2022-07-02 18:53:42 by Ryo ONODERA | Files touched by this commit (395) |
Log message:
*: Recursive revbump from audio/pulseaudio
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2022-04-18 21:12:27 by Adam Ciarcinski | Files touched by this commit (1798) | |
Log message:
revbump for textproc/icu update
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2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163) |
Log message:
g*/*: revbump(1) for libsndfile
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2022-01-16 15:32:01 by Nia Alarie | Files touched by this commit (6) | |
Log message:
easyrpg-player: update to 0.7.0
Changes:
https://blog.easyrpg.org/2021/10/easyrpg-player-0-7-0-sword/
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2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063) |
Log message:
revbump for icu and libffi
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2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
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2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Remove SHA1 hashes for distfiles
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2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213) |
Log message:
Recursive revbump for audio/jack
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2021-04-21 13:43:04 by Adam Ciarcinski | Files touched by this commit (1822) |
Log message:
revbump for textproc/icu
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2020-11-20 13:39:10 by Nia Alarie | Files touched by this commit (2) |
Log message:
easyrpg-player: Update to 0.6.2.3
This release was unplanned but we introduced a regression in 0.6.2.2 that
we have to fix. Next time we will be a bit more conservative in
backporting fixes :(. But this is for-sure the last patch release. The
next release will be huuuge.
Regressions fixed
The implementation of Skill reflection crashed the Player when the skill
had no target, e.g. when it was a skill that just toggled a switch. This
broke directly the first battle in OFF. (#2342)
Battle
The correct default state rank B instead of C is now used for enemy damage
calculation. (#2332)
Damage calculation for states is now more correct: The damage/recovery is
rounded down. (#2343)
For Developers
The Player compiles now on the Haiku operating system. (#2359)
When using vcpkg and CMake 3.15 or newer the detection whether a shared or
a static runtime (/MD vs /MT) shall be used is now autodetected via
MSVC_RUNTIME_LIBRARY. (#2267)
CMake will not download the TestGame via git anymore. The motivation here
was years ago that we want to use the TestGame for unit and regression
testing but this never happened.
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