2021-09-06 18:31:29 by Adam Ciarcinski | Files touched by this commit (2) | |
Log message:
faudio: updated to 21.09
21.09
Fixes:
Game: Refactor Tick() loop to poll events more aggressively. This should \
dramatically improve input latency for fixed-step games with v-sync off, and \
stabilize timing in general for fixed-step games with v-sync on. Variable-step \
games should be unaffected.
SDL2_FNAPlatform: Check for : in our MonoPathRootWorkaround, to detect more \
rooted paths
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2021-08-01 19:53:13 by Adam Ciarcinski | Files touched by this commit (3) | |
Log message:
faudio: updated to 21.08
21.08
New Features:
Introduced an experimental FNA-only DllMap implementation for .NET 5
Note that modern .NET is still not supported by FNA
Update to FNA3D 21.08
Update to FAudio 21.08
Fixes:
SDL2_FNAPlatform:
By default, minimize on focus loss when fullscreen on Windows
Fix a potential hole in Ctrl+V release detection
AudioEngine:
Constructor now properly throws NoAudioHardware when no audio hardware is present
Fix a memory leak on engine disposal
XACT: Invalid file paths properly throw FileNotFound again
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2021-07-08 14:09:36 by Adam Ciarcinski | Files touched by this commit (2) | |
Log message:
faudio: updated to 21.07
21.07
New Features:
Controller GUIDs and SDL_GameController mappings are printed on device connect
Update to FNA3D 21.07
Update to FAudio 21.07
Fixes:
Fix the Any CPU configuration in FNA.sln
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2021-06-02 12:25:32 by Adam Ciarcinski | Files touched by this commit (2) | |
Log message:
faudio: updated to 21.06
21.06
New Features:
Update to FNA3D 21.06
Update to FAudio 21.06
Fixes:
Removed the VS2019 app.config workaround
Fix a possible crash when opening the default Microphone
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2021-05-27 07:39:17 by Adam Ciarcinski | Files touched by this commit (3) | |
Log message:
faudio: updated to 21.05
21.05
New Features:
Added SetAudioTrackEXT extension
Update to FNA3D 21.05
Update to FAudio 21.05
Fixes:
SDL2_FNAPlatform:
Changing window focus no longer unsets fullscreen, except on X11
Using "alt-tab" to switch focus out while fullscreen on Windows no \
longer causes error beeps when attempting to switch focus back in
Fix mouse support on Wayland
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2021-04-13 11:15:06 by Adam Ciarcinski | Files touched by this commit (3) | |
Log message:
faudio: updated to 21.04
21.04
New Features:
* Added support for SDL_GetAudioDeviceSpec, coming in a future SDL release
* FACT: Implemented accurate Fast/Slow/SinCos RPC curve types
* Added support for XMA2 audio, for Xbox 360 data
Fixes:
* Voice filters/effects should be processed even when SendCount is 0
* FACT:
- Fix parsing/calculation of filter Q factors
- Enforce STOPPING flag for fade-outs or RPC releases
- Various fixes for parsing big-endian SoundBanks
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2021-03-21 21:02:21 by Adam Ciarcinski | Files touched by this commit (3) | |
Log message:
faudio: updated to 21.03.05
21.03.05
Fixes a regression that caused SoundBanks to no longer parse correctly
21.03
New Features:
XACT:
Implemented FACT_FLAG_MANAGEDATA
Implemented the CUEPLAY and CUESTOP notification types
Added support for XACT 3.0 content
Added support for WaveBanks with endian-swapped PCM data
21.02
New Features:
XACT: All notification types with the PERSIST flag are now recorded
21.01
Fixes:
Enforce SDL 2.0.9 or newer as a build requirement
Micro-optimize byte swapping for XACT file parsing
20.12
New Features:
Added an x64 configuration to visualc
CMake project now generates a pkgconfig file
Fixes:
CMake:
Fix compatibility with CMake 2.8.12
GStreamer builds now explicitly check for >=1.9.2
Initialize the subformat for GetDeviceFormat, fixes a ton of Ubisoft games
Don't assert when FAudio_Initialize Flags includes FAUDIO_DEBUG_ENGINE
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2020-11-26 16:58:55 by Nia Alarie | Files touched by this commit (2) |
Log message:
faudio: Update to 20.11
New Features:
XACT:
Add support for WAVESTOP notifications
Add support for engines without settings files (or empty settings files)
Fixes:
Add power-of-two quantum fallback paths for *BSD and Emscripten
Return a unique error code for audio engines with a bad platform ID
Fix a deadlock in Wolfenstein: The Old Blood related to callbacks
Fix a crash for streaming WaveBanks when calling Destroy
stb_vorbis: Handle malloc(0) calls
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2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549) |
Log message:
*: revbump for libsndfile
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2020-08-17 22:20:41 by Leonardo Taccari | Files touched by this commit (2202) |
Log message:
*: revbump after fontconfig bl3 changes (libuuid removal)
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