2004-08-28 08:05:32 by Johnny C. Lam | Files touched by this commit (25) |
Log message: Use the new BUILDLINK_TRANSFORM commands to more precisely state the intended transformation: use "rm" to remove an option, \ "rmdir" to remove all options containing a path starting with a given directory name, and "rename" to rename options to something else. |
2004-08-25 01:11:17 by Soren Jacobsen | Files touched by this commit (1) |
Log message: Improve quake2forge's COMMENT slightly, and avoid using the package's name there. |
2004-04-17 21:16:32 by Juan Romero Pardines | Files touched by this commit (1) |
Log message: Tabify |
2004-04-17 21:13:45 by Juan Romero Pardines | Files touched by this commit (3) |
Log message: Look for files in prefix/share/${PKGBASE} and prefix/lib/${PKGBASE}. |
2004-04-17 19:31:57 by Juan Romero Pardines | Files touched by this commit (1) |
Log message: Mesa is not enough to build the gl libraries, we need to use XFree86's libGL via USE_BUILTIN.{glu,MesaLib}=yes. |
2004-04-17 12:36:05 by Juan Romero Pardines | Files touched by this commit (3) |
Log message: Use subst.mk instead of patching the file and use CPPFLAGS. |
2004-04-16 17:17:21 by Juan Romero Pardines | Files touched by this commit (3) |
Log message: Fix audio device, so the sound works correctly. Sorry I forgot to check it before... heh. |
2004-04-16 17:03:21 by Juan Romero Pardines | Files touched by this commit (6) | |
Log message: Initial import of quake2forge-0.2.1. This is a port of the GPL'd Quake 2 source maintained by the Quake Forge team. They're patching it with an eye towards portability and bug fixes, and in the future, feature enhancments. Note that to actually USE this package you will need to obtain a copy of the original Quake 2 from id Software. |