2004-01-20 13:14:41 by Alistair G. Crooks | Files touched by this commit (30) |
Log message:
Move WRKSRC definition away from the first paragraph in a Makefile.
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2003-07-26 23:41:31 by Julio Merino | Files touched by this commit (49) | |
Log message:
Bump revision due to SDL update, and sync versions in buildlink files where
needed. This is required because esound has been droped as a dependancy.
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2003-07-17 23:50:07 by grant beattie | Files touched by this commit (1504) |
Log message:
s/netbsd.org/NetBSD.org/
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2003-06-02 03:21:53 by Jan Schaumann | Files touched by this commit (1131) |
Log message:
Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.
Should anybody feel like they could be the maintainer for any of thewe packages,
please adjust.
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2003-05-05 21:05:26 by Julio Merino | Files touched by this commit (62) |
Log message:
PKGREVISION goes after PKGNAME.
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2003-05-05 18:24:01 by Julio Merino | Files touched by this commit (2) |
Log message:
Line up PKGREVISION whitespace.
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2003-05-02 13:57:35 by Thomas Klausner | Files touched by this commit (680) |
Log message:
Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
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2003-03-29 13:43:15 by Julio Merino | Files touched by this commit (795) |
Log message:
Place WRKSRC where it belongs, to make pkglint happy; ok'ed by wiz.
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2002-08-31 02:15:41 by Thomas Klausner | Files touched by this commit (6) | |
Log message:
Update to 1.360 (1.36, but that is smaller than 1.337, the previous version):
v1.36
- Fixed Gunforce, added invalid HDMA modes. [_Demo_]
(Thanks Overload!)
- New BRR decoding method, this should resolve all the sound
issues introduced in 1.35 and fix new ones.
(Noise simulation isn't used anymore) [_Demo_]
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- Added offset mode disable toggle to 8-bit new gfx engine.
[pagefault]
- Fixed SPC hang in 90 Minutes European Prime Goal
by clearing spcram. [_Demo_]
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- Added better OBC1 detection. [_Demo_]
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
- Special hack for Kamen Rider menu, requires special latch reading.
[_Demo_]
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- Fixed Digital Devil Story hang by modifying the spc code.
You must start a new game for the fix to work. [_Demo_]
- Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
- Lots of updates to Linux/SDL version, including sound fixes, video
code updates and other misc bugs. [theoddone33, Thorsten Glaser,
Wilbern Cobb]
- Fixed gamma in PNG snapshots. [pagefault]
- Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
- Fixed long delay between battles and fixed flickering colours
on map in Front Mission. [pagefault]
- Fixed hang when picking up apples in Equinox. [pagefault]
- Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
Language Edition (Thanks neviski) [_Demo_]
- Fixed "disco colours" in NBA Hangtime when the ball drops.
[pagefault]
- Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
Bubsy and others. [pagefault]
- Fixed a mode 4 bug in the new graphics engine that was causing
the title screen in The Lost Vikings to be scrambled. [pagefault]
- Added support for Super System arcade system, set DIP switches
in add-on's menu in GUI. Games MUST be zipped in order to load.
[pagefault]
- Added special support for Earthworm Jim 2 sound effects. [_Demo_]
- Added hack for Deaetonosama Apareitiban. [_Demo_]
- Fixed super scope position reading. [_Demo_]
- Modified a few timing things. [_Demo_]
- Fixed some 65816 instructions in processor emulation mode. [_Demo_]
- Added special timing for Grand Prix 3. [_Demo_]
- Modified sound decoding another time (helps various noise
sounds like DQ6). [_Demo_]
- Modified joypad reading for VS Collection. [_Demo_]
- Special modification for Bahamut Lagoon and Clay Fighter to
delay write to the hdma register. (those games need dma delay
implemented) [_Demo_]
- Lots of other minor fixes and things we forgot to mention.
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2002-08-27 20:41:12 by Johnny C. Lam | Files touched by this commit (1) |
Log message:
buildlink1 -> buildlink2
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