Next | Query returned 37 messages, browsing 31 to 40 | previous

History of commit frequency

CVS Commit History:


   2020-04-12 10:29:21 by Adam Ciarcinski | Files touched by this commit (956) | Package updated
Log message:
Recursive revision bump after textproc/icu update
   2020-01-23 15:33:41 by Nia Alarie | Files touched by this commit (1)
Log message:
stone-soup: Use LUA_VERSIONS_ACCEPTED
   2019-10-28 13:24:06 by Nia Alarie | Files touched by this commit (4) | Package updated
Log message:
stone-soup: Update to 0.24

Stone Soup 0.24 (20191024)
--------------------------------

Highlights
----------
* Vampire species simplified
* Thrown weapons streamlined
* Fedhas reimagined
* Sif Muna reworked

Branches, Environment
---------------------
* Incremental pregeneration:
  - This mode generates the dungeon in a stable order for all games regardless
    of the path taken by the player, meaning that the behavior of seeds for
    online and offline games should now be the same.
  - Games using the same seed will see the same dungeon if they are
    incrementally pregenerated without requiring the long initial generation
    time of full pregeneration as introduced in 0.23.
  - Incremental pregeneration is the default mode for new games.
  - Servers can now enable seed selection without heavy CPU cost.
* A Trove map requiring many uses of digging has been removed.
* Identification scrolls are no longer used as a potential Trove cost.
* Transporters in vaults now correctly place in the Abyss.
* Fog generation in the Desolation of Salt portal now happens far less often
  per turn, greatly reducing slowdown from high CPU usage.
* Random traps no longer place under items placed by vaults.

Character
---------
* Formicids can now use their dig ability on diggable statues.
* Manticore barbs now can only be picked out if the player can move, isn't
  confused, and isn't asleep.
* Net traps now always trigger when the player steps on them.
* Vampiric weapons no longer have a hunger cost upon wield.
* Vampire simplification: Player vampires no longer eat or drink blood, and
  have exactly two blood states.
  - Alive: Regenerates quickly, normal HP modifier, no undead bonuses, no
    batform, can transform and berserk normally.
  - Bloodless: No regeneration with monsters in sight, -20% HP, stealth bonus,
    undead resistances, batform, no other transformations or berserk.
  - Blood states are transitioned by an ability which costs delay; becoming
    bloodless incurs no penalty, becoming alive causes a temporary frail
    mutation.
  - Bat form causes stat drain.

Gods
----
* Fedhas reimagined:
  - Piety is gained exclusively from kills instead of through corpse decay.
  - Fedhas abilities now create plant allies directly as temporary summons
    instead of creating permanent allies using plants. All abilities cost
    piety instead of food.
  - New abilities:
    * 2*: Active 'Wall of Briars' ability to surround the player with briar
          patches. Hostile monsters will attack briars to reach you, taking
          damage.
    * 3*: Active 'Grow Ballistomycete' ability to place a ballistomycete at
          any location within radius 2. The ballistomycete will fire spores
          that seek out foes and make a 1-radius damaging explosion that
          additionally confuses living creatures.
    * 4*: Active 'Overgrow' ability to destroy any non-permarock walls in a
          3x3 area, replacing them with plant allies, mostly wandering
          mushrooms or burning bushes and sometimes ballistomycetes or oklob
          plants.
    * 5*: Active 'Grow Oklob' ability to place an oklob plant at any location
          within radius 2.
  - Fedhas no longer hates any necromancy spells, and allows worship by undead
    species.
  - Removed abilities: Fungal Bloom, Reproduction, Growth, Evolution, Rain.
* Sif Muna reworked:
  - Piety gain is exclusively from kills.
  - 'Channel Energy' is available at 1* piety instead of 3*.
  - 'Forget Spell' is available at 3* piety instead of 4*.
  - New 4* 'Divine Exegesis' ability to cast any spell in your library
    regardless of skill training. Receives a spell-power bonus based on
    Invocations skill of 1.5 times the spell-power received from equivalent
    levels of training in the spell's schools.
  - The Divine Energy ability and Sif's miscast protection are removed.
* Trog and Okawaru now can gift unbranded boomerangs and javelins.
* Jiyva's Slimify ability now works properly on skeletons, zombies and
   simulacra.
* Torment can now trigger Jiyva jelly spawns and Xom butterfly spawns.

