adds support for the Hellfire expansion, among other things
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2020-10-19 19:07:22 by Nia Alarie | Files touched by this commit (5) |
Log message:
devilutionx: Update to 1.1.0
Features
Propper widescreen (and other aspects) support
Select difficulty in single player (remembered in the save game)
Adjustable game speed in-game
V-sync can now be disabled in the ini
Better line drawing function used for the automap
Support for loading custom Hell level maps
Make all objects and monsters available to custom maps
Added support for joining a game via hostname instead of IP
Bugfixes
You can now enter and exit fullscreen also when the game is paused
[Amiga] Fix double-clicking in menu
Original Diablo bugs
Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0
Fix player base block resetting to 0 after loading a save game
Correctly render trees in front of the player
Fully render sprites that are larger than the floor tiles
Fix objects disappearing when walking on the opposite wall
Dupping via belt has been fixed
Correctly detect if the mouse is clicking the world or UI in some areas
Minor typography corrections
Corrected name of Chamber of Bones in automap
Correctly align the inventory slots
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