Next | Query returned 235 messages, browsing 211 to 220 | Previous

History of commit frequency

CVS Commit History:


   2005-12-05 21:51:20 by Roland Illig | Files touched by this commit (1432)
Log message:
Fixed pkglint warnings. The warnings are mostly quoting issues, for
example MAKE_ENV+=FOO=${BAR} is changed to MAKE_ENV+=FOO=${BAR:Q}. Some
other changes are outlined in

    http://mail-index.netbsd.org/tech-pkg/2005/12/02/0034.html
   2005-10-20 12:41:09 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
Update to 1.0.1:

Version 1.0.1:
 * graphics
   * new death animations: Mage, Pikeman, Red_Mage, White_Mage
   * portraits:
     * new portraits: Drake_Burner, Drake_Fighter, Drake_Glider
     * made all Drake, Merman, Naga and Saurian upgrades use the level one
       portraits
     * made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of
       their line
   * removed deprecated death animation of the Drake_Fighter
 * language and i18n:
   * updated translations: Afrikaans, Chinese, Italian, Polish, Russian,
     Slovenian, Turkish
 * Campaign server
   * Changed campaign_name_legal to bar name of '.'
   * Back ported check_names_legal to be combined with an upcoming change
     that will close a vulnerability to bogus data from the campaign server.
   * Before doing anything destructive to install a new campaign, all of the
     file and directory names are checked to make sure they are safe and if not
     the campaign is not installed.
 * multiplayer
   * multiplayer game with "empty" as side no longer causes OOS (#4464)
   * disabled 'advancefrom' in multiplayer
   * revised multiplayer maps: Divide and Conquer, Sablestone Delta,
     Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash,
     Hamlets, Meteor Lake, Den of Onis, Smallolof
   * updated multiplayer maps cfg files: Clash, Hexcake, Smallolof
 * music and sound:
   * new main menu music
 * units and balancing changes:
   * removed Thug from Knalgan faction
   * Northerners can now recruit Rocklobber in Age of Heroes era
 * documentation switch doxygen templates from CVS to SVN and from Savannah to Gna!
 * random map generator now uses island_size (#4458)
   2005-10-04 20:30:52 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
Update to 1.0:

Version 1.0:
 * language and i18n:
   * updated manual: English, German, Swedish
   * updated man pages: Swedish
   * updated translations: Afrikaans, British English, Polish,
     Portuguese (Brazil), Slovak, Spanish
 * graphics
   * new title screen and logo
   * new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate,
     Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin,
     Saurian_Skirmisher
   * new Konrad level 1 image
   * new death animation for Initiate
 * changed the map 'Snow Plains' to use snow terrain
 * campaigns:
   * Eastern Invasion
     * fix Undead fighting each other in Weldyn Besieged (#4386)
     * fix Undead not recruiting after leader change in The Crossing (#4393)
 * balancing changes:
   * decreased Dwarvish Fighter hammer attack damage from 9 to 8
   * decreased Merman Hunter experience needed to level from 38 to 35
 * multiplayer scenarios
   * revised multiplayer maps: Divide and Conquer, Sablestone Delta,
     Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge
 * server: add administration functions

Version 1.0rc1:
 * language and i18n:
   * updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German,
     Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian,
     Spanish, Turkish
   * new manual: Hungarian, updated manual: English, Swedish
   * updated man pages: English, German, Swedish
 * campaigns:
   * The Dark Hordes
     * Crelanu's Book no longer ends if enemy leaders are killed
     * Underground Pool no longer ends if enemy leaders are killed
     * Underground Pool can now only be won with Gwiti or Tanar (#14495)
   * Son of the Black Eye
     * Watch Towers can no longer be recalled in Clash of Armies
     * Saving Inarix no longer ends if enemy leaders are killed
     * tweaked Black Flag and Desert of Death maps
     * made End of Peace, Toward Mountains of Haag, and Black Flag easier
   * Eastern Invasion
     * fix Konrad II's lines not being spoken in The Council (#14500)
     * change the holy waters to "holy amulets" (also #14539, #14559)
     * Drowned Plains now has fog (#14499)
   * Heir to the Throne
     * fix Delfador losing experience at Siege of Elensefar (#14508)
 * units:
   * changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22)
   * changed all Orcish Shamans from 60 to 70% defense on villages
   * fixed incorrect reference to Demilich image (#14542)
 * fixed long filenames overflowing editor file chooser dialog (#13855)
 * fixed filenames with spaces causing garbled errors (#14494)
 * multiplayer maps now make better use of team names from settings
 * fixed possible memory corruption during "sighted" WML events (#14426)
 * fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377)
 * more AMLA fixes, and it now increases current hitpoints by 3 (#14530)
 * BeOS networking fixes
 * multiplayer lobby changes (including #8179)
 * fixed images in downloaded campaigns not being shown until restart (#11797)
 * editor now supports changing language, with Alt-l (#11966)
 * savegames now store ai_algorithm (#14558)
 * server now supports --threads option to specify number of threads
 * fixed spurious "timeout" when uploading campaigns
 * capture events that trigger further events can no longer be undone (#13895)
 * editor now supports --bpp to specify bit depth, default now 24 (#14551)
 * broken scenarios can no longer make multiplayer unplayable (#14409)
 * various bug fixes and code cleanups
   2005-09-08 17:31:09 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
Update to 0.9.7:

