Log message:
etlegacy[-server]: update to 2.78.1
Changelog
2.78.1 (released 01/11/2021)
Android
Engine
Client
* Adjusted Linux menu launcher to automatically start with the dedicated
GPU instead of iGPU
* Fixed mouse focus issue due to HDPI scaling by temporarily reverting
to SDL 2.0.14 (windows only)
* Fixed raw input on Linux
Server
Renderer
* Fixed brightness changing multiple times while loading map
* Reintroduced support for r_overBrightBits
* Added renderer scaling via r_scale (experimental, still has bugs)
Mod
* Adjusted cg_simpleItems values (1 = Yes except objectives, 2 = Yes)
* Added chat customizability options
* Changed demo status message to a HUD element and simplified it by
default
* Added mission time in warmup on scoreboard and HUD
* Added selective weapon animations display
* Added delta time display in 2nd round of SW mode
* Added cg_drawUnit to set unit system
* Changed cg_drawspeed to work with cg_drawUnit
* Added unit distances to objective awarness
* Fixed demo grenadecam bind not being drawn
* Fixed cursor hint position on ultra wide screen
* Changed objective status icons and separated from powerups to lessen
potential confusion
* Added UI warning for old ET:L clients
* Fixed fireteam icon displayed upside-down in 2.60b client
* Changed cg_drawEnvAwareness to draw only static objectives
* Fixed activate when trace starts inside BBox
* Changed BBox height to prevent player from getting stuck into the
world
2.78 (released 01/10/2021)
Android
* Enabled Relative Mouse by default when greater than Android 6.0.1
Version
* Fixed Android Back Button breaking keyboard input
* Fixed Legacy pk3 not being copied to internal storage of phone
* Added Minimum Android Version to run a game (Android 5.0)
* Support for armeabi-v7a and arm64-v8a
* Initial support
Engine
* Fixed random crashes caused by non ascii characters
* Fixed Sys_DestroyConsole was never call on quit
* Updated libs to
* WolfSSL 4.8.1
* OpenSSL 1.1.1l
* libogg 1.3.5
* libvorbis 1.3.7
* SQLite 3.36.1
* SDL 2.0.16
* Latest tinygettext
Client
* Fixed opening of URL's on Android Devices
* Fixed
ui_r_intensity/ui_r_mapoverbrightbits/ui_r_overBrightBits/com_fps
option from UI trigger default config load
* Fixed ui_r_intensity option from UI doesn't trigger vid_restart
* Changed default IRC network to Libera.chat
* Fixed player name buffer in CL_ServerStatusResponse
* Added con_background cvar to set solid color for console background.
* Fixed vanilla patch collision on 2.60b servers
* OpenAL:
* Fixed source gain was too high
* Fixed minimal and maximum range source attenuation
* Changed attenuation model from Inverse (Doubling the distance
halves the source gain) to Linear
* Changed default sound backend to SDL2
Server
Renderer
* Fixed screenshots and video recording getting double gamma
Mod
* Reworked server demo record (tons of fixes)
* Demo listing in the UI supports subfolders
* Auto demos and screenshots are now placed in subfolders based on the
year and month
* Fixed some translations getting nuked
* Reworked HUD blood effects
* Added directional damage
* Added cg_bloodFlashTime
* Added teams chat icons directional on HUD
(revive/medic/ammo/objective)
* Added cg_drawEnvAwareness
* Fixed LogExit possibly triggered twice with adverse effects (such as
Prestige points autocollected)
* Fixed adrenaline animation
* Adjusted z velocity to emulate framerate-dependent behavior in
g_fixedPhysics
* Fixed map vote disable after regular vote
* Fixed arty/airstrike impact timing to 750ms (vanilla)
* Fixed arty/airstrike falling sounds wasn't played on some maps
* Fixed arty/airstrike exploding inside room on some maps
* Fixed arty/airstrike exploding in mid-air on some maps
* Fixed arty/airstrike shells getting stuck on patch meshes
* Fixed airstrike plane wasn't visible on some maps
* Added objective indicator on HUD and compass
* Adjusted prone rotation
* Adjusted proning transition
* Fixed target_remove_powerups not updating flag counters
* Fixed ready state flag
* Fixed hit region registering
* Fixed wrong spreadscale when pitching or yawing across 0 degrees
