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CVS Commit History:


   2021-09-29 13:54:40 by Michael Baeuerle | Files touched by this commit (3) | Package updated
Log message:
games/woof: Update to 7.0.0

Woof! 7.0.0
-----------
- Options loaded from a PWAD are now disabled in the menu instead of
  merely skipped (@rfomin).
- Trim trailing spaces off the demo footer.
- OPL emulation based on Nuked OPL3 Version1.8 has been ported over
  from Chocolate Doom.
- Avoid namespace clash with the time symbol, e.g. on SmartOS.
- Use unambigious integer types in the BMP screenshot saving code.
- The Alt-Tab bug workaround has been extended to SDL 2.0.16 (@rfomin).
- The actual sample frequency is now fed back into snd_samplerate config
  variable.
- Native Windows MIDI support has been implemented, replacing
  woof-midiproc (@rfomin).
- The demo_version value is now logged in P_SetupLevel().
- Don't change MUSINFO music if nomusicparm is set (@rfomin).
- Fix wrong generalised door sounds (@rfomin).
- Fix the Boom elevators movement interpolation (@rfomin).
- Enable cosmetic compatibility options for all complevels, i.e.
  comp_blazing, comp_doorlight and comp_skymap (@rfomin).
- Next level key also skips the current demo (@rfomin).
- cmake: always unzip SDL2 binaries in build directory (@melak47).
- Fix M_PAUSE graphics location in hires mode (@rfomin).
- Make keyed doors flash on the automap, ported over from Crispy Doom
  (@rfomin).
- Keep the map static in overlay mode if not following the player.
- Implement DSDHacked support (@rfomin).
- Fix the dehacked string replacement behavior (@rfomin).
- Fixed a bug in DeHackEd string replacements with a length of exactly
  four (@JadingTsunami).
- Add comp_voodooscroller, MBF21 v1.3 update (@rfomin).
- Demo features (@rfomin).
    - If a new game is started during demo recording, start a new demo.
    - Add key to finish demo recording.
    - Count spawned monsters
    - Add demo file name suffix counter, rngseed is generated before
      restart recording.
- Use SDL functions to load a WAV lump (@rfomin).
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack
   2021-07-21 16:58:04 by Michael Baeuerle | Files touched by this commit (2) | Package updated
Log message:
games/woof: Update to 6.2.0

Woof! 6.2.0
-----------
- The low-pass filter for sound effects has been ported over from
  Chocolate Doom, optional and disabled by default.
- The map title widget string is now capped at the first line break.
- The fix for A_SpawnObject() not transferring pointers as intended
  if called in a missile's death state has been ported over from
  DSDA-Doom.
- Calling S_StartSound() for sfx_None does not quit with an error
  message anymore.
- Deleting savegames from the "Save" menu has been fixed (@rfomin).
- Numerical values already set for MBF21 Bits fields are not overridden
  anymore by checking for mnemonics.
- The WI_updateStats() timing has been adjusted for demo compatibility
  with PrBoom+ (@rfomin).
- Unsigned integers are now read in deh_GetData() (@rfomin).

Woof! 6.1.0
-----------
- The DEHEXTRA implementation has been enhanced and completed:
  - 200 dummy sounds have been added (@rfomin).
  - Support for the 'Dropped item' DEHACKED field has been added
    (@rfomin).
- The engine does not quit anymore if joystick initialization failed.
  Also, errors that occur during SDL initialization are now properly
  reported (@rfomin).
- Saving of the "window_position" config parameter has been fixed.
- Missing IWAD headers are now non-fatal, preparing support for
  additional IWADs such as HACX or REKKR.
- Specific support for the HACX IWAD has been aded.
- The CI system has been migrated to Github actions (@rfomin).
- The -levelstat option to write level statistics upon exit has been
  ported over from Crispy Doom (@rfomin).
- A typo in saveg_read_ceiling_t() has been fixed which messes up
  savegames (@rfomin).
- The console is now enabled for MSVC debug builds (@rfomin).
   2021-06-25 15:42:52 by Michael Baeuerle | Files touched by this commit (3)
Log message:
games/woof: Update to 6.0.0

