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CVS Commit History:


   2015-07-03 14:37:44 by Thomas Klausner | Files touched by this commit (5)
Log message:
Update to 1.5.1, provided by Leonardo Taccari in PR 50015:

Changes:
1.5.1 (2015-06-01)
------------------------------------------------------------------------
(None)

1.5.1-RC1 (2015-05-08)
------------------------------------------------------------------------
- Fix: Do not consider road junctions with trivial dead ends as branch points \ 
during town growth [FS#6245] (r27260, r27259, r27244)
- Fix: ScriptList::RemoveList failed to remove a list from itself [FS#6287] (r27258)
- Fix: Combined button+dropdown widgets in order and autoreplace GUI had \ 
incorrect hitbox when using GUI zoom [FS#6270] (r27255)
- Fix: When building a lock on DC_AUTO-removable water-based objects, the water \ 
class was always set to canal [FS#6264] (r27254)
- Fix: When crossing tram tracks with railroads, cost of extra roads was not \ 
being counted [FS#6282] (r27253)
- Fix: Invalid infrastructure counting when crossing tram tracks with railroads \ 
[FS#6281] (r27252)
- Fix: Broken error message in configure [FS#6286] (r27250)
- Fix: In some cases town growth failure was considered as success [FS#6240] \ 
(r27249, r27247)
- Fix: Town labels on smallmap and zoomed-out viewports were not centered \ 
[FS#6257] (r27248)
- Fix: Removing a rail waypoint used the remove-rail-station cost [FS#6251] (r27245)
- Fix: Duplicate frees due to pool item classes not having copy constructors \ 
[FS#6285] (r27243)
- Fix: Crash when no AIs were installed due to improper handling of non-ASCII \ 
characters by the string pointer lexer [FS#6272] (r27233)
- Fix: Compilation on DragonflyBSD [FS#6274] (r27224, r27223)
- Fix: Use the current maximum speed as limited by bridges, orders etc. for all \ 
vehicle types alike when considering increased smoke emissions of vehicles \ 
[FS#6278] (r27222)
- Fix: Multi-value keys in the desktop entry shall end with a trailing separator \ 
(r27221)
- Fix: Draw path reservation on the whole bridge, not only on the bridge heads \ 
(r27209)
- Fix: Draw correct overlay sprites for path reservations on bridges and tunnels \ 
(r27208)

1.5.0 (2015-04-01)
------------------------------------------------------------------------
- Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set \ 
[FS#6260] (r27200)

1.5.0-RC1 (2015-03-18)
------------------------------------------------------------------------
- Feature: [NewGRF] Display relative offset changes in the sprite aligner \ 
[FS#6236] (r27174)
- Fix: Original road vehicle acceleration crashed for vehicles taking over \ 
[FS#6255] (r27190)
- Fix: GCC 5 compilation (r27185, r27183)
- Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178)
- Fix: Compilation with MinGW64 (r27176)
- Fix: Use the regular clipping functions in the sprite aligner instead of some \ 
magic [FS#6237] (r27173)
- Fix: Windows randomly drops SetCursorPos calls, breaking the RMB-scrolling \ 
[FS#6238] (r27172)

1.5.0-beta2 (2015-02-24)
------------------------------------------------------------------------
- Feature: [NoGo] Game scripts can point to a location, station, industry, or \ 
town when publishing news (r27164)
- Feature: Allow changing max heightlevel in scenario editor (r27151)
- Feature: Make use of both rocky tile sets from the base graphics (r27117)
- Change: Scale (non-custom) default window sizes according to GUI zoom (r27147)
- Change: Make statusbar and chat-entry window use the same width as the toolbar \ 
(r27146)
- Change: The chatbox-width setting now uses percent of screen width instead of \ 
pixels (r27144)
- Change: [NewGRF] Interpret negative positions in industry layouts depending on \ 
GRF version (r27138)
- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when \ 
OpenTTD lagged during mouse event processing (r27167)
- Fix: Toolbars were not invalidated when changing max-vehicles settings \ 
[FS#6204] (r27163)
- Fix: Tile selection was drawn outside of map in some cases [FS#6208] (r27162)
- Fix: Reimplement the viewport drawing algorithm [FS#6156] [FS#6206] (r27161)
- Fix: Issues with smallmap and viewport coordinates and transformations \ 
(r27160, r27159, r27158)
- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges \ 
(r27157)
- Fix: Rounding and unit-conversion inconsistencies in calls to \ 
MarkAllViewportsDirty (r27148)
- Fix: Oilrig empty-tile checks were incorrect due to wrong \ 
TileIndexDiff->TileIndexDiffC conversion (r27137)
- Fix: Misalignment in generate world window in case of small fonts (r27135)
- Fix: Dragging of free wagons in depot failed with GUI zoom (r27133)
- Fix: Reduce memory footprint of map array by shuffling its members [FS#6218] \ 
(r27132, r27126)
- Fix: Dropdown- and tooltip-windows should not steal the focus (r27131)
- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF \ 
(r27119)
- Fix: Road vehicles could not reverse to be sent to depots when the following \ 
tile has the right type to run on, but could not be entered [FS#6183] (r27107)
- Fix: Use the actual max speed of the vehicle in front when determining if a RV \ 
can overtake [FS#6176] (r27106)
- Fix: grow_counter was not properly bounded by growth_rate, but by some other \ 
value used to calculate growth_rate [FS#6195] (r27105)
- Fix: [Script] Support 64 bits integers in ScriptLists [FS#6194] (r27104)
- Fix: [Script] Money values would end up wrong in strings when outside the \ 
bounds of a 32 bits integer [FS#6194] (r27102)