* Fixed 'players sticking to each other' prediction errors
* Fixed flame chunck trajectory to be fps independent
* Fixed steals disguises to be fps independent
* Fixed muzzleTrace was snapped for nothing since it's not sent over
network
* Fixed lagometer with sv_fps different from 20
* Made body hitbox height follow head animation
* Fixed OID entity was ignored for construction box
* Fixed player name buffer length is some location
* Changed bad userinfo client drop timeout to 0
* Fixed g_fixedphysics slope
* Improved picking up weapon
* Fixed 3rd person view by not applying zoom from weapon
* Fixed skill rating score 0 displays as negative value
* Added dynamite sudden death (g_suddendeath)
* Fixed framerate dependence issues
* Fixed skill levels -1 display
* Removed entities optimization hack
* Fixed unable to change follow when followed team went into limbo
* Fixed scoped FG42 giving light weapons xp
* Changed allowed FOV range to [75 - 160]
* Fixed instant dynamite throw when switched to it and fire button is
held down
* Fixed overkill damage counting towards stats
* Changed height of dead and wounded players bounding box (from 24 to 0)
* Added cg_simpleItemsScale (range 0.25-1.5)
* Fixed dynamite being thrown inadvertently in some case
* Fixed FT weapon icons when player use tank/MG nest
* Added fireteam name and location customization cvars
* Fixed ammo not despawning after pickup for fieldop that changed class
* Fixed trace failing when start point inside bbox
* Fixed knife hits being blocked by corpses bbox
* Fixed wounded players getting stuck in solids
* Fixed items falling through some surfaces
* Fixed corpses clipping to solids on suicide animation
* Fixed corpses going underground when selfkilling mid-air
* Fixed divide by 0 crash with g_heavyWeaponRestriction set to 0
* Fixed dynamite chaining deleting non armed dynamites
* Fixed dynamite chaining on multi-stage objs
* Removed g_dynamiteChaining
* Fixed axis soldier spawning with extra flamethrower ammo
* Fixed client set firing flag while noclipping
* Fixed rifle swapping to riflenade when out of ammo
* Fixed antiwarp locking players in place on respawn forever on high
pings
* Improved stand suicides animation (slight faster)
* Added crouch and prone suicide animations
* Added g_dropObjDelay for delay time when dropping and picking obj back
up
* Changed crouch bbox height (slightly raise from 18 to 21)
* Added creating/joining a fireteam automatic (g_autoFireteams 2)
* Added vote cancel by caller
* Lua
* Updated to Lua lib 5.4.3
* Updated to LuaSQL 2.6.0
2.77.1 (released 17/03/2021)
Engine
* Enhanced installer for all platform
* Added clipboard to console
* Fixed compatibility with ETJump shared cvar
* Fixed asset MD5 checksum failed pop-up during installation
* Fixed load official pak file error when connecting to servers
* Fixed infinite download loop when connecting to server
* Fixed pack isolation with no pure servers
* Added conversion for extended chars to utf-8 chars in output printing
Client
* Fixed Alt+Tab Minimiser doesn't work
* Fixed console scrolling to bottom on map load working only on
localhost
* Fixed un-reset timeout after getinfo command was retrieved from server
* Fixed issues with maximizing a window with a non desktop resolution
Server
Renderer
* Fixed crash in RE_AddRefEntityToScene
Mod
* Fixed bouncing entity velocity was too high
* Fixed ready status disappearing
* Fixed entities stuck inside construction point (now, player are
crushed and items deleted)
* Fixed pushing players through solids
* Fixed body and corpses hindered picking items
* Fixed un-reset trace ignore cause trace issues
* Fixed multi votes send on team change during intermission
* Fixed shoving wounded players
* Enhanced shoutcaster mod:
* Added culling for player spawn counts on minimap (When zoomed the
text was sometimes drawn outside of minimap)
* Fixed icons being drawn over minimap border
* Hided followed player overlay when topshots window is on
2.77 (released 01/03/2021)
Notes: This release is also shipping OmniBot v0.87 and WolfAdmin v1.2.1
Legacy mod is now shipped in a unique .pk3.
