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History of commit frequency

CVS Commit History:


   2006-06-12 18:28:13 by Thomas Klausner | Files touched by this commit (156)
Log message:
Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
   2006-04-17 15:47:02 by Thomas Klausner | Files touched by this commit (1055) | Package updated
Log message:
Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.
   2006-02-21 23:44:53 by Thomas Klausner | Files touched by this commit (4)
Log message:
Add patches for fixing
	http://www.gentoo.org/security/en/glsa/glsa-200602-09.xml
from Gentoo.
   2006-02-06 00:11:50 by Joerg Sonnenberger | Files touched by this commit (4082)
Log message:
Recursive revision bump / recommended bump for gettext ABI change.
   2005-12-11 10:40:46 by Thomas Klausner | Files touched by this commit (173)
Log message:
Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
   2005-04-11 23:48:17 by Todd Vierling | Files touched by this commit (3539)
Log message:
Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.
   2005-03-31 13:41:21 by Thomas Klausner | Files touched by this commit (3)
Log message:
Update to 0.11.6:

Version 0.11.6
==============

2005-03-27

- Fixed: pkg_resendcache, no right calaculation for the size of
  the saved packet.

- Changed: Version number and the ping time to each game
  (ver 0.11.6 or later) of network games will show up.

- Added: Parameter -gamename to set the games name from the
  command line.

- Added: Network Join will find Local games without OGC.
  Broadcasted UDP Packets will be send to find games.

2005-02-20

- Fixed: Network Player died in a game. All network
  players will controll thier own dead. (needed on slow networks)

- Added: 1600x1280 Resolution

2005-01-30

- Fixed: Makefile.am in datadir. Pixmap for the icon
  was not installed.

2004-12-27

- Fixed: moving and liquid bombs where not working right.
  we checked the wrong map.bfield value.
   2005-03-27 17:43:38 by Thomas Klausner | Files touched by this commit (118)
Log message:
PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).
   2005-03-23 23:58:46 by Thomas Klausner | Files touched by this commit (3)
Log message:
Update to 0.11.5:

Version 0.11.5
==============
2004-12-26

- Fixed: Multiplayer more as three players could not play.
  There was a bug in the automatic firewall detection.

- Added: Show a simple information of what keys are used in
  the multiplayer screen.

- Chagned: In Singleplayer you can select now 0 AI Players.

- Fixed: Teamdata (as Names and Colors) will be send over the network.

- Fixed: udp_send: bad file error fixed, in single mode we was
  still sending the quit information to all clients.

- Fixed: Alot other strange network bugs. I.e. the rejoin part
  and that the server can leave part was not right.

Version 0.11.4
==============
2004-12-12

- Fixed: Teamdata wasn't send right, net_send_playerid changed,
  send_playerdata and do_playerdata fixed.

- Fixed: Problems with the second local player join and
  leaving. Also the second local player won't get
  informations which the first local player already had.

- Bombs will not explode right on slow computers.. it
  seems they jump one field to far.
  fixed: rewrote part of the do_explosion stuff and
  part of the explosion_restore function. Explosion
  was growing on slow PC more as one field per cycle.

- AI: Player die on a slow computer because they move more
  as 1 Field. This might be also the problem Acidjnk told
  me about.

  Variable dir_change added so we won't have
  anymore so many suicides.

  little more work on the AI, there are still some kind of
  problems. Maybe i'll rewrite the whole AI again.

- fixed: Server starts the game soo fast that the
  client's ignore the gamestat for a running game.
  Check if all players are ready.

- Makefile.am in include and data changed so make dist will
  work fine as well as make install won't install anymore
  all the useless *.h files.

- the firewall flag will be enabled and disabled automaticly.
  Datapacket PKG_contest created to make it possible to work.

- only players who are in the game will be able to send
  gamedata related packets to the game. (do_pkg() changed)

- fixed: AI won't have anymore so many suicide deaths.

- New Team menu Handling.

- changed: Playermenu (F2 in the Playerselection screen).
  You will see some details about the other players and
  you can go to the teammenu from here.

- fixed: udp_send:: Invalid argument Error Message
  net_game_send_delplayer had a problem with the second
  local player.

- changed: Chat Mode will always keep active if there is
  only one player on one computer. If there are two player
  we have to press F5 to activate the chatwindow.

- fixed: Quit Game wasn't working from the in game menu

- fixed: Network Version Error. There is no
  possible Escape.

- fixed: Single Player Menu there was no ESC key working

- fixed: Player Selection Screen (single player)
  ESC key wasn't working and also closing the program
  haven't worked.
   2005-02-24 00:12:05 by Alistair G. Crooks | Files touched by this commit (223)
Log message:
Add RMD160 digests.

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