Version 0.9.7:
 * language and i18n:
   * updated manual: French, Italian
   * updated translations: Afrikaans, Basque, British English, Catalan, Czech,
     Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish,
     Russian, Slovak, Slovenian, Spanish, Swedish, Turkish
   * fixed Ruby of Fire object description (#14311)
   * fixed untranslatable Rise of Wesnoth scenario name
   * new man pages: Hungarian
   * changing languages now updates Tome of Wesnoth on Linux into new language
 * campaigns:
   * The Dark Hordes: there are now more Turns available in the last scenario
 * units:
   * increased the damage done by the Dread Lich from 6-4 to 7-4
 * user interface
   * text input box position now changes if resolution is changed (#12466)
   * hourglass cursor now works on Mac OS X (#14298)
   * fixed scrollbar problems in multiplayer lobby (#13089)
   * better checking if recruiting is possible (#13638, patch #4267)
   * some fixes for Experimental and Default themes
   * fixed observer icon corruption (#14320)
   * user campaign translations are now available without a restart (#14388)
   * adjusted multiplayer lobby titles
   * don't show images larger than 80x80 in campaign server list (#12007)
   * fixed progress bar overflow (#14403)
   * game names can no longer contain formatting characters (#14246)
   * fix campaign story text overflowing due to narrow width (rest of #13961)
 * graphics
   * fixed Flaming Sword missing attack image (#14346)
   * updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider
 * ambush and nightstalk now works on turn 1 for leaders (#13671)
 * AI now understands that AMLA units don't heal on advancing
 * AI in multiplayer can now recruit more widely in all eras (rest of #14096)
 * fixed a network related freeze (#14359) and other networking changes
 * fixed connect to server hanging on Mac OS X
 * fixed memory leaks in multiplayer lobby (part of #13981)
 * various bug fixes and code cleanups

Version 0.9.6:
 * language and i18n:
   * new manual: Turkish
   * updated manual: German, Russian, Swedish
   * updated translations: Afrikaans, Basque, British English, Catalan, Czech,
     Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish,
     Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish
   * updated man pages: English, German, Swedish
   * fixed some translated strings not being used (#14094)
   * improve layout of some parts of help (#14075)
   * fixed several typos and errors (including #14228,#14207,#14076,#14077)
 * campaigns
   * Eastern Invasion: revisions to Weldyn Under Attack and Evacuation
   * The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148)
 * graphics and sound
   * new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier,
       Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter,
       Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
   * revised unit images and/or animations for Direwolf Rider, Duelist,
       Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight,
       Lancer, Master at Arms, Paladin, Shock Trooper
   * fixed missing storm trident image (#14111)
   * new observer icon
   * fixed wrong ice missile image used by Elvish High Lord (#14132)
   * fixed Lich using wrong image (#14139)
   * replaced tooltip picture (#14134), note still English and not translatable
   * fixed broken scepter of fire and scepter attack icons (#14208,#14231)
 * user interface
   * fixed fonts sometimes not being found, eg. on BeOS
   * fixed campaign dialog with no campaigns trying forever to download (#14078)
   * fixed some damage calculations not showing %-to-kill
   * fixed game music continuing to play on the title screen (#14080)
   * added hotkey ctrl-j to show objectives (#7830)
   * fixed more problems with observers (also #14239)
   * fixed scrollarea and textbox glitches in MP lobby (#13011,#14124)
   * menus now can acquire keyboard focus (#13118)
   * info text (defense-%, #-turns) is no longer obscured by terrain (#13995)
   * tips of the day now only change when playing a game (#14235)
   * hotkey for taking a screenshot now works in editor also (#13841)
   * show wait cursor for long operations, if not using color cursors (#12670)
   * part-fix campaign text overflowing due to width being too narrow (#13961)
   * fixed tooltips disappearing when using dfool's theme (#14084)
   * prestart events now happen before the player is shown the map (#12957)
 * revised multiplayer maps: Bluewater Province, Charge, Hamlets,
     Hornshark Island, Meteor Lake, Sablestone Delta
 * fixed AI units not getting rest-healing, causing replay errors
 * fixed configure options --with-icondir and --with-desktopdir (#14100)
 * changed Merman hoplite to bring it up to date with changes to steadfast
 * fixed Dark Adept female version glitches (#14073,#14122,#13986)
 * made checksums work on AMD64
 * revised network code, try to use non-blocking I/O if available
 * new description= attribute of [attack], name="x" now implies
     description=_"x" and icon="attacks/x.png" if not \ 
specified (#12788,#14113)
 * AI in multiplayer can now recruit healers and mixed fighters (#14096)
 * fix AMLA healing (#13921); recruited/recalled units are now always healed
 * various bug fixes and code cleanups
   2005-08-10 22:56:30 by Johnny C. Lam | Files touched by this commit (339)
Log message:
Remove the abuse of buildlink that was pkg-config/buildlink3.mk.  That
file's sole purpose was to provide a dependency on pkg-config and set
some environment variables.  Instead, turn pkg-config into a "tool"
in the tools framework, where the pkg-config wrapper automatically
adds PKG_CONFIG_LIBDIR to the environment before invoking the real
pkg-config.