1.5.0-beta1 (2014-12-24)
------------------------------------------------------------------------
- Feature: Support .txt.gz and -txt.xz changelog, readme and license files in \ 
basesets, NewGRFs, etc (r27035, r27034)
- Feature: More height levels [FS#4126] (r27010)
- Feature: Latin translation (r26993)
- Feature: Add option to choose normal, double or quad-size interface (r26990)
- Feature: [Script] Swap method for script lists (r26894)
- Feature: [Script] ScriptStationList_Cargo for sorting cargo by from and via \ 
(r26893)
- Feature: [Script] API for retrieving planned flow (r26892)
- Feature: [CargoDist] Predict links for station-autorefitting vehicles (r26889)
- Feature: Setting for limiting the height of bridges (r26882)
- Feature: Make aircraft ascend/descend when they are too close to the ground or \ 
too far away (r26866)
- Feature: Allow hiding of non-interesting engines in the GUI (r26805, r26804)
- Feature: Vehicle sorting in autoreplace GUI [FS#1640] (r26800)
- Feature: [NewGRF] Advanced visual effects with multiple effect sprites \ 
independent of spawning model (r26988, r26747)
- Feature: Warn about missing industries after generating a map (r26729)
- Feature: Upgrade currently active NewGRFs to newest installed version (r26613)
- Feature: Save and load grfid and md5sum of NewGRFs in config file (r26611)
- Feature: Select an editable preset name for saving (r26610)
- Feature: Cancel cargo delivery from industries/houses to stations after about \ 
21 months of not having picked up any of the cargo (r26582)
- Feature: Give a warning when a plane's orders tell it to use a runway which is \ 
too short for it [FS#6009] (r26566)
- Feature: [Script] Extended API for CargoDist (r26557)
- Feature: Show measured order times in timetable GUI also when not timetabled \ 
(r26550)
- Feature: Prompt for confirmation when deleting a vehicle group (r26455)
- Feature: Hierarchical vehicle subgroups (r26450)
- Feature: Allow more sound sleep for dedicated servers when there's nothing to \ 
do and nobody paying attention (r26449)
- Feature: [NewGRF] Add vehicle modflag 1 (unloading in progress) (r26430)
- Change: Improvements to the man page (r27091, r27012)
- Change: Allow to set the granularity of the tooltip hover time in milliseconds \ 
instead of seconds. New default value is 250ms (r26815)
- Change: Follow SI recommendation about spaces between numbers and units \ 
[FS#6086] (r26733)
- Change: [CargoDist] Save locations instead of distances in link graphs to \ 
reduce size (r26646)
- Change: [Squirrel] Make the internal integer for scripts always 64 bits, so \ 
scripts behave the same on 32 and 64 bit architectures and money can be \ 
represented properly (r26585, r26584)
- Change: Reshuffle advanced settings tree (r26614, r26536)
- Change: Add backend-independent config-file setting to disable 8bpp video \ 
modes, and disable 8bpp by default (r26522)
- Fix: [OS/2] Compile again [FS#6186] (r27092)
- Fix: Compilation with freetype2 version 2.5.4 and newer [FS#6185] (r27079)
- Fix: Variable 47 used the carge translation table of the wrong GRF in case of \ 
callback 1D [FS#6182] (r27075)
- Fix: Some lists did not use natural string sorting [FS#6172] (r27063)
- Fix: Mercurial version detection failed if personal presets were configured \ 
(r27059)
- Fix: [OSX] Don't require double-press from non-dead console hotkeys [FS#5812] \ 
(r27046)
- Fix: Crash when having the vehicle list opened from a buoy or oil rig when the \ 
buoy/oil rig is removed (r27030)
- Fix: Unit number was not always fully shown in depots [FS#6102] (r27014)
- Fix: [CargoDist] Reserve cargo only after unloading finished or if the vehicle \ 
has the desired cargo already [FS#6110] (r26918)
- Fix: [Squirrel] Loading a value saved as boolean caused it to be of type \ 
integer instead of boolean (r26785)
- Fix: [Squirrel] Harden string handling (r26777)
- Fix: [OSX] Implement more of the text editing API to prevent crashes and \ 
improve IME support [FS#5972] (r26758)
- Fix: Incorrect saving of order backups [FS#6066] (r26700)
- Fix: Ordering a vehicle to a competitor's rail waypoint displayed an error \ 
message. Ignore the click as is done for the other order types to competitor's \ 
stuff [FS#6059] (r26692)
- Fix: [Script] Loading/parsing of info .nuts was done in the same VM, causing \ 
e.g. constants to break the loading of info of other scripts [FS#5973] (r26617)
- Fix: [CargoDist] Improve estimation of link capacitites (r26549)
- Remove: A bunch of archaic settings from the GUI (r26528, r26526, r26525)
   2015-06-19 02:49:14 by David A. Holland | Files touched by this commit (2)
Log message:
fix joerg's patch to work with more fontconfig versions
   2015-04-25 16:23:48 by Tobias Nygren | Files touched by this commit (868) | Package updated
Log message:
Recursive revbump following MesaLib update, categories g through n.
   2015-04-06 10:17:41 by Adam Ciarcinski | Files touched by this commit (470)
Log message:
Revbump after updating textproc/icu
   2014-12-25 22:32:31 by Joerg Sonnenberger | Files touched by this commit (1)
Log message:
Regen.
   2014-12-20 22:52:38 by Ryo ONODERA | Files touched by this commit (7) | Package removed
Log message:
Update to 1.4.4

