2009-05-19 10:59:39 by Thomas Klausner | Files touched by this commit (383) |
Log message:
Use standard location for LICENSE line (in MAINTAINER/HOMEPAGE/COMMENT
block). Uncomment some commented out LICENSE lines while here.
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2009-05-08 13:06:33 by OBATA Akio | Files touched by this commit (3) |
Log message:
Update clutter-box2d to 0.8.2.
clutter-box2d-0.8.2:
====================
Changes:
- Fixed bug in prismatic joint constructor.
- Updated box2d version used.
- Updated and improved documentation.
- Updated and improved parameter handling in public API
entry points.
- Added support for callbacks for collisions.
- Bug fixes relating to reference keeping.
- Brought sandbox testbed app up to date with API changes.
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2008-12-14 12:02:30 by OBATA Akio | Files touched by this commit (4) | |
Log message:
Import clutter-box2d-0.8.0 as graphics/clutter-box2d.
A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The
source tree currently contains an embedded version of box2d trunk.
Features:
- Children of the ClutterBox2d group can be simulated as static or dynamic
rigid bodies. Collision detection.
- Specifying the gravity of the world.
- play/pause control over the box2d physics engine
- Setting linear and angular velocities of simulated children.
- automatic position synchronization between clutter and box2d.
- joints
- prismatic.
- revolute.
- distance (spring)
- mouse (for dragging objects around and manipulating them).
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