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History of commit frequency

CVS Commit History:


   2023-02-14 17:06:00 by Thomas Klausner | Files touched by this commit (18)
Log message:
*: recursive bump for SDL2_ttf dependency change
   2023-01-29 22:18:34 by Ryo ONODERA | Files touched by this commit (2527)
Log message:
*: Recursive revbup from graphics/freetype2
   2022-12-31 12:12:58 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.251.

It looks like MAME 0.251 has made it out the door just in time for
the end of 2022! December felt like a long month in MAME development,
because so much happened! Nebula, an elusive DECO Cassette game,
is now emulated. With working steering controls, Magical Pumpkin:
Puroland de Daibouken is now playable. Two members of the HP 9825
family from the 1970s have been added, and issues with keyboard
input on localised versions of the HP 86B have been fixed.

One of the most interesting systems added this month is the so-called
Gerät 32620, make by the Institut für Kosmosforschung of the Deutsche
Demokratische Republik. This device was used to read coded messages
to be broadcast via shortwave radio numbers stations for reception
by undercover agents. If a human were to read the numbers, they
could inadvertently disclose knowledge about the nature of the
messages or the coding scheme in their speech patterns. This device
gives a small glimpse into the shadowy world of espionage.

Konami fans have a lot to be excited about. Firstly, two more
hand-held LCD games have been added: Skate or Die, and Bill Elliott’s
NASCAR Racing. Secondly, Windy Fairy has been making steady progress
on the PowerPC-based arcade systems, with gun controls now working
in Teraburst. Finally, various refinements and fixes to the CPU
core for Konami’s custom 6809 processor have fixed a subtle parallax
scrolling effect in the classic Padodius DA!

Several systems have been fleshed out noticeably this month,
including the NEC PC-8801mkII SR family of Japanese computers, the
3com Palm IIIc and Palm m100 PDAs, and the Yamaha DX100 synthesizer.
Additionally, the NEC PC-88VA2 can now boot most software, and the
work on the Palm systems has allowed the VTech IQ Unlimited to show
signs of life.

Quite a few systems have had pluggable controller support added
this month, and support for some additional controllers has been
added, including:

* Pluggable controller support for consoles and computers from
  Sega, NEC and Sharp.

* Sega Mega Drive mouse and 4-player adaptor support.

* Support for an ATmega-based paddle controller that works with
  export versions of the Sega Master System.

* NEC PC Engine mouse support.

* Support for the Dempa Micom Soft XE-1AP, the first analog
  gamepad. Can be used with compatible software for the Sega Mega
  Drive, NEC PC Engine, Sharp X68000 and FM Towns families.

Of course, there are lots of other fixes and emulation improvements.
The Apple IIgs has better ADB and real-time clock emulation. Sega’s
Turbo and Buck Rogers: Planet of Zoom have better controls, and
the latter has had graphical priority issues fixed. The NES APU
frame counter interrupt is now emulated, fixing issues with dozens
of games. For developers, debugger command and expression history
is now saved between sessions.
   2022-11-30 10:30:42 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
mame: update to 0.250.

November has passed us by, and it’s time for MAME 0.250, with a
distinct Konami flavour! On the arcade side, the third and fourth
player positions are supported in NBA Play By Play, and lots of
regional variants have been added for games running on Hornet
hardware. We’ve also added support for a Konami hand-held LCD game,
a Tiger LCD game based on a popular Konami franchise, and a prototype
of an unreleased Game.com title in the same series. In addition to
the Castlevania-themed LCD game, we’ve added licensed Tiger LCD
games featuring Mega Man, Ninja Gaiden, Superman and Gargoyles
characters, although the latter two are different skins for the
same game.

MSX computer emulation has had a major overhaul, with more supported
systems and peripherals, including lots of cartridge port floppy
drives. As a bonus, the Fujitsu FM Towns family gained support for
more controllers, including the Marty Pad and the twin-stick Libble
Rabble joypad. Hard disk issues affecting the FM Towns family were
also tracked down and fixed. Atari 8-bit computer cartridge emulation
has been modernised, and a few more unlicensed Game Boy cartridges
are supported (you can now play some very famous unauthorised
translations in MAME). The Quantel DPB-7000 is looking much better,
with lots of progress on video output and peripheral support.

Namco’s Alpine Surfer is now playable in MAME, and several graphical
glitches that had plagued System 22 emulation have been banished.
Support for Italian versions of Quizard has been added, and German
versions of Quizard 3 and Quizard 4 Rainbow are now working, as
well as a Czech version of Quizard 4 Rainbow. A missing line scroll
effect in Seta’s Caliber 50 is now emulated, and some flickering
graphics in Atari’s Return of the Jedi have been fixed.

Other improvements include lots of fixes for invalid memory accesses,
function keys for the Franklin Ace (Apple II clone) computers,
proper DIP switch labels for Nintendo Vs. Mahjong, and much, much
more.
   2022-11-23 17:21:30 by Adam Ciarcinski | Files touched by this commit (1878) | Package updated
Log message:
massive revision bump after textproc/icu update
   2022-10-30 22:13:43 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
mame: update to 0.249.

After a whirlwind four weeks of development, MAME 0.249 is ready
for release! Highlights this month include improved Atari 8-bit
family emulation, a newer version of Kyukyoku Tiger with a two-player
cooperative mode, another version of The Crystal Maze promoted to
working, and lots of prototype cartridge dumps for consoles including
the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment
System. There are also eight e-kara cartridges, including a rare
e-kara Web cartridge containing twelve youth-oriented songs.