Changelog:
1.4.4 (2014-10-21)
------------------------------------------------------------------------
(None)

1.4.4-RC1 (2014-10-08)
------------------------------------------------------------------------
- Fix: Image widgets stored 32bit SpriteID in uint16 (r26971)
- Fix: Owner of road depot road types were not properly changed upon bankruptcy \ 
[FS#6126] (r26955)
- Fix: Compilation on HAIKU (r26922)
- Fix: Crash when enabling 'Full animation' if multiplayer chat text is on \ 
screen [FS#6096] (r26919)
- Fix: Height computation of game script text in town GUI did not consider \ 
margins [FS#6119] (r26859)
- Fix: [Squirrel] Debian lintian issues (r26853)
- Fix: Compilation of strgen on various platforms like Solaris (r26850)
- Fix: Better display of refit information for articulated vehicles [FS#6113] \ 
(r26849, r26848)
- Fix: Do not assign a next hop when returning cargo [FS#6110] (r26847)
- Fix: The ok-button in the OSK for the signs list should just close the OSK \ 
[FS#6116] (r26827)

1.4.3 (2014-09-23)
------------------------------------------------------------------------
(None)

1.4.3-RC2 (2014-09-14)
------------------------------------------------------------------------
- Fix: Crashes on joining a server with pending order backups [FS#6112] (r26819)
- Fix: Crashes on start due to dereferencing the -1 index of the file names \ 
array of music files (r26809)

1.4.3-RC1 (2014-09-07)
------------------------------------------------------------------------
- Fix: TC_NO_SHADE did not work for 32bpp text rendering (r26792)
- Fix: Loading a game with order backups leaked Orders and left unreachable \ 
items in the pool (r26787)
- Fix: Buffer overrun in SQCompiler::Error (r26764)
- Fix: Desync due to not always properly restoring game state from the savegame \ 
(r26753)
- Fix: [Script] Crashes and infinite loops when using lists in item-descending \ 
order [FS#6085] (r26744)
- Fix: Incorrect CFLAGS when enabling gprof profiling (r26737, r26735)
- Fix: Do not reset the last selected airport or layout, unless it is really \ 
necessary [FS#6083] (r26732)
- Fix: Use the normal search path to look for xdg-open at Unix [FS#6077] (r26724)
- Fix: Properly check for cargo acceptance of houses [FS#5997] (r26723)

1.4.2 (2014-08-16)
------------------------------------------------------------------------
(None)

1.4.2-RC2 (2014-08-03)
------------------------------------------------------------------------
- Change: Use awk instead of trying to convince cpp to preprocess nfo files (r26708)
- Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes (r26716)
- Fix: [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were \ 
not skipped during drawing (r26713)
- Fix: [OSX] Compilation fails with some lzo2 versions, if __LP64__ is defined \ 
to 0 instead of checking whether it is defined [FS#6069] (r26709)
- Fix: Wrong breakdown sound was played for ships [FS#6015] (r26706)
- Fix: Integer overflows in acceleration code causing either too low \ 
acceleration or too high acceleration [FS#6067] (r26702)
- Fix: Discard incorrectly saved order backups when clients join [FS#6066] (r26700)
- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and \ 
the NewGRF was not loaded at all (r26699)
- Fix: Slovak uses space as group separator in numbers [FS#6064] (r26695)
- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 \ 
on out-of-bound parameters (r26685)

