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History of commit frequency

CVS Commit History:


   2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833)
Log message:
*: recursive bump for libffi
   2020-02-20 18:58:02 by Nia Alarie | Files touched by this commit (2)
Log message:
wesnoth: Update to 1.14.11

## Version 1.14.11
 ### Language and i18n
   * Updated translations: Czech, German.
 ### Packaging
   * Fixed data/dist information not being found on many platforms other than \ 
Windows (only
     with the installer-created shortcut), as well as only the very first word \ 
being read instead
     of the whole line.
   * Added support for systemctl reload.
 ### Miscellaneous and bug fixes
   * Silenced spurious warning about conflicting l10n-track files (issue #4716).
   2020-01-28 19:51:12 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
wesnoth: updated to 1.14.10

Version 1.14.10

AI
Experimental AI:
Spread poison: bug fix for units ignoring [avoid] tag
Castle switch: bug fix for units-on-keep check
Remove village hunt CA
Add ids for candidate actions
Fix bug crashing some AIs when units with chance-to-hit specials without id are \ 
on map
Fast Micro AI: fix re-adding default CAs when deleting the MAI
Bottleneck Defense Micro AI: fix bug of units not participating if too far in \ 
front of the bottleneck
Lua AIs: several other minor behind-the-scenes bug fixes

Campaigns
Descent into Darkness:
S1: reduced difficulty
Heir to the Throne:
Modify campaign starting date
Legend of Wesmere:
Fix various date inconsistencies in historical references
Sceptre of Fire:
S1: Fix reference to LoW events
The South Guard:
Change Halidel to be Deoran's great-grandfather
S7b/S8b: reduce enemy gold values and modify dialogue upon allied unit death
Tutorial:
S2: Make the first grunt cross the bridge, otherwise the scenario is too hard
Under the Burning Suns:
Sun Singer and Sun Sylph: modify faerie fire colors

Language and i18n
Updated translations: British English, Chinese (Simplified), Chinese \ 
(Traditional), Czech, Dutch, Esperanto, French, German, Italian, Korean, \ 
Portuguese (Brazil), Russian, Spanish, Turkish
Fix Rename Unit dialog having untranslated text.

Lua API
wesnoth.deprecate_api was fixed to correctly wrap tables with metatables.

Music and sound effects
Removed accidental silence of two seconds after the first track of each scenario.

Units
Add various new death, standing, and idle animations

User interface
Fixed some severe game rendering issues with SDL 2.0.10.
Draw ellipses during draw/sheath animations.
In the combat dialog and elsewhere, clicking the "Profile" button \ 
opens the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
Ensure enough space to display turn numbers in the hundreds.
The search box in the Campaigns menu now takes campaign abbreviations and \ 
descriptions into account.
Added the Private Replay checkbox to the Multiplayer Create Game screen. This \ 
separates whether observers are allowed from whether the replay will be publicly \ 
available.
In the recruit dialog and recall dialog, units that are too expensive to \ 
recruit/recall are grayed out.
Reworked styling of progress bars and the network transfer progress dialog.
Removed "Classic" in-game theme.
Textboxes now have a hover effect as well as an I-beam cursor.

Packaging
The Wesnoth client now looks for the data/dist file when logging into the \ 
multiplayer server. This file should contain one of the following values based \ 
on what distribution channel the package is for: Default, Steam, SourceForge, \ 
Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository

Miscellaneous and bug fixes
New build-dependency: Python3 is required to run the WML unit tests (on non-Windows)
80% of WML unit tests now run in a batch using a single instance of Wesnoth \ 
(non-Windows only)
New help topic outlining common (and less common) reasons for losing a scenario.
Add help text for some debug commands.
Make wmllint recognize [load_resource].
Make wesnoth_addon_manager not generate packet.dump files any more
   2020-01-26 18:32:28 by Roland Illig | Files touched by this commit (981)
Log message:
all: migrate homepages from http to https

pkglint -r --network --only "migrate"

As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.
   2020-01-18 22:51:16 by Jonathan Perkin | Files touched by this commit (1836)
Log message:
*: Recursive revision bump for openssl 1.1.1.
   2020-01-12 21:20:50 by Ryo ONODERA | Files touched by this commit (574)
Log message:
*: Recursive revbump from devel/boost-libs
   2020-01-06 15:02:34 by Nia Alarie | Files touched by this commit (4)
Log message:
wesnoth: Update to 1.15.2