Woof! 6.0.0
-----------
- Support for the MBF21 complevel has been added, compliant to Rev 1.2
  of the spec (@rfomin).
- Support for the label field has been added to the UMAPINFO
  implementation, bumping compliance to Rev 2 of the spec (@rfomin).
- Support for ExM0 maps has been fixed, the INTERPIC patch is used for
  intermission screens for episode > 3 (@rfomin).
- Support for autoloading from PWAD autoload directories has been added
  (@rfomin).
- Support for deleting savegames from the menu has been added (@rfomin).
- The "next level" key has been fixed for the last map in a UMAPINFO
  sequence (@rfomin).
- UMAPINFO lumps have been added to get autoloaded for MASTERLEVELS.WAD,
  NERVE.WAD, E1M4B.WAD and E1M8B.WAD (@rfomin).
- Parsing of the episode field in the UMAPINFO implementation has been
  fixed (@rfomin).
- Support for backward compatible savegames has been added (@rfomin).
- The colored blood feature has been ported over from PrBoom+ (@rfomin).
- The "Enemies" menu is not completely disabled in the Vanilla complevel
  anymore (@rfomin).
- The Automap overlay and rotate modes have been ported over from Crispy
  Doom (@rfomin).
- An option has been added to always show level stats.
- The UMAPINFO demo extension has been added (@rfomin).
- The ability to keep the default intermission screen for a map with an
  UMAPINFO entry has been fixed (@rfomin).
- Map entries without a 'levelname' field in their UMAPINFO entry now
  fall back to the default map title (@rfomin).
- The ability to set 'partime' with an UMAPINFO entry has been fixed
  (@rfomin).
   2021-05-19 12:44:42 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 5.1.0

Woof! 5.1.0
-----------
- The flashing disc icon position has been fixed in wide screen mode
  (@rfomin).
- The double binding of the "menu up" and "menu down" keys \ 
has been
  removed.
- Texture offsets are now always recalculated.
- Path names with Unicode encoding are now supported on Windows
  (@rfomin).
- The "Next Level" key has been fixed for Episode 4 (@rfomin).
- An end-of-line character mismatch has been fixed in the Dehacked
  string parser.
- Demo compatibility when recording in Vanilla mode has been fixed
  (@rfomin).
- The REJECT table overflow emulation from PrBoom+/Chocolate Doom has
  been ported over (@rfomin).
- MIDI controller values are now clamped into the [0..127] range,
  fixing MUS music for e.g. TNT MAP02.
- In Vanilla and Boom complevels some entries in the Setup menu are
  now disabled if they don't apply (@rfomin).
- 64 MB of RAM are now allocated by default (@rfomin).
- The widescreen offsets for the Advanced HUD and custom messges has
  been fixed (@rfomin).
- Extended HELP screens have been fixed and HELP screens are now
  loaded from PWADs, if available (@rfomin).
   2021-04-30 16:55:01 by Michael Baeuerle | Files touched by this commit (3)
Log message:
games/woof: Update to 5.0.0

Woof! 5.0.0
-----------
- Support for the "UMAPINFO" lump has been added, compliant to Rev 1.6 of
  the spec (@rfomin).
- The concept of compatibility levels has been added, currently offering
  "Vanilla", "Boom" and "MBF" (default). The \ 
default compatibility level
  may be changed through the menu and overridden with the -complevel
  parameter, allowing for both numeric and named arguments as in PrBoom+
  (@rfomin).
- The comp_3keydoor compatibility flag has been removed for better
  compatibility with PrBoom+. Fixing this bug is now handled through
  compatibility levels.
- Mouse button bindings for backward motion and turning right/left have
  been added.
- Support for recording and playing back Vanilla demos without reduced
  turning resolution has been added through the -longtics parameter
  (@rfomin).
- Support for "autoload" directories has been added, both for common
  ("doom-all") and per IWAD files. WAD files in these directories are
  loaded before those passed to the -file parameter, DEHACKED files in
  these directories are processed after those passed to the -deh parameter
  and before those embedded into WAD files.
- The limit for the values set by the mouse sensitivity thermometers in the
  menu has been removed.
- The instruction message for multiple choice menu items has been fixed
  (@rfomin).
- Some portability issues caused by different platforms using either
  / or \ as directory separators have been fixed (@rfomin).
- The order of the demo sequence has been changed to show the CREDIT
  graphic screen after the first demo and the port's own credit screen
  after the second.
- The widescreen offset for the color picker cursor in the menu has been
  fixed (@rfomin).
- Comments and helps strings are now saved in the correct order in the
  config file (@rfomin).
- Widescreen graphics for Doom 1 endings have been fixed (@rfomin).
- Boom friction is now properly saved in savegames (@rfomin).
   2021-03-31 12:09:15 by Michael Baeuerle | Files touched by this commit (3)
Log message:
games/woof: Update to 4.0.2