1.4.2-RC1 (2014-07-03)
------------------------------------------------------------------------
- Fix: CargoPacket::SourceStation() returns a StationID (r26660)
- Fix: Days in dates are not represented by ordinal numbers in all languages \ 
[FS#6047] (r26657)
- Fix: Production cheat cannot be allowed to be active in multiplayer for desync \ 
reasons, even when activated in singleplayer previously [FS#6044] (r26656)
- Fix: Make sure an 'abs' is used that supports int64 when using 'abs' on those \ 
variables (r26651)
- Fix: Support save/load chunk lengths of up to (1 << 32) - 1 [FS#6041] \ 
(r26650)
- Fix: Incorrect usage of string commands in the base language [FS#6037] \ 
(r26642, r26640, r26639, r26632)
- Fix: Segmentation fault when encountering a .obg/.obs/.obm with empty \ 
string/zero length MD5 checksums [FS#6038] (r26637)
- Fix: The 'Load' button was not properly enabled/disabled for old savegames \ 
without NewGRF information (r26634)
- Fix: If the video driver fails to supply a list of resolutions, display an \ 
error message [FS#6012] (r26629)

1.4.1 (2014-06-02)
------------------------------------------------------------------------
- Fix: First send packages about new company, then clients joining it to admin \ 
port [FS#6025] (r26616)

1.4.1-RC2 (2014-05-18)
------------------------------------------------------------------------
- Fix: Save/load issues on big endian machines (r26593, r26590, r26589)
- Fix: Consider multiheaded trains in station refits [FS#5995] (r26586)
- Fix: Game script could be changed in game by double clicking [FS#5974] (r26583)
- Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580)
- Fix: [Network] AIs would not reset certain network state information upon \ 
creation of their company [FS#6003] (r26578, r26576)
- Fix: [Network] Client of non-dedicated server was not correctly put into the \ 
first company for all state variables [FS#6001] (r26577)

1.4.1-RC1 (2014-05-04)
------------------------------------------------------------------------
- Change: Remove demand calculation based on tiles (r26484)
- Change: Use pkg-config for libpng as well (r26435, r26433, r26432)
- Change: Use better distance metric for link graph [FS#5941] (r26411)
- Fix: [Windows] Crash when the operating system performs the "paint" \ 
callback during window creation [FS#5994] (r26539, r26538)
- Fix: OpenBSD compilation [FS#5992] (r26523)
- Fix: prevent from ever reading huge (or negative) amounts of data in strgen \ 
(r26521)
- Fix: Severity rating of dedicated server messages during world generation (r26518)
- Fix: Buffer overruns in handling of symbolic links inside tars (r26514)
- Fix: Incorrect usage of strecpy (r26505, r26485)
- Fix: Reading console input on dedicated server relied on unspecified behaviour \ 
(r26496)
- Fix: Allow single-vehicle consists to station-refit in a meaningful way (r26483)
- Fix: Prevent comparing to NULL when strndup could not allocate memory (r26476)
- Fix: Potentially undefined shifts in NewGRF code (r26475)
- Fix: Make sure there is no uninitialised sprite data (r26473)
- Fix: Draw text shadow for ellipses (r26467)
- Fix: Add special handling for PALETTE_CRASH to work for non-8bpp-mapped \ 
sprites (r26463)
- Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448)
- Fix: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445)
- Fix: Load button for heightmap list was missing [FS#5953] (r26428)
- Fix: Do not crash when supplying an invalid filename without extension to cmd \ 
parameter -q (r26423)
- Fix: Some road constructions used the rail sound effect [FS#5946] (r26422)
- Fix: Goal GUI failed to shade [FS#5948] (r26420)
- Fix: Shares button state was not appropriately updated when switching setting \ 
or company [FS#5947] (r26416)

1.4.0 (2014-04-01)
------------------------------------------------------------------------
(None)

1.4.0-RC1 (2014-03-18)
------------------------------------------------------------------------
- Feature: [Script] APIs to get cargo waiting from/via other station (r26396)
- Fix: Do not explain "symmetric" cargodist mode when the setting does \ 
not allow it [FS#5939] (r26394)
- Fix: Update distances between link graph nodes when station sign is moved (r26393)
- Fix: No need to call OnFocus twice [FS#5933] (r26392)
- Fix: Select a specific font size when freetype fails to select one \ 
automatically [FS#5885] (r26389)
- Fix: Return correct values from ICU iterators in case of leading or trailing \ 
whitespace [FS#5924] (r26384)
- Fix: All goal commands invalidated the goal list of company 0 [FS#5932] (r26382)