The modernisation of Apple II and Macintosh emulation is progressing
steadily. This month, the last of the legacy floppy devices were
phased out; various ADB emulation issues were resolved, making
mouse/keyboard input more reliable; and the Apple IIe standard
80-column card now works properly. Brian Johnson has added some
hard disk and sound cards for the Epson QX-10 and improved the
keyboard support. Thanks to holub, MAME now emulates the ZX Evolution:
BASECONF, another successor to the Sinclair ZX Spectrum. As an
added bonus, there’s also better I/O emulation for the ATM-Turbo
family.

All the little fixes and newly supported features this month add
up to make this a must-have release. There’s better display emulation
for the Victor 9000, data cassette support for the Casio RZ-1,
proper emulation for the K051316 tile flip configuration flags
(allowing an old hack to be removed), better video emulation in
Jaleco’s Field Combat, fixes for sample playback on the Yamaha
MU-5, and the German UI translation has been brought up to date.
   2022-09-28 13:11:28 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
mame: update to 0.248.

It must be that time of month again – time for MAME 0.248! The
Hartung Game Master was one of several hand-held game consoles
positioned as low-cost alternatives to the Nintendo Game Boy. It
was notable for its somewhat unconventional choice of an NEC µPD78C11
CPU, its low screen resolution, and the poor quality of its software
library. And now, for the first time, you can relive the disappointment
of all eighteen games released for the system in emulation!

Speaking of hand-held consoles, MAME now supports more Game Boy
cartridges, including the Pocket Camera, the EEPROM and two-axis
accelerometer used by Kirby Tilt ’n’ Tumble and Command Master,
and several memory controllers used for unlicensed games and
compilations.

Still on the topic of Nintendo, MAME now emulates the earliest
version of the RP2A03 audio processing unit, used on arcade boards
as well as early production runs of the Famicom console. Several
games play sounds incorrectly with the later RP2A03G used in the
NES and the majority of Famicom consoles. Several issues with
Famicom peripherals have been fixed, too.

MAME’s Win32 debugger can now save your window arrangement, and
there’s an option to use light text on a dark background. On recent
versions of macOS, MAME’s Cocoa debugger now follows the system
colour scheme.
   2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670)
Log message:
*: bump PKGREVISION for flac shlib bump
   2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999)
Log message:
Bump all dependent packages of wayland (belatedly)

The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
   2022-07-01 18:57:29 by Thomas Klausner | Files touched by this commit (4) | Package updated
Log message:
mame: update to 0.245.

The highly-anticipated release of MAME 0.245 has finally arrived!
As I’m sure many of you are already aware, we’ve added support for
two elusive arcade games that didn’t see widespread release: Megumi
Rescue and Marble Madness II, and the Konami Polygonet system has
finally come to life. But before we get to that, there are some
changes to MAME’s user interface that you should be aware of. Input
options have been moved off the main menu to a submenu of their
own. Depending on the system, there can be quite a few of them,
and they weren’t all grouped. There’s also a new option to see the
input devices recognised by MAME, which should help with diagnosing
issues.

Megumi Rescue was exhibited at a trade show, but apparently never
sold as an arcade game. A home system port was released, but only
in Japan. The original arcade game uses a vertically-oriented
monitor, and lacks the life bar system and vertical scrolling found
in the home version. Despite the arcade version remaining unreleased,
and the home version never being widespread, the game was widely
copied for TV game systems. It’s nice to see the original preserved
all these years later.

Marble Madness II was considered a failure on location test. It
demonstrates Atari’s complete failure to understand what Mark Cerny
got right when he made the mid ’80s classic. A few examples survived
in the hands of collectors, but the game was never seen widely.

The Polygonet system was Konami’s first foray into 3D arcade games.
It was quite apparent that their in-house system wasn’t able to
compete toe-to-toe with offerings from Sega and Namco. Polygonet
Commanders was added to MAME almost twenty years ago, and saw
sporadic progress for a few years after that. Regular contributor
Ryan Holtz has written an engaging blog post about his adventures
bringing it up to a playable state this month. The two games haven’t
been promoted to working yet as they haven’t been extensively
tested, but we’d love it if you try them out and post your experiences,
good or bad.

We’ve got more complete emulation for three Mac NuBus video cards
this month: the Apple Macintosh Display Card, the SuperMac Spectrum/8
Series III, and the SuperMac Spectrum PDQ. The Macintosh Display
card, which MAME uses by default for the Mac II, now supports
configuring the amount of video RAM installed, as well as a selection
of monitors with correct resolutions, refresh rates and colour
profiles. The SuperMac Spectrum/8 Series III supports on-screen
resolutions up to 1024×768, and virtual desktop resolutions up to
a massive 4096×1536 in Black & White mode. Virtual desktop panning
and desktop zoom are hardware-accelerated. The Spectrum PDQ supports
resolutions up to 1152×870, with hardware acceleration for things
like moving windows in 256-colour modes. Please be aware that MAME
currently has trouble with some combinations of Mac video cards –
if you want to use multiple monitors on your emulated Mac, it’s
best to stick with the Macintosh Display Card or Radius ColorBoard.
If you’re you’re just looking to jump into Mac emulation, there’s
some helpful information to get you started on our wiki.

Thanks in large part to the efforts of Ignacio Prini and Manuel
Gomez Amate, the ZX Spectrum cassette software list now includes
the Spanish MicroHobby magazine cover tape and type-in program
collection. A number of prototypes cartridges have been added for
the Game Boy, Super NES and other consoles. Commodore 64 tapes,
Apple II floppies, and game music rips in VGM format have each seen
a batch of additions.

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