The vanilla pak1.pk3 and pak2.pk3 are now unneeded on the server side.
Engine
* Changed "wget" command name to "download"
* Added com_downloadURL cvar to specify URL of download command
* Added db schema updates depending on version
* Updated to db schema V2
* Added OSX quarantine administration
* Removed obsolete curses support
* Ensure swap-endiness functions compile to bswap instruction
* Added timestamp in dedicated console and logs
* Fixed incorrect packets and user movements encoding due to unstripped
UTF8 commands sent to 2.60b clients from the server if legacy mod was
in use.
* Fixed 1 byte overflow with packaged messages
* Added upstream metainfo.xml for AppStream
* Changed Windows default installation path (to avoid potential
trademark issue)
* Added Raspberry Pi support
* Enabled IPV6 code by default
* Fixed etconfig.cfg was no more created/loaded
* Fixed files weren't created with 664 permissions (*nix only)
* Updated libs to
* cURL 7.68.0
* SDL 2.0.14
* Fixed NUMLOCK 5 status fails
* FreeType 2.10.2
* OpenSSL 1.1.1g
* libjpeg-turbo 2.0.4
* libpng 1.6.37
* libogg 1.3.4
* SQLite 3.32.1
Client
* Added cl_allowDownload 2 to stop all noise while downloading
* Changed bindlist command to print free keys
* Fixed vid_restart not reinitializing i18n when language is changed
* Added central storage of favorites to have one source of favorites for
all mods available (optionally)
* Replaced the splash screen on Windows by a logo in the loading screen
for all platforms
* Fixed console flickering - r1 MAX_RENDER_COMMANDS increased
* Added new download container system
* Fixed timing issues when client is downloading or recording demos and
window is minimized or has no focus
* Readded con_drawNotify() for easier debug
* Added system clock in console
* Removed /screenshotJPEG command (/screnshot now uses JPEG by default)
* Increased r_displayRefresh range check to support 240Hz panels
* Removed /clean command
* Fixed SND_NOCUT, SND_OKTOCUT, SND_CUTOFF and SND_REQUESTCUT flags
options were not handle in start sound function
* Added cursor management for edit text/field UI element
* Check NUM LOCK status for CGAME input keys
* Added engine version in userinfo
* Added PNG output for screenshots
* Fixed window location and display used not remembered
* Removed anachronistic r_highQualityVideo cvar
* Fixed OpenAL causing a crash when the file is missing
* Fixed small and full console toggling
* Allow setting multisample to 8x for increased visual quality
* Fixed global vars for GCC 10 compatibility
* Removed r_primitives
* Fixed issue with not playing server demo at 1st try
* Changed map filter field to server name filter field in server browser
* Added private slots counter for server browser
* Fixed VM_Create when player had utf-8 chars in their username
(Windows)
Server
* Removed never used tracker feature
* Fixed bots being affected by limit of sv_ipMaxClients value
* Added mapvoteplayerscount.cfg file for filtering map depending of
players count
* Added invalid GUID check at client connection (sv_guidCheck)
* Reduced warning spam from approaching cs limit
Renderer2
* Fixed bsp static light parser to match 'keeplight' ents
Mod
* Fixed the formulas in BG_EvaluateTrajectoryDelta() (affects
func_bobbing and func_pendulum)
* Added HUD indicators for invulnerability and adrenaline usage
* Fixed G_SKillRatingDB_DeInit error message printed in console at
intermission
* Fixed stopwatch not restarted after round end
* Fixed medic/ammo pack were draining stamina without drop pack
* Changed ui_serverRedirect cvar to ui_serverBrowserSettings (bitflag)
* Fixed obvious phony servers hidden in browser by default
* Fixed fov range check in shipped configs to take autofov into account
* Added GeoIP privacy option with cg_allowGeoIP
* Fixed SR scoreboard not default with g_SkillRating 1
* Fixed SR scoreboard displayed in SW and LMS gametype modes
* Changed g_mapscriptdirectory cvar default value to "mapscripts"
* Added hit regions stats to debriefing view
* Added most damage given award
* Fixed overwriting of ammo count instead of adding at spawning
(syringe)
* Fixed throwing nade when leaning was no more possible
* Fixed weapon alternative reload was not working anymore
* Reworked artillery with visible shell and dropping from sky (Twice
less ents and used in shorter time)
* Reworked airstrike with visible shell, visible plane and dropping
shell from plane (Twice less ents used)
* Added visible Axis / Allies aircraft models for airstrike plane
* Added WP_AIRSTRIKE / ITEM_WEAPON_AIRSTRIKE / airstrike.weap / bombs
models has new weapon for airstrike bomb
* Added BG_GetTracemapSkyGroundFloor / BG_GetTracemapSkyGroundCeil
getter (Lower / Higher sky height)
* Fixed public conf wouldn't reset correctly
* Fixed animations for MP34
* Added cg_visualEffects to turn visible / invisible visual effects (i.e
airstrike plane, debris ...)
