2007-09-25 10:49:06 by Kouichirou Hiratsuka | Files touched by this commit (10) |
Log message:
mv -> ${MV}.
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2007-09-21 15:04:45 by Thomas Klausner | Files touched by this commit (483) |
Log message:
Fix paths for GConf, libglade, libart, libsigc++, lablgtk moves.
Bump PKGREVISION.
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2007-09-09 18:59:19 by Thomas Klausner | Files touched by this commit (4) |
Log message:
Drop maintainership.
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2007-03-10 18:08:18 by Thomas Klausner | Files touched by this commit (2) |
Log message:
Update to 1.16.4.0:
Changes include:
- Reactionfire is now correctly recorded in Replay
- fixed a replay crash
- Fixed crash when administrating maps
- Fixed crash in AmmoDialog with many weapons
- Units with wait-for-attack can do immediate RF now
- increased general robustness and error handling
- wreckag objects have a much lower movemalus than before
- Added maptransformation for buildings in map editor
- mount can now collect files from different directories
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2006-06-12 18:28:13 by Thomas Klausner | Files touched by this commit (156) |
Log message:
Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
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2006-05-22 12:49:48 by Roland Illig | Files touched by this commit (1) |
Log message:
Needs C and C++.
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2006-05-22 00:58:23 by Thomas Klausner | Files touched by this commit (1) |
Log message:
USE_LANGUAGES=c++
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2006-04-17 15:47:02 by Thomas Klausner | Files touched by this commit (1055) | |
Log message:
Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.
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2006-02-06 00:11:50 by Joerg Sonnenberger | Files touched by this commit (4082) |
Log message:
Recursive revision bump / recommended bump for gettext ABI change.
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2006-01-24 08:33:34 by Thomas Klausner | Files touched by this commit (2) | |
Log message:
Update to 1.16.3.0:
ASC 1.16.3 released
* If the player choses to continue playing a map after victory,
the defeat-event will be deactivated
* Windows version creates crash dumps
* Fixed compilation problems with gcc 4.1
* Fixed lack of energy in campaign map 7
* Fixed message loading on 64 Bit machines (when loading Savegames
/ Email-Games)
* Fixed memory allocation error
* Fixed triggering unit lost message when viewing unit movement range
* Fixed crash in AI
* Fixed: unit could be loaded into itself
* Fixed research transfer when starting new campaign map from old one
* Fixed replay bug
* Fixed: ai reduces movement of loaded units
* Fixed: mines and objects could be placed in not visible areas
* Fixed ammo transfer bug
* Large amounts of ammo are reset on game load
ASC 1.16.2 released
* Updated unit production cost calculation
* Now the campaign updates promised for 1.16.1 are really included :)
* Fixed: moving transports one field at a time reduced movement
cost for cargo in some situation
* Fixed: ammo increase when transferring between units
* Fixed: AI did not capture buildings
* Fixed: AI problems refulling units in buildings
* Fixed AI crash
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