2004-03-29 03:09:57 by Dieter Baron | Files touched by this commit (4) |
Log message:
Update to 0.6.0:
This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
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2004-01-24 14:30:57 by grant beattie | Files touched by this commit (53) |
Log message:
replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.
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2004-01-17 22:25:41 by Adam Ciarcinski | Files touched by this commit (2) |
Log message:
Fixed linking problem
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2003-12-08 15:41:43 by Thomas Klausner | Files touched by this commit (125) | |
Log message:
Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.
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2003-09-10 13:02:19 by Adam Ciarcinski | Files touched by this commit (4) |
Log message:
Now uses vorbis and installs the icon
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2003-08-10 11:32:03 by Thomas Klausner | Files touched by this commit (2) |
Log message:
Update to 0.5.1:
0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- Fixed dialog skipping in V7 games
- Fixed various COMI bugs related to actor placement/scaling
- Added complete Hebrew support for Simon the Sorcerer 1 and 2
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2003-08-04 21:57:16 by Thomas Klausner | Files touched by this commit (2) |
Log message:
Remove $Header$ from patch.
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2003-08-04 21:48:01 by Adam Ciarcinski | Files touched by this commit (1) | |
Log message:
distinfo update
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2003-08-04 10:21:05 by Adam Ciarcinski | Files touched by this commit (4) |
Log message:
Changes 0.5.0:
* Extensive overhaul of the music subsystem, more games now support music
* Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
* Support for Beneath A Steel Sky
* Aspect Ratio correction added
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2003-07-26 23:41:31 by Julio Merino | Files touched by this commit (49) | |
Log message:
Bump revision due to SDL update, and sync versions in buildlink files where
needed. This is required because esound has been droped as a dependancy.
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