2017-10-23 22:48:43 by Adam Ciarcinski | Files touched by this commit (3) | |
Log message:
SDL2: updated to 2.0.7
2.0.7:
General:
* Added audio stream conversion functions:
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream
* Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
* Added locking functions for multi-threaded access to the joystick and game \
controller APIs:
SDL_LockJoysticks()
SDL_UnlockJoysticks()
* The following functions are now thread-safe:
SDL_SetEventFilter()
SDL_GetEventFilter()
SDL_AddEventWatch()
SDL_DelEventWatch()
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2017-09-26 15:10:56 by Adam Ciarcinski | Files touched by this commit (9) | |
Log message:
SDL2: update to 2.0.6
Changes 2.0.6:
General:
* Added cross-platform Vulkan graphics support in SDL_vulkan.h
SDL_Vulkan_LoadLibrary()
SDL_Vulkan_GetVkGetInstanceProcAddr()
SDL_Vulkan_GetInstanceExtensions()
SDL_Vulkan_CreateSurface()
SDL_Vulkan_GetDrawableSize()
SDL_Vulkan_UnloadLibrary()
This is all the platform-specific code you need to bring up Vulkan on all SDL \
platforms. You can look at an example in test/testvulkan.c
* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
* Added support for many game controllers, including the Nintendo Switch Pro \
Controller
* Added support for inverted axes and separate axis directions in game \
controller mappings
* Added functions to return information about a joystick before it's opened:
SDL_JoystickGetDeviceVendor()
SDL_JoystickGetDeviceProduct()
SDL_JoystickGetDeviceProductVersion()
SDL_JoystickGetDeviceType()
SDL_JoystickGetDeviceInstanceID()
* Added functions to return information about an open joystick:
SDL_JoystickGetVendor()
SDL_JoystickGetProduct()
SDL_JoystickGetProductVersion()
SDL_JoystickGetType()
SDL_JoystickGetAxisInitialState()
* Added functions to return information about an open game controller:
SDL_GameControllerGetVendor()
SDL_GameControllerGetProduct()
SDL_GameControllerGetProductVersion()
* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() \
to be able to enumerate the built-in game controller mappings
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
* Added SDL_DuplicateSurface() to make a copy of a surface
* Added an experimental JACK audio driver
* Implemented non-power-of-two audio resampling, optionally using libsamplerate \
to perform the resampling
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy \
for SDL_RenderSetLogicalSize():
"0" or "letterbox" - Uses letterbox/sidebars to fit \
the entire rendering on screen (the default)
"1" or "overscan" - Will zoom the rendering so it \
fills the entire screen, allowing edges to be drawn offscreen
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and \
SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read \
from raw mouse input
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will \
synthesize mouse events from touch events
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2017-09-08 04:38:46 by Ryo ONODERA | Files touched by this commit (132) |
Log message:
Recursive revbump from audio/pulseaudio-11.0
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2017-09-05 11:02:18 by Havard Eidnes | Files touched by this commit (2) |
Log message:
Add a patch to move active code after declarations in the altivec case.
No PKGREVISION bump, since this is a build fix only.
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2017-01-26 04:46:20 by Nathanial Sloss | Files touched by this commit (6) |
Log message:
For bsd audio backend, use correct prinfo for play and record.
Inform upper layer of blocksize in bsd audio backend.
Bump PKGVERSION.
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2017-01-21 21:06:55 by Ryo ONODERA | Files touched by this commit (157) |
Log message:
Recursive revbump from audio/pulseaudio-10.0
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2016-12-11 20:42:46 by Sebastian Wiedenroth | Files touched by this commit (3) |
Log message:
add patch to work around -Werror=declaration-after-statement on SunOS
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2016-10-30 19:10:21 by Thomas Klausner | Files touched by this commit (3) |
Log message:
--enable-new-dtags in sdl2-config output broke packages
using SDL2. Remove it.
Bump PKGREVISION.
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2016-10-30 11:37:17 by Thomas Klausner | Files touched by this commit (3) |
Log message:
Fix compilation on NetBSD.
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2016-10-28 21:13:44 by Adam Ciarcinski | Files touched by this commit (3) | |
Log message:
Changes 2.0.5:
General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on \
for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be delivered to the SDL \
application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to \
"1" to allow that click through to the window.
* Saving a surface with an alpha channel as a BMP will use a newer BMP format \
that supports alpha information. You can set the hint \
SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a hint
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use \
integral multiples of the viewport size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and \
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific \
pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. \
For example, on Mac OS X, this subtracts the area occupied by the menu bar and \
dock.
* Added SDL_GetWindowBordersSize() which returns the size of the window's \
borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test \
that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window \
transparency
* Added SDL_SetWindowModalFor() to set a window as modal for another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
* Fixed flipped images when reading back from target textures when using the \
OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL \
renderer
* Fixed bug where the alpha value of colorkeys was ignored when blitting in some \
cases
Windows:
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from \
raising a debugger exception to name threads. This exception can cause problems \
with .NET applications when running under a debugger.
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
* Fixed XBox controller triggers automatically being pulled at startup
* The first icon from the executable is used as the default window icon at runtime
* Fixed SDL log messages being printed twice if SDL was built with C library support
* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL \
applications don't affect text input into other applications.
Mac OS X:
* Fixed selecting the dummy video driver
* The caps lock key now generates a pressed event when pressed and a released \
event when released, instead of a press/release event pair when pressed.
* Fixed mouse wheel events on Mac OS X 10.12
* The audio driver has been updated to use AVFoundation for better compatibility \
with newer versions of Mac OS X
Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the \
SDL window whether it wants to take focus.
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded \
up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
OpenBSD:
* SDL_GetBasePath() is now implemented on OpenBSD
iOS:
* Added support for dynamically loaded objects on iOS 8 and newer
tvOS:
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he \
Apple TV remote's joystick axes will automatically match the rotation of the \
remote.
Android:
* Fixed SDL not resizing window when Android screen resolution changes
* Corrected the joystick Z axis reporting for the accelerometer
Emscripten (running in a web browser):
* Many bug fixes and improvements
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