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CVS Commit History:


   2020-11-30 13:24:52 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 3.0.0

* The player coordinates widget on the Automap is now optional.
* Sounds may now be played in their full length. However, this only
  applies to sounds originating from (removed) map objects, not to
  those that emerge "in the player's head".
* All textures are now always composed, whether they are multi-
  patched or not. Furthermore, two separate composites are created,
  one for opaque and one for translucent mid-textures on 2S walls.
  Additionally, textures may now be arbitrarily tall.
* A new wrapping column getter function has been introduced to allow
  for non-power-of-two wide mid-textures on 2S walls.
* Parts of the renderer have been upgraded to use 64-bit integer types.
* Empty DEHACKED lumps are now skipped.
   2020-10-19 18:31:11 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 2.3.2

- Demos recorded in PrBoom's own demo format are now detected and ignored.
- A crash when the second finale text screen is shown has been fixed.
   2020-10-01 12:04:44 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 2.3.1
   2020-09-28 12:03:11 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 2.3.0

- Binaries are now built with optimization flags and debugging information
  (stripped for release).
- A "secret" option to force integer video scaling factors has been added
  ("integer_scaling").
- A mouse button binding for the "Use" action has been added. Double click
  acting as "Use" has been made optional.
- The "Ouch Face" and the "Picked up a Medikit that you really \ 
need" message
  are now shown as intended.

You may have to rebind your mouse buttons!
   2020-09-14 10:14:03 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 2.2.0

- Level stats and level time widgets have been added to the automap.
- The weapon sprites can now be centered during attacks.
- A crash when a Dehacked patch attempts to assign a non-existent code
  pointer has been fixed.
   2020-09-11 12:28:09 by Michael Baeuerle | Files touched by this commit (1)
Log message:
games/woof: Build fix for Darwin

XDG desktop and icon files are now always installed (on Darwin too).
pkgsrc users maybe have X11 installed on Apple machines.
   2020-09-03 12:26:47 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 2.1.1

Bug-fix release, fixing linedef type 242 rendering with moving control
sectors and SDL2_Mixer opening a different number of audio channels than
requested.
   2020-08-21 18:31:30 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 2.1.0

- The "Run" key inverts "Always Run" behaviour.
- Key bindings have been added to restart a level or go to the next level.
   2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549)
Log message:
*: revbump for libsndfile
   2020-07-20 18:21:36 by Michael Baeuerle | Files touched by this commit (2)
Log message:
games/woof: Update to 2.0.2

More fixes to linedef type 242 fake floors and ceilings rendering.

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