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History of commit frequency

CVS Commit History:


   2017-10-23 22:48:43 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
SDL2: updated to 2.0.7

2.0.7:

General:
* Added audio stream conversion functions:
        SDL_NewAudioStream
        SDL_AudioStreamPut
        SDL_AudioStreamGet
        SDL_AudioStreamAvailable
        SDL_AudioStreamFlush
        SDL_AudioStreamClear
        SDL_FreeAudioStream
* Added functions to query and set the SDL memory allocation functions:
        SDL_GetMemoryFunctions()
        SDL_SetMemoryFunctions()
        SDL_GetNumAllocations()
* Added locking functions for multi-threaded access to the joystick and game \ 
controller APIs:
        SDL_LockJoysticks()
        SDL_UnlockJoysticks()
* The following functions are now thread-safe:
        SDL_SetEventFilter()
        SDL_GetEventFilter()
        SDL_AddEventWatch()
        SDL_DelEventWatch()
   2017-09-26 15:10:56 by Adam Ciarcinski | Files touched by this commit (9) | Package updated
Log message:
SDL2: update to 2.0.6

Changes 2.0.6:

General:
* Added cross-platform Vulkan graphics support in SDL_vulkan.h
        SDL_Vulkan_LoadLibrary()
        SDL_Vulkan_GetVkGetInstanceProcAddr()
        SDL_Vulkan_GetInstanceExtensions()
        SDL_Vulkan_CreateSurface()
        SDL_Vulkan_GetDrawableSize()
        SDL_Vulkan_UnloadLibrary()
  This is all the platform-specific code you need to bring up Vulkan on all SDL \ 
platforms. You can look at an example in test/testvulkan.c
* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
* Added support for many game controllers, including the Nintendo Switch Pro \ 
Controller
* Added support for inverted axes and separate axis directions in game \ 
controller mappings
* Added functions to return information about a joystick before it's opened:
        SDL_JoystickGetDeviceVendor()
        SDL_JoystickGetDeviceProduct()
        SDL_JoystickGetDeviceProductVersion()
        SDL_JoystickGetDeviceType()
        SDL_JoystickGetDeviceInstanceID()
* Added functions to return information about an open joystick:
        SDL_JoystickGetVendor()
        SDL_JoystickGetProduct()
        SDL_JoystickGetProductVersion()
        SDL_JoystickGetType()
        SDL_JoystickGetAxisInitialState()
* Added functions to return information about an open game controller:
        SDL_GameControllerGetVendor()
        SDL_GameControllerGetProduct()
        SDL_GameControllerGetProductVersion()
* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() \ 
to be able to enumerate the built-in game controller mappings
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
* Added SDL_DuplicateSurface() to make a copy of a surface
* Added an experimental JACK audio driver
* Implemented non-power-of-two audio resampling, optionally using libsamplerate \ 
to perform the resampling
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy \ 
for SDL_RenderSetLogicalSize():
        "0" or "letterbox" - Uses letterbox/sidebars to fit \ 
the entire rendering on screen (the default)
        "1" or "overscan"  - Will zoom the rendering so it \ 
fills the entire screen, allowing edges to be drawn offscreen
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and \ 
SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read \ 
from raw mouse input
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will \ 
synthesize mouse events from touch events
   2017-09-08 04:38:46 by Ryo ONODERA | Files touched by this commit (132)
Log message:
Recursive revbump from audio/pulseaudio-11.0
   2017-09-05 11:02:18 by Havard Eidnes | Files touched by this commit (2)
Log message:
Add a patch to move active code after declarations in the altivec case.
No PKGREVISION bump, since this is a build fix only.
   2017-01-26 04:46:20 by Nathanial Sloss | Files touched by this commit (6)
Log message:
For bsd audio backend, use correct prinfo for play and record.
Inform upper layer of blocksize in bsd audio backend.

Bump PKGVERSION.
   2017-01-21 21:06:55 by Ryo ONODERA | Files touched by this commit (157)
Log message:
Recursive revbump from audio/pulseaudio-10.0
   2016-12-11 20:42:46 by Sebastian Wiedenroth | Files touched by this commit (3)
Log message:
add patch to work around -Werror=declaration-after-statement on SunOS
   2016-10-30 19:10:21 by Thomas Klausner | Files touched by this commit (3)
Log message:
--enable-new-dtags in sdl2-config output broke packages
using SDL2. Remove it.

Bump PKGREVISION.
   2016-10-30 11:37:17 by Thomas Klausner | Files touched by this commit (3)
Log message:
Fix compilation on NetBSD.
   2016-10-28 21:13:44 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
Changes 2.0.5:

General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on \ 
for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be delivered to the SDL \ 
application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to \ 
"1" to allow that click through to the window.
* Saving a surface with an alpha channel as a BMP will use a newer BMP format \ 
that supports alpha information. You can set the hint \ 
SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a hint
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use \ 
integral multiples of the viewport size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and \ 
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific \ 
pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. \ 
For example, on Mac OS X, this subtracts the area occupied by the menu bar and \ 
dock.
* Added SDL_GetWindowBordersSize() which returns the size of the window's \ 
borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test \ 
that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window \ 
transparency
* Added SDL_SetWindowModalFor() to set a window as modal for another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
* Fixed flipped images when reading back from target textures when using the \ 
OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL \ 
renderer
* Fixed bug where the alpha value of colorkeys was ignored when blitting in some \ 
cases

Windows:
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from \ 
raising a debugger exception to name threads. This exception can cause problems \ 
with .NET applications when running under a debugger.
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
* Fixed XBox controller triggers automatically being pulled at startup
* The first icon from the executable is used as the default window icon at runtime
* Fixed SDL log messages being printed twice if SDL was built with C library support
* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL \ 
applications don't affect text input into other applications.

Mac OS X:
* Fixed selecting the dummy video driver
* The caps lock key now generates a pressed event when pressed and a released \ 
event when released, instead of a press/release event pair when pressed.
* Fixed mouse wheel events on Mac OS X 10.12
* The audio driver has been updated to use AVFoundation for better compatibility \ 
with newer versions of Mac OS X

Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the \ 
SDL window whether it wants to take focus.
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded \ 
up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi

OpenBSD:
* SDL_GetBasePath() is now implemented on OpenBSD

iOS:
* Added support for dynamically loaded objects on iOS 8 and newer

tvOS:
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he \ 
Apple TV remote's joystick axes will automatically match the rotation of the \ 
remote.

Android:
* Fixed SDL not resizing window when Android screen resolution changes
* Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):
* Many bug fixes and improvements

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