2022-10-31 13:15:45 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 10.4.0
Woof! 10.4.0
------------
New Features and Improvements
- Add snapshots to savegames.
- Separate mouse sensitivities for turn/strafe/move/look.
- Add mouse WheelLeft/WheelRight buttons (by @rrPKrr).
- Offer a choice of widescreen ratios (16:10, 16:9, 21:9) in the config
file.
- Remove SPEED and TIME prefixes from the level time widget.
- Disable toggles and menu shortcuts when typing on chat.
- Add level brightness feature and ability to disable (or fade) menu
background.
Bug Fixes
- Draw par times for IWAD maps and if set by DEH or UMAPINFO.
- UMAPINFO: Draw par times on intermission screen before endpic.
- Fix par time array overflow for Episode 4.
- Check demoplayback when calculating CRITICAL (by @rrPKrr).
Miscellaneous
- Convert main executable to .dll and add .exe and .com launchers.
|
2022-09-30 17:13:13 by Michael Baeuerle | Files touched by this commit (3) |
Log message:
games/woof: Update to 10.3.0
Woof! 10.3.0
------------
New Features and Improvements
- Add new steam dirs for Unity IWAD and Final Doom.
- Add optional BLOCKMAP bug fix by Terry Hearst.
Add a "compatibility breaking" menu category for this and \
"Pistol Starts".
- Implement player view/weapon bobbing (off, full, 75%).
- Complete "missed backside" emulation and disable it by default.
- Avoid demo lump name collisions (e.g. MAP01.lmp).
- Add rudimentary support for "REKKR: Sunken Land" (rename IWAD extension
to .wad), fixes unwanted colored blood.
- Add reverb/chorus settings for Native MIDI.
- Let exit lines blink on the Automap as well if "blinking keyed doors" are
enabled.
- Add smooth texture and flat scrolling.
- Synchronize animated flats.
- Remove the "STS" prefix from the Level Stats widget.
Bug Fixes
- Skip response file in M_CheckCommandLine(), fixes network games initiated
from the setup tool.
- Fixes for netgame demos and automap (fix playback skipping and progress
bar for netgame demos, fix angles and interpolate other player arrows in
automap, allow restart level/demo in deathmatch).
- Try loading a song again if SDL_Mixer couldn't detect it, fixes playback
of some obscure MP3 files.
- Fix binding the mouse wheel to any action, excluding movement
(forward/backward, turning and strafe).
- Fix Windows native MIDI level transitions (by @ceski-1).
- Remove SDL version check for Windows 11 "freezing" issue.
- Fix printing of timing demo results.
- Fix an issue with caching zero-sized lumps.
- Fix blood color setting (resp. unsetting) in DEH.
- Fix brightmap of the COMPUTE1 texture (by @JNechaevsky).
Miscellaneous
- The code base has been made compatible with Clang 15 and now requires
a C99 capable compiler.
|
2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670) |
Log message:
*: bump PKGREVISION for flac shlib bump
|
2022-08-22 17:22:26 by Michael Baeuerle | Files touched by this commit (1) |
Log message:
games/woof: Remove patch (merged upstream)
|
2022-08-22 17:20:35 by Michael Baeuerle | Files touched by this commit (3) | |
Log message:
games/woof: Update to 10.2.0
Remove patch for PKGMANDIR (merged upstream).
Do not use "doc/Woof" subdirectory.
Woof! 10.2.0
------------
New Features and Improvements
- Continue demo recording: Start the game with -playdemo demo1 -record
demo2 or -recordfromto demo1 demo2 (also works in multiplayer).
- Join demo key that allows to start recording a demo from anywhere
while the demo is playing (also works in multiplayer).
- Looking up/down with gamepad (padlook key).
- Add a FluidSynth gain setting to config. It allows to manually adjust
the volume for "quiet" soundfonts.
- Replace the "Enable translucency" option with "Enable predefined
translucency". Turn off translucency for things that were defined in
Boom/MBF, but don't change the translucency defined in PWAD/Dehacked.
- The cosmetic recoil option works with some MBF21 codepointers.
All weapons in Vesper.wad now have recoil.
- Implement NOTARGET cheat.
- Always display level title in automap overlay mode.
- Print complevel in console when loading level.
- -skipsec takes negative numbers to skip from the end of the demo
instead of from the start.
- Restart level/demo key also restarts demo playback.
Bug Fixes
- Fix of hanging decoration disappearing (FW.wad MAP02).
- Compatibility for non-Latin paths in environment variables on Windows
(e.g. DOOMWADDIR).