* Fixed smoke canister (aistrike) dealed too much damage (back from 400
to 140)
* Changed MOD for smoke marker from MOD_AIRSTRIKE to MOD_SMOKEGRENADE
* Display shield status on scoreboard
* Fixed seizure inducing effect on trickjump map
* Fixed MOD not always displayed due to temp entities not reset
* Fixed fieldops charge bar color when quick zooming
* Fixed autoscreenshot feature broken in MapVote gametype due to vote
displayed first
* Added mod_version static cvar
* Fixed display of powerup in small scoreboard
* Fixed real time SR win percentage not always displaying with lot of
connected clients
* Added objective indicator
* Fixed game log not always created on some platform (linux)
* Added game time in server log
* Fixed syringe ammo lost when used on a an alive teammate or a killed
enemy
* Removed g_misc 2 option "medic syringe heal" (use the Lua script
instead)
* Fixed tapout reinforcement timer color when spectating
* Fixed allowed chat length longer than server side limit
* Fixed command map objective and flag icons displayed above players
icons
* Added vote status indicator in debriefing in mapVote mode
* Changed limbo health value from -75 to -113 for better gameplay
balance
* Fixed unwanted weapon switch after picking weapon
* Fixed unwanted grenade switch while leaning after swapping weapon
* Fixed weird menu overlapping issues, mostly noticeable with customized
menus
* Fixed cg_teamChatsOnly filters Fireteam chat too
* Fixed "throw" command only used throw flighing type. (fling, \
throw and
launch available)
* Fixed respawn delayed and could be missed despite no death animation
were being played
* Fixed latched cvars not being able to be changed immediately by the
server leading to various game management issues
* Added in-game team selection menu
* Added cg_announcer to toggle announcer voice on map start
* Removed weird flying nade sound (sound backend issue)
* Fixed multiple map votes possible by reconnecting in intermission
* Fixed mapvote tally display when connecting while in intermission
* Fixed missing default cvars configs
* Added popup messages filter
* Reworked airstrike and artillery per-minute limitations
* Renamed team_airstrikeTime/team_artyTime to
team_maxAirtrike/team_maxArtillery (no more time based, but value per
minutes)
* Removed g_misc 4 option to combine team_airstrikeTime and
team_artyTime
* Renamed team_maxMg42s/maxPanzers to generic
team_maxMachineguns/team_maxRockets
* Fixed cg_tracers 3
* Added power icon colours to show airtrike and artillery availability
* Removed dynamite tick sound and pulse icon
* Improved server browser filter ergonomy
* Fixed in-game UI favorite button to allow to remove favorite
* Fixed server browser sort would alternate when opening Play Online
again
* Fixed prone hitbox height (was twice as high as desired!)
* Added slightly lower hitbox when crouching in idle position
* Improved debug hitbox code
* Fixed no weapon on revive issue
* Fixed riflenade disappearing for no reason
* Fixed team spawn counter is visible in limbo panel when player has not
joined team
* Added genericity for impact mark/sound and make them customizable by
surface from weapon file
* Improved weapon file parser for sound ressources
* Added back water impact effect for missile (was unused)
* Increased size of wounded hitbox for syringe
* Increased compass size on alternate huds
* Fixed rank display on alternate huds
* Added popup filter for promotion upgrades
* Removed g_misc 32 option "loose spawn protection" (use the Lua \
script
instead)
* Fixed fireteam health color indicator was not in sync with healthbar
color
* Changed simple items colour when not available to class
* Added objectives as simple items too (use cg_simpleItems 2 to only use
simple packs and weapon)
* Fixed shielded players could be pushed
* Disabled vertical shoving by default (use g_misc 1 to enable)
* Removed cg_useScreenshotJPEG cvar
* Fixed players in limbo and heavy machine guns users would trigger
g_inactivity
* Moved eject brass offset (in first person) computation on fire event
received. Was computed each frame even no weapon fire.
