2004-03-07 06:59:17 by Soren Jacobsen | Files touched by this commit (4) |
Log message: Use bl3, use ${CP} instead of cp. |
2004-02-27 01:50:23 by Soren Jacobsen | Files touched by this commit (3) |
Log message: Fix install on non-NetBSD systems. From gendalia@ in PR pkg/24312. |
2003-07-26 23:41:31 by Julio Merino | Files touched by this commit (49) | |
Log message: Bump revision due to SDL update, and sync versions in buildlink files where needed. This is required because esound has been droped as a dependancy. |
2003-06-13 10:04:02 by Thomas Klausner | Files touched by this commit (1) |
Log message: s/for NetBSD// -- not limited to NetBSD. |
2003-06-07 16:47:20 by Chris Pinnock | Files touched by this commit (11) |
Log message: Truncate COMMENT to under 70 characters |
2003-05-05 21:05:26 by Julio Merino | Files touched by this commit (62) |
Log message: PKGREVISION goes after PKGNAME. |
2003-05-02 13:57:35 by Thomas Klausner | Files touched by this commit (680) |
Log message: Dependency bumps, needed because of devel/pth's major bump, and related dependency bumps. |
2002-09-24 14:30:55 by Thomas Klausner | Files touched by this commit (155) |
Log message: Complete standardization of messages according to latest pkglint. |
2002-08-27 21:06:58 by Johnny C. Lam | Files touched by this commit (1) |
Log message: buildlink1 -> buildlink2 |
2002-07-11 15:21:29 by Thomas Klausner | Files touched by this commit (12) | |
Log message: Initial import of maelstrom-sdl, the SDL port of Maelstrom, provided by Ben Wong in pkg/15582. Maelstrom is a port of the original shareware game for the Macintosh. It is a fast-action, high resolution (640x480) asteroids-like game, with detailed graphics and original sounds. This version uses the SDL (Simple DirectMedia Layer) which provides faster graphics and better sound than the old X11 version for NetBSD. SDL also allows the screen resolution to be changed to 640x480 when Maelstrom is run in full-screen mode. |