1.4.0-beta5 (2014-02-25)
------------------------------------------------------------------------
- Feature: Warn the user about empty setting search results, and about missing \ 
setting search results due to filtering (r26322, r26321)
- Feature: [NewGRF] Extend object variable 0x60 to also return the view \ 
[FS#5696] (r26316)
- Feature: Allow map sizes up to 4096x4096 (r26319)
- Feature: [NoGo] Allow GS to hide story page date (r26307)
- Feature: [NoGo] More story APIs: RemovePageElement, GetCompany, GetDate, \ 
SetDate (r26306)
- Feature: [NoGo] ScriptStoryPageElementList() - a list of all story page \ 
elements for a given page (r26305)
- Feature: [NoGo] ScriptStoryPageList() - a list of all story pages (r26303)
- Change: improve the performance of map generation (r26313, r26312, r26311, \ 
r26310, r26309, r26308)
- Fix: Station sizes > 8 were always allowed [FS#5929] (r26375)
- Fix: [NewGRF] Mixed up callback mask flags in station inspect window [FS#5928] \ 
(r26374)
- Fix: Calling DoCommandP during the gameloop cleared pending persistent storage \ 
changes [FS#5831] (r26371)
- Fix: [Windows] Use a separate event to indicate that the drawing thread has \ 
finished initialising, preventing potential deadlocks (r26367)
- Fix: [Windows] Protect the whole video driver from concurrent access (r26366)
- Fix: [Windows] Do not draw the cursor when its sprite is not ready and set \ 
_screen.dst_ptr immediately when the buffer changes [FS#5867] (r26365)
- Fix: Writing out of the bounds of the rail type map [FS#5892] (r26364)
- Fix: Reset the default window size icon size just like all the other cached \ 
icon sizes [FS#5906] (r26362)
- Fix: ClientSizeChanged is only called via WndProcGdi which already has the \ 
mutex [FS#5922] (r26360)
- Fix: Some order options do not combine with others, e.g. go via + full load \ 
[FS#5845] (r26357)
- Fix: Protect all VideoDriver_SDL methods with the (now recursive) _draw_mutex \ 
(r26351)
- Fix: Make sure link graph jobs can delete themselves after SLA_NULL [FS#5898] \ 
(r26347)
- Fix: Call Layouter::ReduceLineCache from GenerateTownName in all cases to keep \ 
cache size in check [FS#5870] (r26346)
- Fix: Rewrite SmallStack so that it does not use a pool and is re-entrant (r26343)
- Fix: Reroute cargo when automatic distribution is switched off [FS#5902] (r26341)
- Fix: Do not redraw the link graph overlay if it is empty [FS#5908] (r26338)
- Fix: Some inconsistencies regarding link graph (job) IDs (r26331)
- Fix: The case of rerouting cargo from one VehicleCargoList to another (r26330)
- Fix: Take care of next_station when reassigning from MTA_DELIVER to \ 
MTA_TRANSFER [FS#5901] (r26327)
- Fix: when autosaving the message about a save already happening could be \ 
shown, even though the code's intention was to not show it [FS#5871] (r26326)
- Fix: Check whether NewGRF change vehicle capacity when they are not supposed \ 
to, and truncate cargo appropriately if they are allowed to [FS#5897] (r26317)
- Fix: The giant-screenshot confirmation window only triggered for ridiculously \ 
big screenshots, not for ludicrously big ones [FS#5899] (r26314)

1.4.0-beta4 (2014-02-06)
------------------------------------------------------------------------
- Change: [NewGRF] Make vehicle variable 61 return 'not available' instead of \ 
zero when using it in invalid callback contexts (r26294)
- Feature: Display speed limit also for road bridges in the TileInfo window \ 
[FS#5849] (r26277)
- Fix: [NoGo] Invalid DoCommand return callback for method returning bool (r26298)
- Fix: Correctly identify opposite ends of bridges and tunnels when converting \ 
rails [FS#5866, FS#5888] (r26291)
- Fix: Prevent infinite recursion also in RefreshLinks [FS#5878] (r26283)
- Fix: [NoAI] Some RemoveRail methods required to set a valid railtype, though \ 
it was not used anyway. Remove the need to set one [FS#5853] (r26279)
- Fix: Do not spawn link graph jobs for link graphs with only one node [FS#5874] \ 
(r26276)
- Fix: [NewGRF] If NewGRF provided the same station name for different industry \ 
types, stations would end up with same name. So also consider the provided name, \ 
not only the industry type (r26275)

1.4.0-beta3 (2014-01-21)
------------------------------------------------------------------------
- Feature: Several small performance improvements with the SSE blitters (r26260, \ 
r26259, r26256, r26255, r26254)
- Feature: [NewGRF] Add StringCodes 9A 1B, 9A 1C and 9A 1D to display amounts of \ 
cargo (r26244)
- Fix: Do not run into infinite recursion when getting next stopping station \ 
[FS#5865] (r26267, r26263)
- Fix: Update smallmap overlay if player joins different company and make sure \ 
company masks are valid [FS#5860] (r26266)
- Fix: Do not rebuild the link graph overlay cache twice in a row (r26265)
- Fix: Custom currency was reset on game start (r26262)
- Fix: Possible out of bounds reads with the SSE blitters [FS#5854, FS#5855] (r26247)
- Fix: Do not over reserve after autorefit, but do reserve mail for aircraft (r26236)
- Fix: Decimal and digit separators were swapped for Korean language (r26235)

1.4.0-beta2 (2014-01-07)
------------------------------------------------------------------------
- Feature: Blitter autoselection is now based on full animation state, so a \ 
non-animated specialised blitter will generally be chosen when animation is \ 
turned off (r26217)
- Feature: Specialised animated SSE4 blitter, and non-animated SSE4.1, SSSE3 and \ 
SSE2 blitters, improving the blitting significantly in many situations (r26214, \ 
r26213, r26212, r26211)
- Feature: Specialised SSE 4.1 sprite sorter, improving the sorting performance \ 
significantly (r26205)
- Fix: Validate everything from ini, obg, obs, obs, ... files [FS#5829] (r26206)
- Fix: Allow refitting at station if cargo has already been reserved (r26187)
- Fix: Visual effects did not work for articulated RV parts (r26180)