* Added missileFallSound / missileBouncingSound / fireRecoil /
adjustLean in weapon file
* Optimized landmine snapshot callback code
* Fixed spawn shield displayed on HUD when still in limbo
* Added shoutcaster mode
* Added team_riflegrenade cvar for 3vs3 competition
* Added average team ping display in scoreboard
* Excluded heavy weapons and knives from accuracy stats computation
* Fixed session stats always reset between rounds in StopWatch mode
* Fixed grenade timer was reset while arty was used
* Fixed fireteam chat fallback to team chat instead of global chat when
not in a fireteam
* Fixed global chat not working in localhost
* Fixed cg_teamChatOnly filters spectator team
* Fixed compass hidden even when not overlapped by command map
* Fixed allies rank displayed for spectator in debriefing
* Added dropping objective ability
* Added specific flag for bots on scoreboard
* Fixed spawn count displayed out of command map borders (removed
"Troops")
* Fixed double countdown with g_inactivity
* Fixed cg_wolfparticles 0 does not spawn the explosive trails
* Added cg_drawGun 2 to only draw non-weapons and throwables
* Fixed FG42 spread/sway was different (too low) from vanilla behaviour.
Was adding 50% reducing from lvl 3 covert-ops (vanilla behaviour) +
35% reducing from lvl 3 Light weapon (change from Legacy and keeped
value).
* Fixed covert ops received 50% reduction in both recoil jump and weapon
sway with ONLY Scoped Weapons (following the original documentation)
* Added clearer simple items icons
* Added percentage in map votes display
* Added cg_simpleItems 2 option that displays 3D models for objectives
* Fixed limboed clients not moved to intermission point
* Added "nostamina" command
* Added pain anims that are only played in idle state (visuals)
* Added new death anims
* Fixed spread bonus is now correctly applied only for the SMG weapons
* Fixed mini compass showing player icons in wrong places
* Fixed bug where OpenAL users could hear sounds from wrong position on
certain maps
* Fixed cg_simpleItems colors to improve visibility
* Fixed cg_simpleItems weapon icons aspect ratio
* Fixed debriefing was showing spawning place instead of appropriate
portal cam
* Fixed explosion shakes were missing
* Added shakes from panzer/bazooka and mortar missile explosions
* Fixed airstrike delay was shorter than it should
* Fixed airstrike/artillery sounds are now properly played
* Fixed spawn point counts on command map
* Added /listspawnpt command to shown available spawn points to use with
/setspawnpt command
* Fixed cg_popupBigFilter had inverse behavior, which made skill
upgrades not displayed and played by default
* Fixed upscaled debris effects of the broken props
* Added secondary weapon to class menu selection
* Fixed gibs are not drawn
* Added dynamic spawn points selection menu
* Removed g_countryFlag option to make bots use server location flag
* Added fading effect on weapons disappearing
* Added bouncing effect for items (weapons/pack/obj launched/dropped)
* Fixed weapons reload faster animations
* Fixed centerprint inserts awkward newlines
* Fixed cabinets are not affected by cg_autoActivate 0
* Fixed pick-up weapon when player doesn't have a primary weapon to drop
* Removed required tapout when doing selfkill in warmup
* Fixed cg_gibs cvar
* Fixed wounded players waiting for revive didn't gib
* Fixed chargebar status colour hard to differentiate when at low level
* Fixed last bullet firing animation on Luger
* Fixed alternative switch wasn't possible when weapon fire last bullet
in clip/reserve
* Fixed force alternative switch with cg_noAmmoAutoSwitch 0
* Fixed mortar out-of-ammo was playing spinup sound
* Fixed out-of-ammo delayed weapon were playing EV_NOAMMO twice
* Fixed no explosion effect on satchel suicide
* Added cursor management in debriefing chat and limbo panel player name
field
* Fixed register images from debriefing were loaded each frame
* Fixed soldiers incorrectly dropped primary weapon with SMG in
secondary
* Removed min/max cap on displayed skill rating values
* Added map bias display in /statsdump
* Added partial GUID in /players and /statsdump command
* Fixed stats not correctly reset for slow connecters
* Fixed SR time data retrieval after reconnect while playing
* Fixed end of match stats not sent to non-following spectators
* Added /specuninvite command
* Added specinvite status in /players command
* Fixed logged out shoutcaster not unfollowing locked teams
* Fixed taken objective disappear when shuffling without restart
* Fixed set weapon position displayed incorrectly to followers
* Fixed team class HP bonus at first spawn
* Added dynamic maximum health computation (depending of medics count in
team)
* Fixed on team swap/move weapon selection was lost
* Fixed on team move class selection was lost
* Fixed weapon selection in limbo panel was lost on team selection (axis
<-> allies)
* Fixed empty name display in award list when awarded players disconnect
early
* Added nickname autocompletion and highlight with @ in messages (f.e.
