Next | Query returned 105 messages, browsing 31 to 40 | Previous

History of commit frequency

CVS Commit History:


   2019-07-01 06:08:55 by Ryo ONODERA | Files touched by this commit (669)
Log message:
Recursive revbump from boost-1.70.0
   2019-06-22 15:29:19 by Nia Alarie | Files touched by this commit (5) | Package updated
Log message:
bzflag: Update to 2.4.18

Switched to SDL2.

BZFlag 2.4.19
-------------

* Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez
* Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez
* Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser

BZFlag 2.4.18  "Do You Hear What I Hear?" (2018-10-18)
------------------------------------------------------

* Fix DirectSound initialization order so that sound on Windows works again
    - Scott Wichser

BZFlag 2.4.16  "Reduce, Reuse, Replay" (2018-09-23)
---------------------------------------------------

* Send MsgFlagGrab before API event is called - Jeff Myers, Vladimir Jimenez
* Correctly unmuted when paused and killed by server - Alfredo Tupone
* Format codebase to allman style - Jeff Myers, Scott Wichser
* Use GLEW for obtaining OpenGL entry points and checking for extensions
    - Alfredo Tupone
* Revert a80ab87 (truncation warning fix) as that generated broken replay file
    headers. Detect and work around that bad header.
    - Joshua Bodine, Vladimir Jimenez, Scott Wichser
* Use pkg-config, if available, to detect ncurses
    - Scott Wichser, Joshua Bodine, Alfredo Tupone

BZFlag 2.4.14  "Hello Motto" (2018-05-02)
-----------------------------------------

* Add new bz_eAllowServerShotFiredEvent to the API - Vladimir Jimenez
* Fix antialiasing when starting the client windowed - Joshua Bodine
* Update the Windows icon file to include larger icons - Scott Wichser
* Treat the number pad keys uniquely for key mapping with SDL2 - Scott Wichser
* Better cpu selection for x86_64 - Alfredo Tupone
* Fix build with enable-profile - Alfredo Tupone
* Add safety check when getting flags (bzfs) - Alfredo Tupone
* Add min/../max to drawTime - Alfredo Tupone
* Fix the -configdir option for the client - Scott Wichser
* Upgrade Windows projects to Visual Studio 2017 - Scott Wichser, Jeff Myers
* Improve support for custom BZDB vars in plug-ins - Vladimir Jimenez
* Fix truncation warnings - Jeff Makey, Alfredo Tupone
* Add new bz_ePermissionModificationEvent to the API - Vladimir Jimenez
* Introduce new 'showMotto' permission - Vladimir Jimenez
* Fix gcc warnings and code formatting - Jeff Myers, Scott Wichser
* Remove old BitmapFont renderer - Scott Wichser
* Add new bz_eServerShotFiredEvent to the API - Vladimir Jimenez
* Revamp the world weapon API entirely - Vladimir Jimenez
* Add PLAYER-MOTTO output to logDetail plugin - Scott Wichser
* Display remaining ban time when a banned player connects - Vladimir Jimenez
* Punitive messages no longer display admin callsigns - Vladimir Jimenez
* Slash commands in the API now know destination channel - Jeff Myers
* Allow building with lcc compiler on e2k-alt-linux - Joshua Bodine
* Fix ability to bind a key with a modifier through menu - Joshua Bodine
* Disallow -helpmsg from world files - Vladimir Jimenez

BZFlag 2.4.12  "Silence is Golden" (2017-10-29)
-----------------------------------------------

* Allow API to trigger CTF capture event - Vladimir Jimenez
* Allow setting default values for BZDB from API - Vladimir Jimenez
* Add bzu_getTeamFromFlag() convenience function - Vladimir Jimenez
* Add new functions to the bz_APIStringList - Vladimir Jimenez
* Add string utility functions to the API and TextUtils - Vladimir Jimenez
* Fixed an issue with ASCII characters from modified non-ASCII keys in SDL 2
    - Joshua Bodine
* Fixed compilation on macOS when using autotools/gcc - Mike Miller
* Don't send client queries on behalf of players - Vladimir Jimenez
* Removed pollSet as a default perm in bzfs - Vladimir Jimenez
* Player records canSpawn value no longer always returns true - Vladimir Jimenez
* bz_addURLJob() now supports setting HTTP headers - Vladimir Jimenez
* Made multisampling work on all platforms with SDL 1.2/2 - Joshua Bodine
* Add bz_eMuteEvent and bz_eUnmuteEvent to the API - Vladimir Jimenez
* Add configure --disable-server option - Jeff Makey
* Add bz_isPlayerAutoPilot() to the API - Vladimir Jimenez
* Add bz_eAutoPilotEvent to the API - Vladimir Jimenez
* Add bz_getServerOwner() API function - Vladimir Jimenez
* The _maxFlagGrabs BZDB setting is no longer a random number - Vladimir Jimenez
* Add API access for the handicap system - Jeff Myers, Vladimir Jimenez
* Remove Xcode references to deployment targets except for main project
    - Joshua Bodine
* Allow silencing unregistered players in the client - Scott Wichser
* Fix the /silence and /unsilence client commands - Scott Wichser