For all package Makefiles that included pkg-config/buildlink3.mk, remove
that inclusion and replace it with USE_TOOLS+=pkg-config.
   2005-08-09 18:26:52 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
Changes 0.9.5:
 * language and i18n:
   * new translation: Hebrew (no rtl support added in yet)
   * updated translations: British English, Catalan, German, Hungarian,
     Polish, Spanish, Swedish, Turkish
   * fixed linebreaks not working properly for Chinese translation (#13352)
   * updated several unit descriptions
   * added GPL and part of MANUAL to help
   * added more descriptions and images to in-game help (also #12322)
   * fixed some untranslatable attack names (part of #12788)
   * Battle Princess can now have translation different to Princess
   * fix terrain list and time of day cross-references in unit help
 * graphics and sound improvements:
   * fixed layering of multi-hex tiles (#13586)
   * removed Mac OS X icon border (#12928)
   * updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde,
     Grand Knight, Master Bowman
   * new and revised portraits for The Dark Hordes and Konrad
 * campaigns
   * Eastern Invasion
     * fixed missing background in intro (#13901)
     * campaign plot and dialogue extensively revised
   * Son of the Black Eye
     * fixed untranslatable strings in Saving Inarix
     * start of making Clash of Armies harder: arrival of more reinforcements
   * The Dark Hordes: terminate the campaign at this point as Part 1
   * Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950)
   * old campaign downloaded from server is now removed when updating (#13874)
 * multiplayer:
   * rejoining game as observer, with same nick, no longer causes out of synch
     (#12824 and #12997, still subject to confirmation)
   * fixed chat messages from allies not being shown in multiplayer (#13657)
   * added Use map settings option to preset scenario suggested values at setup
   * show game settings in the game list
   * fixed lobby corruption when trying to join a game that disallows observers
   * fixed create-game-then-cancel lobby corruption (#13522)
   * tweaked layout of game creation screen
   * fixed non-fatal errors exiting lobby (#13783)
   * choosing vacant slot then joining all computer game is no longer allowed
   * cancelling faction selection now goes back to scenario setup (#9376)
   * ending game now returns to lobby (#13348)
   * more robust network code: ghost connections should no longer linger forever
 * new units: added Drake Enforcer
 * unit balancing and modifications
   * increased Elvish Scout ranged attack damage from 5-2 to 6-2
   * increased Cavalryman attack damage from 5-3 to 6-3
   * reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30%
   * simplified AMLA, using global macros in amla.cfg
 * multiplayer scenarios: removed Icy Waters, added Smallolof, modified
   Sulla's Ruins map
 * user interface improvements:
   * fixed failed recruit attempt clearing undo stack (#13833)
   * fixed recall not clearing shroud (#13824)
   * fixed spurious warning when loading a saved game and ending turn (#12986)
   * sound is handled better, and can be set as a preference (rest of #11669)
   * fixed editor insisting on path without spaces, for saving maps (#13919)
   * changed hotkeys for end turn (alt-e->alt-space) and open/load game
     (ctrl-l->ctrl-o)
   * replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12
 * fixed towupper causing build to fail on OpenBSD (#13709)
 * fixed replay corruption due to capture events not saving randomness (#13666)
 * keep send and receive connection statistics separate for each socket
 * more responsive networking code, less subject to network errors
 * fixed campaign upload with no passphrase not storing generated passphrase
 * tag [redraw] now forces redraw and is no longer a no-op (#11079)
 * fixed repeated attempts to open non-existent font files
 * various bug fixes and code cleanups