@nickname)
* Fixed phantom bullet tracers
* Added team chat for spectator team
* Fixed chat maximum length in intermission
* Added colour for simpleItem of currently used weapon
* Added cg_etVersion info display in /players command
* Fixed mortar hud marker from fieldops artillery call was missing
* Fixed pins were not displayed on map loading and debriefing
* Fixed time played stats was incorrectly reset in 2nd round of
stopwatch
* Added gravity effect on corpse while player died and standing on
ground
* Added gravity pause for item and physic object. This allow ent falling
again if possible.
* Fixed death animation was cut when the player was sent to the limbo
* Fixed corpses were rotated by 90° when grounding
* Added log shutdown reason
* Fixed regression where on server disconnect ui wasn't reloaded
* Added timestamp and game info in g_log file
* Fixed possible client invalid when creating stats
* Fixed objective indicator not reset when using multiple spawned items
* Added EV_MISSILE_FALLING event. Used to played the missile falling
sound
* Changed skill rating rank levels to match a more realistic player base
statistical distribution
* Fixed some 3D models partially disappear when talking
* Added ANIMFL_RELOADINGANIM flags for reloading animation detection
* Removed protocol, qport, challenge pairs from userinfo string once
connection is established
* Added SR win probability in log and statsdump
* Fixed prone player could rotate their head into solid
* Fixed prone viewpoint horizontal axis
* Fixed head/legs collision on steppable elements
* Fixed killed players was stuck on ladder
* Added prestige feature that tracks players skill levels reset
* Fixed weapons sanitization from team command
* Added holding grenade animation and extend throwing animation
* Fixed cursor hint icon and distance for HINT_BAD_USER and ET_ALARMBOX
* Added bp command for banner print and UI time slider
* Fixed restricted weapons can be picked up
* Replaced fireteam icons by a unique simpler icon
* Adjusted item position and angle when grounding on inclined plane
* Removed follow1/follow2 commands
* Fixed an old issue in antilag to improve hit detection
* Fixed non working hitSounds UI options
* Fixed revive icon not displayed to following spectator
* Merged all cg_bob* cvars into cg_bobbing
* Readded syringe stats
* Fixed small scoreboard toggle to avoid overflow with many spectators
* Lowered adrenaline and shield powerup icon priority on HUD
* Fixed version string cut off in /players commands
* Fixed dumpstats file not always created on *nix
* Fixed windowed mode set without border in UI
* Added better ready icon
* Fixed kicking wrong player by using robuster client num
* Fixed shoutcaster can't differentiate spotted landmines
* Fixed shuffle team string leftover
* Added prestige popups filter
* Allow reading custom huds from a local file (hud.dat)
* Fixed item stutter while stuck in solid
* Fixed falling sound event timing
* Added persistent xp save for campaign
* Fixed g_voiceChatAllowed spam check time period
* Added cointoss callvote
* Added arty command map target display visible to entire team
* Fixed total servers count in browser
* Fixed inconsistencies between regular and small scoreboard
* Fixed "give health" cmd with negative amount wasn't using damage
function
* Removed cg_wolfparticles cvar
* Fixed axis uniform skin for first person view luger and m1 garand
weapons models
* Fixed undercover axis uniform for first person view weapons models
* Added server version check for etlded
* Removed vanilla pak1.pk3 and pak2.pk3 dependencies
* Fixed uncoloured name not possible in spectator labels
* Added fireteam icon always displayed
* Fixed warmup vote ignored when countdown is too short by disabling
voting during warmup
* Fixed revive icon displayed when followed player is not medic