BZFlag 2.4.10  "This is How We Roll" (2017-03-12)
-------------------------------------------------

* Fix high DPI handling on Windows (again) - Scott Wichser
* Custom slash commands respect double quotes when tokenizing - Vladimir Jimenez
* Make /help page names case-insensitive - Vladimir Jimenez
* Extend bz_ePlayerDieEventData to v2 to hold flag held when killed - Jeff Myers
* Add bzfs API hooks for polls and allow custom poll types - Vladimir Jimenez
* Reduce DNS cache time of list server hostname - Scott Wichser
* Fix bz_addURLJob() to correctly handle default NULL handler - Vladimir Jimenez
* TextUtils::url_encode and TextUtils::url_decode now use cURL's functions; this
    change fixes a crash bug with bz_urlEncode() - Vladimir Jimenez
* Add bz_reloadBadwords() to API - Vladimir Jimenez
* Add ability to reload badwords list with '/reload badwords' - Vladimir Jimenez
* Source code now dual licensed under the MPL 2.0 or LGPL 2.1 - Tim Riker
* Added an option to invert one or both joystick axes - Joshua Bodine
* Multisampling support under SDL 2 on macOS - Joshua Bodine

BZFlag 2.4.8  "Sixteen" (2016-10-10)
------------------------------------

* Add Russian transliteration - Ruslan Hihin, Aleksandr Lahin
* Fix a regression in 2.4.6 where the client would not reduce CPU usage when
    minimized on Windows - Scott Wichser
* On autotools platforms, try to use SDL2, then SDL1, and then fall back to
    native platform code. Allow specifying an SDL version as well.
    - Scott Wichser
* Prevent some more bzfs options from being specified in a world file
    - Scott Wichser
* Cleaned up some GCC6 warnings - Scott Wichser
* Spawn all players on base when a timed game starts - Konstantinos Kanavouras
* Add indicator for -noTeamKill servers on server list - Konstantinos Kanavouras
* Send a notification to admins when a BZDB variable is reset
    - Konstantinos Kanavouras
* Increase the range of the volume slider - Konstantinos Kanavouras

BZFlag 2.4.6  "Eight, Our Codebase is Overweight" (2016-06-26)
--------------------------------------------------------------

* regFlag plugin now uses bz_eAllowFlagGrab event - Scott Wichser
* RogueGenocide plugin defaults to ignoring rogue self-kills - Scott Wichser
* Standardize and update the documentation for bundled plugins - Scott Wichser
* Add bz_getRandomPoint to API - Vladimir Jimenez
* Correctly handle the keypad keys with SDL2 - Jeff Makey, Scott Wichser
* Implement SOURCE_DATE_EPOCH spec in our autoconf system to work towards
  reproducible builds - Scott Wichser, Jeff Makey
* Include a timestamp in the /savemsgs output filename - Scott Wichser
* Added -t option to /savemsgs to add timestamps to messages - Scott Wichser
* Added a GUI option to show timestamps on the messages - Scott Wichser
* For SDL2, restore the original gamma on exit and reapply desired gamma on
    window recreation - Scott Wichser
* Use SDL2 on Windows for the window/display management - Scott Wichser
* Remove hiddenAdmin plugin - Vladimir Jimenez
* Add a cycleRadar and cyclePanel key binding command - Joshua Bodine

BZFlag 2.4.4  "Be My Valentank" (2016-02-14)
--------------------------------------------