1.4.0-beta1 (2013-12-24)
------------------------------------------------------------------------
- Feature: [NewGRF] Vehicle variable 4D for determining the position within an \ 
articulated vehicle (r26157)
- Feature: [NewGRF] Invalidate vehicle colour palette when leaving a station \ 
[FS#5669] (r26027)
- Feature: [NoGo] New goal type that show a story page when clicked (r26012)
- Feature: Optional filter parameter to the 'content state' console command, to \ 
limit the content list to only content where the name match the filter (r26000)
- Feature: When calling the 'content select' console command without args, \ 
display all selected content (r25999)
- Feature: XDG base directory support [FS#5385] (r25975)
- Feature: [Script] ScriptTown::GetFundBuildingsDuration (r25969)
- Feature: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via \ 
ScriptTown::SetGrowthRate and GetGrowthRate (r25968)
- Feature: [NoGo] GSTown::TOWN_GROWTH_NORMAL to reset a town growth rate set \ 
previously via GSTown::SetGrowthRate (r25967)
- Feature: [NewGRF Debugging] Inspecting other vehicles in a chain (r25946)
- Feature: [NewGRF] Object property 0x18 to allow specifying the number of \ 
objects of that type being placed upon map creation (r25878)
- Feature: [NewGRF] Object property 0x10, bit 13 indicating that object amount \ 
scales with water content of map border (e.g. used for lighthouses) (r25874)
- Feature: Highlight active goto item in order list dropdown [FS#5784] (r25859)
- Feature: [Admin] Send info on bankruptcy quarters also in \ 
ADMIN_PACKET_SERVER_COMPANY_INFO [FS#5756] (r25845)
- Feature: Increase maximum number of object instances on the map from 64k to \ 
about 16M (r25844)
- Feature: Increase the total number of object types from 256 to 64000 (r25835)
- Feature: [NewGRF] Increase the object class limit from 32 to 255 (r25831)
- Feature: Toggle button for wrapping lines in the textfile GUI [FS#5748] (r25816)
- Feature: [NoGo] Game Scripts can now charge fees and give money to companies \ 
(r25788)
- Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns \ 
(r25785)
- Feature: Add keywords to the openttd.desktop.in file (r25783)
- Feature: Sticky and shade buttons for jukebox window [FS#5743] (r25776)
- Feature: Additional layered main toolbar arrangements (r25772)
- Feature: Allow implicit orders even if no explicit ones are given (r25735)
- Feature: [OSX] Pinch gesture support for zooming [FS#4760] (r25666)
- Feature: Split unit localisation choice into a choice per type of unit, and \ 
move it to the advanced settings (r25508)
- Feature: Have tractive effort in imperial (lbf) and metric (kgf) units, have \ 
weights and volumes in imperial units (short tons, gallons) [FS#5482] (r25508)
- Feature: Differentiate between total waiting cargo count and available (not \ 
reserved) cargo count in the station list and sort based on the cargo count, not \ 
the cargo value (r25405)
- Feature: Timetable spreading of vehicles by Ctrl+Click when setting a start \ 
date (r25377)
- Feature: Allow opening a goal list and story window specific to a company \ 
(r25372, r25369)
- Feature: Show cargo by next hops and final destinations in the station GUI (r25365)
- Feature: Consider cargo waiting at other stations for rating at the origin \ 
station (r25362)
- Feature: Distribute cargo according to plan given by linkgraph (r25361)
- Feature: [NoGo] GUI for viewing story pages (r25344)
- Feature: Add industry list to scenario editor's map menu (r25335)
- Feature: [NoGo] Allow more concurrent goals in a game (r25299)
- Feature: [NoGo] Goals can now have a progress text and/or be marked as \ 
completed (r25296)
- Feature: Allow saving window sizes as default sizes (r25295)
- Feature: Add another button to window title bars to resize the window to its \ 
default size (r25294)
- Feature: Save stickyness of windows when Ctrl+Clicking the sticky button (r25292)
- Feature: When opening the object-build window, restore the object build-window \ 
to the previous state (r25284)
- Feature: Show the approximate monthly supply to a station of the different \ 
cargoes (r25272)
- Feature: [Win32] Driver param for the DirectMusic driver to specify the output \ 
port to use [FS#5552] (r25269)
- Feature: Linkgraph overlay over main viewport (r25264)
- Feature: Linkgraph overlay for smallmap (r25262)
- Feature: Display imminent closure of an industry in its view window (r25238)
- Feature: [NewGRF] Expose sprite base of foundation and shore sprites via \ 