Release notes:
https://forums.wesnoth.org/viewtopic.php?t=51039
   2019-10-01 20:15:42 by Adam Ciarcinski | Files touched by this commit (4) | Package updated
Log message:
wesnoth: updated to 1.14.9

Version 1.14.9
 AI:
   * Fixed a rare crash in attack prediction
   * Experimental AI: fixed guardians being used for village actions
 Campaigns
   * A Tale of Two Brothers:
     * S3: modify castle illumination tip on easy mode
   * Dead Water:
     * S3: modify starting dialogue
   * Descent into Darkness:
     * Update campaign description
     * Update maps for S1 and S6
     * S4: reduce difficulty on easy and normal modes
     * S11: reduce difficulty just after Malin turns into lich
   * Eastern Invasion:
     * S9: add dialogue on victory
   * Heir to the Throne:
     * Remove 'Princess' as a direct address
     * S15, S23: Add explicit hints on EASY.
     * S15: Improve one branch of the victory dialog.
   * Legend of Wesmere:
     * S23: Landar's normal death dialogue now (properly) not used
   * Northern Rebirth:
     * Remove 'Princess' as a direct address
   * Sceptre of Fire:
     * S5: tell player that gryphon riders can now be recruited
     * S9: objectives changed to be more accurate upon moving to the volcano
   * Secrets of the Ancients:
     * Fixed number of scenarios in campaign listing
   * Son of the Black Eye:
     * S10: add dialogue on victory
   * The Rise of Wesnoth:
     * Tweaked dialogue in various scenarios
     * Fixed number of scenarios in campaign listing
     * S17a: prevent time over defeat if player chooses to defeat remaining saurians
   * The South Guard:
     * Update campaign description
     * Highlight narrator and gameplay explanations with colors
     * S1: create Sir Gerrick if player skips scenario with debug
     * S4: revise end of scenario dialogue
     * S5: add narrator warning when siding with bandits and reduce difficulty
     * S6b: create Urza Afalas if player skips S5 with debug
     * S6b: kill elves on side 1 if player got to this scenario with debug
     * S8b: fixed bug with shifted ToD schedules near campfires
   * Under the Burning Suns:
     * Various bugfixes (objectives, allied vision, unit spawns, event firing)
     * Updated various maps
     * Add additional animations to cutscenes and events
     * S2: add dehydration explanation to objectives
 Graphics
   * Own portraits for higher level bats
   * New Water Serpent and Cuttlefish portrait
   * New Wolf, Great Wolf and Direwolf portraits
   * Additional wolf/dog portrait for custom units
   * Separate Mudcrawler portrait
   * New Walking Corpse portrait for mounted variation
 Language and i18n
   * Updated translations: British English, Chinese (Traditional), Czech, Dutch,
     French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish,
     Turkish, Ukrainian
   * Changed the :help command's output to split over multiple lines
   * Added translatable explanations of :droid, :help and :idle's arguments
 Multiplayer
   * A New Land:
     * Help menu can be accessed in any turn and doesn't pause the game
     * Bottleneck in the spider's caves removed
     * Swapped positions of Gryphon and Drake
     * Guards can't be tricked off position, leaders won't destroy buildings
     * Guards and Spiders are loyal – AI income has been adjusted accordingly
     * AI income increases gradually in lategame (very slowly)
   * 5P Wildlands:
     * fix default village_gold being too hight, disadvantaging player 5
 Packaging
   * added HighContrast icon
 WML engine
   * Fixed [music] ms_after= affecting the previous track instead of the intended one
 Miscellaneous and bug fixes
   * Update various references of mermen to merfolk or mer
   * Adjust several maps to use different castle graphics
   * OpenMP support has been removed
   * Clarify descriptions of income and upkeep in the help and in tooltips.

Version 1.14.8
 * Skipped due to need to reupload a broken 1.14.7 macOS App Store package as 1.14.8
   2019-09-02 19:50:33 by Nia Alarie | Files touched by this commit (2)
Log message:
wesnoth: Fix build with Boost 1.70
   2019-08-22 14:23:56 by Ryo ONODERA | Files touched by this commit (678)
Log message:
Recursive revbump from boost-1.71.0

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