2003-08-28 11:48:43 by Juan RP | Files touched by this commit (1) |
Log message:
Update to my new email address: s/jrp@hispabsd.org/xtraeme.NetBSD.org/g.
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2003-07-24 08:02:20 by Juan RP | Files touched by this commit (3) |
Log message:
Updated to 0.9.19
0.9.19
------
- Initial version of a Radeon DirectFB driver featuring solid drawing/filling
and simple blitting with or without key by Michel Da"nzer \
<michel@daenzer.net>.
- Added VT switching support which has to be enabled via option \
"vt-switching".
It's pretty well working already, though there are some minor issues left.
- Added support for multiple multi application worlds with new option
"session=<num>" selecting the multi application world being \
joined or created.
VT switching between multiple DirectFB sessions rocks!
- Added option "primary-layer=<id>" to swap the primary with the \
specified one,
this way all applications can be started on the second head (Matrox).
- Added "dfblayer", a display layer configuration tool (for multi app).
- Added IDirectFB::GetInterface() to load interface modules like \
"IFusionSound".
- Added time stamp to DFBWindowEvent.
- Quitting the master (first multi app process) sends SIGTERM to all slaves
and waits for them to quit (with a timeout).
- Core systems (currently FBDev and SDL) are dynamically loaded as modules,
which prevents DirectFB from being linked against SDL if support is enabled.
- Added window manager key 'E' to focus the window under the mouse cursor.
- Moved all global variables of the software driver to a new struct resulting
in a major increase of primitive throughput, e.g. FillRectangle(1x1) by 16%.
- Enhanced tmpfs detection and added option "tmpfs=<dir>" to set \
it explicitly.
- Enhanced locking and safety in v4l video provider.
- Improved graphics primitive throughput up to 100% by saving locks.
- Added shared memory allocation tracking like for local memory.
- Modules and drivers are now binary compatible with single/multi app library.
- No more bone collector threads (3/master), almost instant object destruction.
- Other bug fixes and cleanups.
--
Add NetBSD to the list of supported platforms.
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2003-07-12 17:34:50 by Juan RP | Files touched by this commit (1) |
Log message:
Add NetBSD to ONLY_FOR_PLATFORM, TripleDES says that it works.
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2003-06-03 06:08:04 by Juan RP | Files touched by this commit (1) |
Log message:
PLIST of linux added.
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2003-06-03 05:51:45 by Juan RP | Files touched by this commit (1) |
Log message:
Add a conditional, Linux has support for framebuffer so there is no
need to include the SDL buildlink.
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2003-06-03 05:18:25 by Juan RP | Files touched by this commit (1) |
Log message:
ONLY_PLATFORM= Linux-*-*-*
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2003-06-03 04:46:14 by Juan RP | Files touched by this commit (1) |
Log message:
oops remove an unused line ...
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2003-06-03 04:45:28 by Juan RP | Files touched by this commit (5) |
Log message:
Updated DirectFB to 0.9.18
Changes:
0.9.18
------
- National Semiconductors Geode driver by Sarma Kolluru \
<Sarma.Kolluru@nsc.com>.
Great thanks to NSC for their support!!!
- nVidia Overlay support by Oliver Schwartz <Oliver.Schwartz@gmx.de>, \
currently
hard coded to XBox. For plain nVidia graphics adapter you need to change line
618ff of nvidia_overlay.c (uncomment line 618, comment out line 620).
- Added multi application support to SDL backend.
- Added triple buffering for display layers.
- Added DPMS support via IDirectFBDisplayLayer::SetScreenPowerMode().
...
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2003-06-02 18:40:40 by Juan RP | Files touched by this commit (1) |
Log message:
I am the maintainer again ...
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2003-05-06 19:46:06 by Julio Merino Vidal | Files touched by this commit (2) |
Log message:
Drop trailing whitespace. Ok'ed by wiz.
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