Action D Game Variables (r25230)
- Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) (r25229)
- Feature: [Script] ScriptStation::HasRating [FS#5514] (r25150)
- Feature: Add sorting on rating for the town directory window [FS#5288] (r25097)
- Feature: Introduce dropdown for selecting the sort criterion in the town \ 
directory window (r25094)
- Feature: Georgian Lari and Iranian Rial as currencies [FS#5212] (r25076)
- Feature: Collapse subtypes in the refit GUI and only expand them after \ 
selecting the cargo type (r25044)
- Feature: Only display subtypes in the refit GUI which are available for all \ 
selected vehicles. Also add a generic list item to refit while keeping the \ 
subtypes of individual vehicles [FS#3764] (r25043)
- Feature: Show the amount of cargo that has already been reserved by full \ 
loading vehicles in the station (r25013)
- Change: [NewGRF] Reset the temporary storage registers for every sprite \ 
resolving (r26173)
- Change: Improve layout of build-airport GUI [FS#5832] (r26165)
- Change: Make it slightly more clear what ports are coming from where in the \ 
debug output when listening (r25997)
- Change: Preselect the current replacement in the right-side list of the \ 
autoreplace GUI, instead of selecting the first resp. previous item [FS#5734] \ 
(r25919)
- Change: Unify behaviour when clicking on different items in the goto dropdown \ 
list when giving orders (r25894)
- Change: Do not offer subsidies for auto-distributed cargo [FS#5766] (r25882)
- Change: Allow to remove unowned objects unless they have the 'unremovable' \ 
flag (r25879)
- Change: In scenario editor allow to build all objects which were available at \ 
any point in the past to support building scenarios with historic items (r25875)
- Change: Display the cost to upgrade a bridge at the end of bridge that was \ 
clicked and not the other end, which could be outside of the screen in some \ 
cases (r25854)
- Change: [NewGRF] Lower the limit of airport tile types, house types, industry \ 
tile types and object types per NewGRF from 256 to 255 to prevent usage of ID \ 
0xFF in Action3, and thus allowing it to become an extended byte somewhen \ 
(r25841, r25839, r25837, r25834)
- Change: Clarify the relevance of the permissible palettes (r25792)
- Change: [NewGRF] Invalidate vehicle recolour palette during (un)loading \ 
[FS#5669] (r25648)
- Change: If an editbox is configured to be cleared with ESC, but the editbox is \ 
already empty, unselect the editbox instead (r25647)
- Change: Make the bridge and object picker not restore their previous size, but \ 
the previously saved size (r25543)
- Change: Right align the infrastructure statistics [FS#5595] (r25515)
- Change: Clarify the meaning of the server advertisement settings (r25252)
- Fix: Unify the time a RV needs to travel through a curve [FS#5831] (r26169)
- Fix: Certain hotkeys crashed the content GUI when the list was empty [FS#5834] \ 
(r26167)
- Fix: Backup data of altered persistent storage arrays was freed twice \ 
[FS#5830] (r26161)
- Fix: [Script] Various API functions did not check whether \ 
ScriptRoad::SetCurrentRoadType was called appropriately [FS#5825] (r26149)
- Fix: [Script] API failed for vehicles with only implicit orders [FS#5824] (r26148)
- Fix: Several fixes found by static code analysis (r26132, r26130-r26097, \ 
r26091-r26077, r26073-r26046)
- Fix: Invalidate vehicle colour palette again when rearranging consist, \ 
reversing, etc (r26026)
- Fix: [NoGo] Properly validate the range of the growth rate passed to \ 
GSTown::SetGrowthRate, instead of masking it to 16 bit (r25966)
- Fix: [Admin] The frame of a command packet was not set for the packets that \ 
were sent via the admin interface (r25770)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older \ 
SDK versions [FS#4744] (r25657)
- Fix: Under certain circumstances a track type change would make the \ 
end-of-line-is-red setting ineffective [FS#5216] (r25609)
- Fix: Highlight the right entry in the sorting selector in station view window \ 
(r25426)
- Fix: Suppress focusing editboxes which are not visible (r25413)
- Fix: Add missing compatibility settings in afterload (r25390)
- Fix: Allow changing GS settings in-game via the AI/GS config window [FS#5507] \ 
(r25104)
- Fix: [NewGRF] Do not compare GRF local cargo subtype IDs from different GRFs \ 
(r25042)
- Remove: Ordered refit with subtypes, since the cases where it worked were \ 
corner cases rather than the general case [FS#3764] (r25041)