Woof! 4.0.2
-----------
- Add a config example for Vanilla automap colors (thanks @OpenRift412).
- Do not collapse leading slashes on Windows anymore in NormalizeSlashes()
  to recognize canonicalized Windows paths (@rfomin).
- Prevent running out of stack space in P_SetMobjState() (@rfomin).
- Only save MUSINFO music in savegames if it's actually playing.
- Keep the comp_3keydoor compatibility flag out of the comp[] array to
  prevent demo header mismatch with PrBoom+
   2021-03-15 12:33:28 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 4.0.1

Woof! 4.0.1
-----------
- Compatibility with PrBoom+ complevel 11 has been vastly improved:
  - Player bobbing calculation has been fixed (@rfomin).
  - Resetting of the doomednum feature for the MT_SCEPTRE and MT_BIBLE
    things has been removed, which would lead to these map things not
    being spawned if not in "beta emulation" mode (@rfomin).
  - The implementations of P_Move(), P_CreateBlockMap() and
    P_FindShortestTextureAround()/P_FindShortestUpperAround() have been
    modified to match the ones from Boom, which are unconditionally used
    in PrBoom+ (@rfomin).
  - More MBF code pointers have been disabled in Boom compatibility mode
    (@rfomin).
  - Compatibility defaults have been brought in line with PrBoom+:
    - Enable  "Zombie players can exit levels".
    - Disable "Build stairs exactly the same way that Doom does".
    - Enable  "Fix 3-key door works with only 2 keys".
- The padvalue typo in the REJECT buffer overflow emulation has been
  fixed (@rfomin).
- Data is now properly free()d in some functions in i_sound.c (@rfomin).
- A wrong function argument in MUSINFO logging has been fixed (@rfomin).
- A dummy entry has been added to the S_music[] array for the NUMMUSIC
  counter, fixing a crash when changing music from a MUSINFO track.
   2021-03-08 11:55:47 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 4.0.0

Woof! 4.0.0
-----------
- The -fast and -respawn options are now properly reloaded from
  savegames.
- PNG screenshots are now exact reproductions# of the actual
  game# screen.
- Framebuffer overflows are now prevented in V_DrawPatchGeneral() and
  V_CopyRect().
- The bmp2c.c tool now builds with MSVC build (@rfomin).
- A workaround for the SDL 2.0.14 Alt-Tab bug on Windows has been
  introduced (@rfomin).
- A woof-midiproc.exe has been ported over from Crispy Doom, allowing to
  set SFX and music volume separately on Windows (@rfomin).
- The SPECHITS overflow emulation has been ported over from Chocolate
  Doom / PrBoom+, allowing for some more obscure Vanilla demos to keep
  sync.
- The "IDKFA" cheat string has been externalized, allowing it to be
  replaced by DEHACKED.
- The widescreen rendering mode has been ported over from Crispy Doom
  with proper support for the widescreen assets found e.g. in the Unity
  version of Doom (@rfomin).
- MIDI playback on big-endian systems has been fixed (@BeWorld2018).
- The "HI_START"/"HI_END" namespace has been introduced to avoid
  conflicts with high-resolution textures (@rfomin).
- The option to show the "A secret is revealed!" message has been added
  (@rfomin).
- The window geometry and display index settings are now saved across
  restarts (@rfomin).
- The -pistolstart command line option has been added (@rfomin).
- Support for 16-bit WAV sound lumps has been added (@rfomin).
- Support for the "MUSINFO" lump has been added (@rfomin).
- Demo compatibility with Boom 2.02 has been vastly improved:
- MBF codepointers are now disabled during Boom demo playback (@rfomin).
- The P_FindShortestTextureAround() function has been fixed (@rfomin).
- Boom's friction code has been restored (@rfomin).
- Boom's BLOCKMAP generation code has been integrated (@rfomin).
- Sprite lumps smaller than 8 bytes are now ignored (@rfomin).
- Empty music lumps (i.e. with zero length) are now properly handled
  (@rfomin).
- The weapon attack alignment implementation has been brought in line
  with Crispy Doom.
- The "no fog on spawn west" Vanilla Doom bug is now properly emulated
  (@rfomin).
- Switches definitions referencing unknown texture names are now ignored
  instead of exiting (@rfomin).
- A crash has been fixed when reading out joystick button states.
- Endianess issues with positioning the status bar patch, drawing the
  bunny scroll screen and fullscreen patches have been fixed.

Unfortunately, some of these changes made it necessary to change the
savegame format which is now incompatible to previous releases.
   2021-01-11 17:50:57 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 3.1.0

Changelog:
- A choice of a centered or bobbing weapon sprite during attack has been
  added.
- A default save slot name is generated when the user saves to an empty
  slot.
- The total time for all completed levels is now calculated.

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