* Fixed ammo count when dropping ticking grenade when killed then
revived
* Reworked explosion effects
* Fixed SR and PR rewards gained without playing time
* Fixed broken cover ops line of sight computation
* Fixed prepare sound announcement played too late
* Fixed debris on explosion effects too large
* Added WITHBITS and WITHOUTBITS support in cvar restriction
* Fixed missing defusing team in logged popup message
* Added dynamite chaining when in blast radius
* Fixed sorting of browser when servers use leading spaces
* Added color to fireteam icon of selected members
* Fixed fireteam member icons not colored on command map
* Fixed enemy wounded can block team wounded for revive
* Fixed no tick sound when scoreboard is open
* Fixed minimap icons flickering when near compass edge
* Added intermission time to ready button
* Fixed Dynamite, Landmines and Satchel Bounding Box to match their
models (keep hitbox as original BBox values)
* Fixed distance triggers for pliers and activate action to match hint
icon
* Added display name of player to be followed on activate
* Adjusted compass map icon tolerance
* Added missing map icon shaders for some popular maps
* Fixed phantom artillery marker at map start
* Fixed fireteam icon of disguised enemy reveals him if he has same
uniform as player
* Improved reinforcement timer colors with a yellow-red gradient
* Added hide map voting results while in progress until vote is send
* Added gradient color to identify third most voted maps in progress
* Improved vote timout result display
* Used remaining countdown (warmup / timelimit) as vote time countdown
* Fixed bounding box height for prone and dead position
* Fixed player markers over head shines through Covert smoke
* Fixed objectif marker over head reveals position of hiding player
* Added map vote auto filtering by players count using
mapvoteplayerscount.cfg
* Fixed set mg crosshair discrepancy
* Improved forcetapout of wounded players on /kill
* Fixed permanently disabled buttons in vote menu
* Fixed dead players can capture flags
* Fixed newbie award computation for differential XPs only
* Added visual vote indicator in main debriefing
* Added map name and total map time on scoreboard
* Added displaying player names over players in demo playback
* Added separate cg_drawSpectatorNames cvar to display spectator labels
* Added private slots display in server browser
* Fixed missing players name in main intermission screen by scaling flag
sizes with playercount
* Improved hitsounds latency by moving them to the event messages
* Added special trail for grenade, rifle grenade andd smoke grenade for
shoutcasters (cg_shoutcastGrenadeTrail)
* Added players names bind to demo menu player (EDV)
* Added players health as floating text or health bar to shoutcaster
(cg_shoutcastDrawHealth)
* Changed limbo times instead of warmup in reinforcement time HUD
element
* Improved spawn timer period by game
* Added shoutcast overlay
* Fixed dynamite armed on pause
* Added option to set player position and pov
* Hided vehicle healthbar when setdamagable 0
* Lua
* Updated to Lua lib 5.4.0
* Updated to LuaSQL 2.5.0
* Fixed/removed static classname of Lua entity create/fixed
possible crash
* Fixed Lua vm stack was uncontrollably growing after each hook
callback call
* Added constants for gamestates, teams and skills
* Added WP_AIRSTRIKE constant
* Added ps.pm_type, ps.velocity, ps.viewangles, ps.viewheight,
ps.leanf entity fields available
* Added G_LuaHook_WeaponFire callback
* Added GetCurrentWeapon, trap_Trace, G_HistoricalTrace functions
* Added PM and STATS constants
* Added CONTENTS, SURF and MASK constants
* Added G_LuaHook_FixedMGFire, G_LuaHook_MountedMGFire,
G_LuaHook_AAGunFire callbacks
* Renamed et_LuaSpawnEntitiesFromString callback to
et_SpawnEntitiesFromString for consistency
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