   2005-07-28 13:26:59 by Thomas Klausner | Files touched by this commit (5) | Package updated
Log message:
Update to 0.9.4:
 * language and i18n:
   * updated translations:
     * Basque, British English, Catalan, Chinese, Dutch, French, German,
        Hungarian, Russian, Swedish, Turkish
   * fixed help description of income and upkeep (#13565)
   * updated several unit descriptions
   * standardized on "magi" as plural of "mage"
   * document that Woses receive no traits (#13630)
   * replay suggested save game now translated (#13558)
   * fixed some typos (#13714,#13715,#13716,#13717,#13718)
   * added terrain descriptions to in-game help
   * fixed blank terrain entries in unit help
   * ignore LANGUAGE in environment: broke translations (forum thread 6614)
   * added Swedish man pages to the list of man pages to be installed
 * unit balancing and modifications:
   * max level units given After-Max-Level-Advancement (AMLA) of 3 HP/100XP
     added to max HP, with no auto-heal; Necrophage has healing AMLA
     with no bonus HP
   * changed Naga Warrior attack from 5-5 to 7-4
   * decreased Thug hitpoints from 36 to 32
   * decreased Dwarvish Ulfserker  hitpoints from 40 to 34
   * changed Elvish Shaman and Druid to the state before 0.9.3
   * decreased Elvish Shaman cost from 17 to 16 gold
   * removed obsolete units Mounted Captain, Mounted Commander
 * graphics and sound improvements:
   * new or revised images for Dark Sorcerer, Dwarvish Thunderguard, Necromancer
   * new death animations: Elvish Sharpshooter, Elvish Marksman
   * default colour depth is no longer forced to 16 bits
   * new tiles for some terrain in the editor terrain list and mini map
 * WML improvements:
   * #define's in user campaigns are now local to each campaign (patch 4138)
   * correctly preprocess files that do not end with a final newline
 * campaigns
   * Heir to the Throne:
     * made campaign easier on "Easy" level
     * removed duplicate file inclusion - campaign should now start faster
   * Eastern Invasion:
     * revised Approaching Weldyn for quicker gameplay
     * tweaked Undead Crossing
     * removed duplicate file inclusion - campaign should now start faster
   * The Dark Hordes:
     * cleaned up old id tags; added portraits for Tanar, Nati and Gwiti
     * removed duplicate file inclusion - campaign should now start faster
   * The Rise of Wesnoth:
     * removed duplicate file inclusion - campaign should now start faster
     * fixed Lt. Aethyr death events not triggering in Rise of Wesnoth (#13848)
   * Son of the Black Eye: revised map for Desert of Death
 * server
   * now supports redirection based on client version number
   * can now act as proxy
 * editor
   * changed the layout of the terrain palette (#11965)
   * relocated and enlarged the buttons (#11967)
   * maps can't be saved with illegal characters (#10704)
   * replaced the buttons under the minimap with a toolbar
 * build process
   * added quotes to configure.ac (forum thread 6747)
   * new utility extractsources to extract lists of sources from Makefile.am
   * new utility makemam to construct Makefile.am from Makefile.am.in and
     files containing lists of sources
   * fix libpng not being detected on NetBSD (#13808)
 * user interface improvements:
   * show scrollbar in multiplayer lobby when there are many players (#13521)
   * multiplayer lobby player list no longer resets to start (#13345)
   * fixed game host sometimes not recognized as side owner (forum thread 6783)
 * remove redundant {utils} and {~utils} references (#13843)
 * various bug fixes and code cleanups
   2005-07-24 16:32:01 by Thomas Klausner | Files touched by this commit (1)
Log message:
regen.
   2005-07-24 16:31:55 by Thomas Klausner | Files touched by this commit (1)
Log message:
Use installation fix as it will be in next release.
   2005-07-24 16:31:37 by Thomas Klausner | Files touched by this commit (1)
Log message:
regen with correct offsets.

Next | Query returned 235 messages, browsing 211 to 220 | Previous