* Correctly exit the game when closing from the Windows 10 taskbar
    - Scott Wichser
* Update the player status when a gameover event occurs - Scott Wichser
* Fix fullscreen window toggling on Mac OS X - Joshua Bodine
* Fix crash on exit with Windows bzfs - Scott Wichser
* Fix crash on exit with Mac OS X bzfs - Joshua Bodine
* Fix buffer overrun that caused a crash on exit and other strange behavior on
    Windows and Linux - Scott Wichser
* On Windows, reload textures after initializing the context - Scott Wichser
* Add a menu to edit server list quick filters - Scott Wichser
* Tell Windows that we are DPI aware - Scott Wichser
* Time functions in the bzfs API use doubles instead of int - Vladimir Jimenez
* Fix issue on Windows that allowed mouse to get stuck off-screen when switching
    to windowed mode - Scott Wichser
* Replace NaN with zero in nboUnpackFloat() - Jeff Makey
* Add a bz_ChatEventData_V2 that contains message type - Konstantinos Kanavouras
* Show recipient/sender for private action messages in BZAadmin
    - Konstantinos Kanavouras
* Server list filter: remove "cached" boolean filter, rename \ 
"flags" to "ffa",
    "teams" to "ctf", and add "offa" - Scott Wichser
* Add server list filter help pages - Scott Wichser
* Add config option to control shot brightness - Konstantinos Kanavouras
* Don't show a running countdown to a player who joins a paused game
    - Konstantinos Kanavouras
* Allow RGB values in ANSI color codes to allow custom colors
    - Konstantinos Kanavouras
* Vastly improved support for changing tank and radar colors
    - Konstantinos Kanavouras
* Fix rendering of TK warning symbol - Joshua Bodine
* Remove third-party libraries from our source tree - Scott Wichser
* Fix search field losing focus while loading server list - Joshua Bodine
* Do not count observers when sorting the server list - Scott Wichser
* Randomize the order of servers with identical player counts - Scott Wichser
* Mouse grab/confine fixes - Joshua Bodine, Scott Wichser
* Improvements to flagStay and rabidRabbit plugin - Vladimir Jimenez
* Joystick hat fixes - Konstantinos Kanavouras
* Update shot stats live - Konstantinos Kanavouras
* Track shot stats for all flag types, even custom flags
    - Konstantinos Kanavouras
* Filter messages before MsgEnter - Jeff Myers
* Require a player have spawned to be added to rejoin wait list - Jeff Makey
* Validate the player ID in MsgPlayerUpdate and MsgPlayerUpdateShort
    - Scott Wichser
* Fix usage of privateMessage permission - Konstantinos Kanavouras
* Properly prevent multiple MsgEnter messages - Jeff Myers
* Refactor and extend the shot API - Jeff Myers
* Autokick on unknown packet type - Vladimir Jimenez
* Block whitespace-only message and kick for garbage characters - Scott Wichser
* Validate teleporter index in client and server - Scott Wichser
* Limit half-joined player connection duration - Scott Wichser
* Add various checks for invalid player actions - Jeff Makey
* Show coordinates of target tank instead of observer camera location
    - Jeff Makey
* Allow shot API event to cancel broadcasting shot to other clients - Jeff Myers
* Store a list of how many times each player was killed by other players and
    expose it to the API - Jeff Myers
* Allow plugins delay adding players to allow for remote data lookups
    - Jeff Myers
* Add API event triggered when authentication is complete - Jeff Myers
* Added bz_GetPlayerMottoData_V2 - Jeff Myers
* Relicense the SAMPLE_PLUGIN to BSD 2 clause license - Jeff Myers, Tim Riker
* Update joystick axis list when changing joystick device
    - Konstantinos Kanavouras
* List server communication now uses HTTPS - Scott Wichser
* Added bz_setPlayerSpawnAtBase and bz_getPlayerSpawnAtBase API functions
    - Vladimir Jimenez
* Added configure --enable-custom-plugins and --enable-custom-plugins-file
    options - Jeff Makey
* Introduce bz_AllowSpawnData_V2 - Vladimir Jimenez
* Added bz_setPlayerSpawnable and bz_isPlayerSpawnable API functions
    - Vladimir Jimenez
* Removed GLEW as a dependency - Joshua Bodine, Scott Wichser
* Made text at top of HUD use sans-serif font and removed serif font
    - Joshua Bodine
* Player scores are now factors in auto team assignment - Joshua Bodine
* New font rendering tool and new font textures up to 64pt - Joshua Bodine
* Added bz_getPlayerBySlotOrCallsign API function - Vladimir Jimenez
* Have custom permissions show in /showperms and /groupperms - Vladimir Jimenez
* Start adding unit tests with CppUTest - Scott Wichser
* CIDR ban support - Scott Wichser
