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History of commit frequency

CVS Commit History:


   2015-06-30 11:57:43 by Ryo ONODERA | Files touched by this commit (124)
Log message:
Recursive revbump from pkgsrc/multimedia/libvpx.
   2015-04-25 16:23:48 by Tobias Nygren | Files touched by this commit (868) | Package updated
Log message:
Recursive revbump following MesaLib update, categories g through n.
   2014-05-09 09:37:28 by Thomas Klausner | Files touched by this commit (553)
Log message:
Mark packages that are not ready for python-3.3 also not ready for 3.4,
until proven otherwise.
   2014-04-21 20:15:09 by Joerg Sonnenberger | Files touched by this commit (1)
Log message:
Fix egg name.
   2014-04-10 07:39:17 by OBATA Akio | Files touched by this commit (72)
Log message:
recursive bump from x264-devel builld number change (i.e. API change).
   2014-01-19 23:44:14 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
Update to 6.16.5:

Ren'Py Updated to 6.16.5

17 Dec 2013 01:00

Ren'Py 6.16.5 has been updated. The update can be downloaded from:

    http://www.renpy.org/release/6.16

Here's the history of updates to Ren'Py 6.16:

6.16.5.525: December 17, 2013
    This release adds back a missing file that is required to launch
    jEdit.
6.16.4.524: December 16, 2013
    This release fixed Android building support, the Replay function,
    and the scanning of save games. It also includes a number of
    improvements to the documentation.
6.16.3.502: November 29, 2013
    This release fixes a problem that could cause excessive texture
    memory usage. It also improves Android support in several ways,
    making it possible for Ren'Py games to appear in the tablet
    section of Google Play.
6.16.2.490: November 21, 2013
    This release adds new Spanish translations of the launcher and
    template game. It adds a new function that gets the mouse
    position, and fixes bugs, typos, and usability flaws in the
    launcher and Ren'Py proper.
6.16.1.409: November 9, 2013
    This release includes a number of bug fixes related to translation
    and running in non-ASCII directories, including a fix to the
    updater. It also includes documentation improvements.

Ren'Py 6.16 Released
6 Nov 2013 01:00

Ren'Py 6.16 has been publicly released. It can be downloaded from:

    http://www.renpy.org/release/6.16

Here's the release announcement:

On behalf of the Ren'Py team, I'm pleased to announce Ren'Py 6.16
"In the Arena". This release brings with it:

    Improved Android support, including the ability to build APKs
    from the launcher, support for Expansion APKs, and support for
    televison-based consoles like the OUYA.
    The ability to associate JSON information with a save file,
    and access that information in the load and save screens.
    Save file synchronization when Ren'Py is run from a shared
    directory.
    Support for a creator dumping the text of the game script, and
    for automatically playing appropriately-named voice files.
    Improvements to the gallery (including a new navigation overlay)
    and the music room (such as shuffle, loop, and single-track
    toggles.)
    A Japanese translation of the launcher, template, and documentation.

As well as a number of minor improvements and bugfixes.

This release has been brought to you by:

    javimat
    kyouryuukunn
    Koichi "vbkaisetsu" Akabe
    Daniel Luque
    Tom "PyTom" Rothamel

With thanks to antoinentx for improving support for international
directories, and everyone who contributed ideas, bug reports, and
feedback to Ren'Py development.
   2013-12-20 23:42:38 by Joerg Sonnenberger | Files touched by this commit (1)
Log message:
Deal with different library path of ffmpeg010 to fix build.
   2013-10-24 14:43:52 by Ryo ONODERA | Files touched by this commit (1)
Log message:
Use devel/py-game instead.
   2013-10-23 13:35:46 by Ryo ONODERA | Files touched by this commit (5)
Log message:
Import py27-renpy-6.15.7 as games/py-renpy.

Ren'Py is a visual novel engine that helps you use words, images,
and sounds to tell stories with the computer. These can be both
visual novels and life simulation games. The easy to learn script
language allows you to efficiently write large visual novels, while
its Python scripting is enough for complex simulation games.

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