- Fix misplaced level stats text on Boom HUD.
- "Pain/pickup/powerup flashes" option also affect invulnerability.
- Enable colored blood in strict mode, but don't change vanilla
monsters. Fixes colored blood in Judgement.wad
- Don't allow strafe and turn at the same time with gamepad (prevent
easy SR50).
- Fix suppress savegame in G_ReadDemoTiccmd().
- Fix restart demo recording after death in single player.
- "Demo recording" message did not appear after restarting level.
- Fix a crash when loading a saved game with the automap open.
- Fix forced savegame load.
- Properly update status bar every tick (MAYhem19.wad, Avactor.wad).
- Allow adding *.zip files from DOOMWADDIR and other standard paths.
- Remove beta assets, add UMAPDEF for BETALEVL.WAD.
- Reset weapon bobbing interpolation when changing screen size/automap
leaving.
|
2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999) |
Log message:
Bump all dependent packages of wayland (belatedly)
The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
|
2022-07-18 12:15:27 by Michael Baeuerle | Files touched by this commit (5) |
Log message:
games/woof: Update to 10.1.0
Modified patch for man pages to use ${CMAKE_INSTALL_MANDIR}.
Woof! 10.1.0
------------
New Features and Improvements
- Now you can load zip archives with WAD, lmp and music files.
Use the usual -file parameter or put them in the autoload folder or
drag-and-drop them onto the woof executable.
- Support for high quality music packs (see https://sc55.duke4.net/ or
http://sc-d70.retrohost.net/). Unpack them into the autoload folder or
load as zip archives.
- Apply various interpolations for automap (@JNechaevsky).
- Pan/zoom automap faster by holding run button (@JNechaevsky).
- Choose use button action on death (default reborn, load last save or
nothing).
- Optimization for drawing huge amount of drawsegs from PrBoom+. Improve
FPS on planisf2.wad and Eviternity.wad MAP26 and others (@JNechaevsky).
- Support -skill 0 in complevel vanilla.
- Show "Demo recording" message in game.
- Check the command line options. Show an error message if the parameters
are incorrect.
- Working console output on Windows. Start the game in the console with
the command woof or woof.com.
- Add -help command, CMDLINE.txt with full list of command line options.
- Optional solid color status bar background for widescreen mode.
- Smooth automap lines from Crispy Doom.
- Allow automap panning in overlay mode.
- Add "Pain/pickup/radsuit flashes" and "Screen melt" menu \
options.
Bug Fixes
- Update to SDL_Mixer 2.6.1, which fixes loop points in .mod, .ogg, .flac,
.mp3 music files.
- UMAPINFO: fix exitpic and enterpic fields.
- Ask for confirmation on window close with Alt-F4 (@joanbm).
- Fix Boom weapon autoswitch (from DSDA-Doom).
- Set window focus on startup (fix wrong player's angle at the start if
using -warp).
- UMAPINFO: fix desync in finale skipping (fixes DBP37_AUGZEN.wad
AUGZEND2ALL-00027.lmp demo).
- Don't let failed loadgame attempts reset gameepisode/gamemap.
- Switch automap to FRACTOMAPBITS coordinate system from PrBoom+.
Fixes automap glitches on planisf2.wad and others (@JNechaevsky).
- Center mouse if permanent mouselook is disabled.
- Disable interpolation for sectors without thinkers. Fixes flickering on
PAR.wad E1M2.
- Initialize the monsec widget's y coordinate with dummy values (fixes top
of Eviternity.wad status bar overridden by 1 px).
|
2022-07-11 16:25:34 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 10.0.3
Woof! 10.0.3
------------
New Features and Improvements
- Two-colored HUD widgets (as in Crispy Doom).
Bug Fixes
- Fix complevel vanilla scrollers.
- Fix reload level during intermission.
- Check if the lump can be a Doom patch in R_GenerateLookup().
- Fix gcc-12 -O3 compiler warnings.
- Only create autoload subdirectory relative to D_DoomPrefDir().
- Workaround for optimization bug in clang (taken from Eternity Engine,
fixes desync in competn/doom/fp2-3655.lmp and dmn01m909.lmp).
|
2022-07-02 18:53:42 by Ryo ONODERA | Files touched by this commit (395) |
Log message:
*: Recursive revbump from audio/pulseaudio
|
2022-07-01 11:58:53 by Michael Baeuerle | Files touched by this commit (3) |
Log message:
games/woof: Honor PKGMANDIR on install
This should fix bulk build on SmartOS.
|