* Radar size and panel size are now set individually  - Joshua Bodine
* Added bz_incrementTeamLosses and bz_incrementTeamWins API functions
    - Vladimir Jimenez
* Vertical sync support under SDL - Joshua Bodine, Jeff Makey
* SDL 2 support - Alfredo Tupone, Joshua Bodine
* Do not flash GAME OVER for observers - Jeff Makey
* Validate the teleporter indexes in MsgTeleport - Scott Wichser
* Correctly validate an offered admin password - Jeff Makey
* Added "showAdmin" permission - Vladimir Jimenez
* Added countdown pause/resume API events - Vladimir Jimenez
* Added bz_getCountdownRemaining API function - Vladimir Jimenez
* Added bz_getPausedTime API function - Vladimir Jimenez
* Added bz_isCountDownPaused API function - Vladimir Jimenez
* Added bz_getIdleTime API function - Vladimir Jimenez
* Added bz_getPlayerFlagID API function - Vladimir Jimenez
* Added bz_isAutoTeamEnabled API function - Vladimir Jimenez
* Added bz_cancelCountdown API function - Vladimir Jimenez
* Added bz_pollActive API function - Vladimir Jimenez
* Added bz_CustomZoneObject API class - Vladimir Jimenez
* Added CustomZoneSample plugin - Vladimir Jimenez
* Added permission for /listplugins - Vladimir Jimenez
* Allow API to overload built-in slash commands - Vladimir Jimenez
* Added "report" permission - Vladimir Jimenez
* Added bz_eGameResumeEvent and bz_eGamePauseEvent to the API
    - Vladimir Jimenez
* Don't allow muted players with ADMINMESSAGESEND to send PMs to hidden admins
    - Konstantinos Kanavouras, Vladimir Jimenez
* Add [Reverse Score] scoreboard sort option - Konstantinos Kanavouras
* Track number of self-kills on the scoreboard - Konstantinos Kanavouras
* Added menu option to pause chat window scrolling - Konstantinos Kanavouras
* Added "noteam" option for "/flag reset" command - \ 
Konstantinos Kanavouras
* Added option to bz_resetFlags to skip team flags - Konstantinos Kanavouras
* Implemented "/poll kill" command - Konstantinos Kanavouras
* Added "/countdown cancel" command - Konstantinos Kanavouras
* Added serverSidePlayerSample plugin - Jeff Myers
* Fix fancy radar tank when zoomed - Kyle Mills
* Added /handicap command - Frank Thilo
* Reverted to traditional handicap calculation - Frank Thilo
* Add bzfscron plugin to execute commands on time intervals
    - Daniel Remenak, Scott Wichser
* Server-side players can send slash commands - Scott Wichser
* Added server side shot tracking - Jeff Myers
* Added clientQuery permission - Konstantinos Kanavouras
* Added superUser plugin - Jeff Myers
* Added bz_getPlayerCount API function - Jeff Myers
* Added bz_incrementPlayerWins API function - Jeff Myers
* Added bz_incrementPlayerLosses API function - Jeff Myers
* Added bz_incrementPlayerTKs API function - Jeff Myers
* Make players respawn on bases after countdown ends - Lee Marshall
* Countdown now resets player scores as well as team scores - Lee Marshall
* Fully integrated Xcode project file - Joshua Bodine
   2019-05-29 21:52:51 by Adam Ciarcinski | Files touched by this commit (28)
Log message:
Revbump after updating graphics/glew
   2018-12-13 20:52:27 by Adam Ciarcinski | Files touched by this commit (668)
Log message:
revbump for boost 1.69.0
   2018-08-22 11:48:07 by Thomas Klausner | Files touched by this commit (3558)
Log message:
Recursive bump for perl5-5.28.0
   2018-08-16 20:55:17 by Adam Ciarcinski | Files touched by this commit (653) | Package updated
Log message:
revbump after boost-libs update
   2018-07-04 15:40:45 by Jonathan Perkin | Files touched by this commit (423)
Log message:
*: Move SUBST_STAGE from post-patch to pre-configure

Performing substitutions during post-patch breaks tools such as mkpatches,
making it very difficult to regenerate correct patches after making changes,
and often leading to substituted string replacements being committed.
   2018-04-29 23:32:09 by Adam Ciarcinski | Files touched by this commit (629) | Package updated
Log message:
revbump for boost-libs update
   2018-01-14 18:34:02 by Roland Illig | Files touched by this commit (58)
Log message:
games/*: fix alignment of variable values

pkglint -Wall -r --autofix --only aligned

After running the above command, three packages had to be adjusted
manually:

In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.

In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.

In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
   2018-01-01 22:18:57 by Adam Ciarcinski | Files touched by this commit (629) | Package updated
Log message:
Revbump after boost update

Next | Query returned 105 messages, browsing 31 to 40 | Previous