Interface
---------
* The 'X' key map mode has zoom support, defaulting to 60% zoom.
* Sealed off clinging and sensed monsters no longer stop autoexplore.
* Equipment melding no longer stops autoexplore and autotravel.
* Armour, jewellery, and weapons can be worn/wielded from the floor.
* Summoner monsters are now highlighted when the cursor is over one of its
  summons.
* Traps are now shown in the ctrl-x listing and are indexed in the stash
  tracker.
* Scarves are now properly shown on player tiles.
* Species and background selection menus now have tiles.
* Updated visual theme for main menu, high scores, and related screens.

Items
-----
* New unrand: Staff of Battle, a staff of conjuration that spawns a
  battlesphere when a hostile monster is in view.
* Unrandart changes:
  - The Storm Bow now has a penetration effect.
  - Gyre and Gimble now has the protection brand, enchantment of +7, and no
    longer has Dex-3.
  - Piercer has been removed, its effect having been merged into Storm Bow.
* Weapons with the holy wrath ego can now be cursed.
* Randart rings no longer generate with both rCorr and *Corrode.
* Throwing weapons have been streamlined.
  - Blowguns are removed, needles are replaced with throwing darts.
  - Dart effects scale with Throwing and Stealth skill.
  - Darts of sleep, paralysis, confusion are removed.
  - Darts of frenzy are renamed datura-tipped darts.
  - A new dart brand, atropa is added. Atropa-tipped darts cause brief
    confusion and longer-lasting blindness in the target.
  - Tomahawks are renamed to boomerangs and always return.
  - Javelins always penetrate.
  - Steel and silver are merged into a single brand, called silver. Silver
    ammunition applies the maximum of vorpal bonus damage and the old silver
    damage bonus.
  - Poison, returning, penetration, and exploding are no longer available
    brands for tomahawks and javelins.

Lua
---
* Monster AC, EV, MR, MaxHP, and descriptions are now exposed in the CLua
  monster.info class.
* A new function 'defeat_mr()' to determine the chance that a given spell
  defeats a monster's magic resistance.
* There is a basic seed explorer available in scripts/seed_explorer.lua.

Monsters
--------
* Monsters can now use wands of clouds, iceblast, and scattershot.
* Monsters clones created by Mara and rakshasa have the intended reduced HP of
  the original monster instead of several times that value.
* A monster having the Dig spell no longer allows it to cast spells out of
  LOS.
* Azrael and draconian scorchers can use Call Down Damnation when not at
  low HP.
* Player ghosts can be shafted.
* Golden Eyes no longer have randomized spellpower for their gaze.
* Monster airstrike uses the same formula as the player, reducing damage
  variance.
* Pikel's slaves no longer drop corpses nor items.

Spells
------
* The HP from Death's Door is fixed at time of casting rather than being
  updated continuously, hence being subject to changes in spellpower.
* Olgreb's Toxic Radiance now properly triggers ally conducts when cast.
* Olgreb's Toxic Radiance now applies direct damage and poison status in a way
  that considers the time of each turn.
* Shroud of Golubria's spellpower is now capped at 50.
   2019-10-01 21:37:51 by Nia Alarie | Files touched by this commit (7)
Log message:
Accept blame for a handful of packages.
   2019-09-20 17:05:01 by Nia Alarie | Files touched by this commit (4)
Log message:
games: Normalize some roguelikes with separate curses and SDL versions.

Add CONFLICTS.
   2019-08-11 15:25:21 by Thomas Klausner | Files touched by this commit (3557)
Log message:
Bump PKGREVISIONs for perl 5.30.0
   2019-08-08 15:40:30 by Nia Alarie | Files touched by this commit (11)
Log message:
Add games/stone-soup and games/stone-soup-sdl.

Based partially on work by Yorick Hardy in pkgsrc-wip.

Dungeon Crawl Stone Soup is an open-source, single-player, role-playing
roguelike game of exploration and treasure-hunting in dungeons filled with
dangerous and unfriendly monsters in a quest to rescue the mystifyingly
fabulous Orb of Zot.

Next | Query returned 37 messages, browsing 31 to 40 | previous