1.3.3 (2013-11-29)
------------------------------------------------------------------------
- Fix: Aircraft crashing near the map's border due to a lack of airports could \ 
trigger a crash [CVE-2013-6411] [FS#5820] (r26134)

1.3.3-RC2 (2013-11-24)
------------------------------------------------------------------------
- Fix: [Script] Prevent scripts from crashing OpenTTD when they send text with \ 
command codes to user editable texts such as sign and station names [FS#5818] \ 
(r26093, r26092)
- Fix: Occasional hanging when client joins [FS#5811] (r26043)
- Fix: Multi line text was handled incorrectly causing glitches [FS#5809] \ 
(r26037, r26036)

1.3.3-RC1 (2013-11-17)
------------------------------------------------------------------------
- Fix: Crash when the ICU layouter thinks a font is corrupted [FS#5711] (r26029, \ 
r26018, r26017, r26016, r26015)
- Fix: Make the installer warning about Windows XP SP3 not trigger on the 64 bit \ 
Windows XP which is not really Windows XP to start with [FS#5773] (r26028)
- Fix: Only forward key presses to the IME system if an edit box has the input \ 
focus (r26023, r25693, r25691, r25689, r25686, r25684, r25682, r25681, r25667)
- Fix: Having trains miss a platform that is just being modified is less of a \ 
problem than having trains stop twice without moving [FS#5684] (r26013)
- Fix: --help text of ./configure for packages that require pkg-config (r26011)
- Fix: The AI/GS library name to use in Import, is not the name given by GetName \ 
but GetInstanceName [FS#5662] (r26010)
- Fix: [Windows] Conditional expression with enumeral with non-enumeral type (r26009)
- Fix: Game script showing vehicle on e.g. a goal, then the vehicle being \ 
removed and eventually being replaced by a non-user vehicle (most likely smoke) \ 
causing an assertion to trigger [FS#5804] (r26007, r26006)
- Fix: Crash when transferring savegame from server to client [FS#5478] (r26005)
- Fix: [OSX] Text input into an edit box would trigger hotkeys [FS#5705] \ 
(r26003, r25743, r25671)
- Fix: Comma key collided with F12 key for hotkeys; also remove '+' as that is \ 
generally not a key (the '+' on the numpad is a separate one) [FS#5679] (r25973)
- Fix: Rail laying sounds of others could be heard in multiplayer [FS#5665] (r25972)
- Fix: [SDL] Recursive mutex locking when changing blitter [FS#5787] (r25970)
- Fix: The wrong vehicle would be taken in a shared order vehicle list window \ 
when the ID >= 65536, causing assertions triggering later on [FS#5800] \ 
(r25965)
- Fix: [OSX] Compilation under OSX 10.9 [FS#5797] (r25962, r25951, r25950, r25913)
- Fix: [NewGRF] A powered rail type implies it is compatible as well, but some \ 
NewGRF did not state that causing the path reservation code to bail out in some \ 
cases because there was no compatible path [FS#5779] (r25961)
- Fix: Temporary persistent storage modifications, e.g. command tests or those \ 
from GUI, were not properly reset, creating the possibility of desyncs [FS#5772] \ 
(r25956)
- Fix: Train's 'force proceed' status gets reset when the track on the other \ 
side of the tile has a signal [FS#5723] (r25955)
- Fix: Wrong signal conversions for savegames from before 0.4.5 [FS#5731, \ 
FS#5732] (r25954, r25953)
- Fix: Do not skip numbers when skipping spaces and other sorting 'improving' \ 
characters [FS#5719] (r25952)
- Fix: Text direction forcing characters were not filtered out, but shown as ? \ 
when ICU was not used for layouting. These are included in chat and console \ 
messages to force them to be displayed right [FS#5683] (r25949)
- Fix: NewGRF inspect window in RTL mode (r25943)
- Fix: [NoGo] Preserve the relative town growth progress when changing the town \ 
growth rate [FS#5786] (r25931)
- Fix: Several drawing overflows in the signal GUI [FS#5733] (r25929, r25928, r25927)
- Fix: Centre the edit sign window like all query windows (r25918)
- Fix: Initialisation of default objects swapped cost and dates (r25868)
- Fix: Use the actual sprite dimensions for sizing the dropdown arrow of \ 
dropdown widgets (r25864)
- Fix: If the child widgets of a NWidgetHorizontal container do not fill the \ 
complete container, align them according to text direction [FS#5686] (r25862, \ 
r25729)
- Fix: When clearing font cache, also clear layout cache [FS#5737] (r25860)
- Fix: Goto button in order window was not always lowered when it should \ 
[FS#5783] (r25858, 25857)
- Fix: Searching for a suitable font failed, if one of the fonts had no '?' \ 
glyph, and no baseset is installed [FS#5704] (r25822, r25820)
- Fix: Sprite 0 was considered available, even if no baseset was loaded (r25821)
- Fix: [GS] Language file scanner considered filenames starting with '.' as \ 
valid translations, resulting in languages with empty name, which causes trouble \ 
[FS#5750] (r25818)
- Fix: [GS] Handle savegames which contain GS translations for languages with \ 
empty name more gently [FS#5750] (r25817)
- Fix: [Script] ScriptTile::IsBuildableRectangle could report true for tiles \ 
outside of the map, if they happened to wrap around into a valid area [FS#5754] \ 
(r25815)
- Fix: [Script] Decoding JSON data with an empty array from Admin port failed \ 
(r25809)
- Fix: Ensure the vehicle bar is high enough for the start/stop vehicle graphics \ 
[FS#5740] (r25805)
- Fix: Lower sprite and text at the vehicle bar if it is pressed [FS#5739] (r25804)
- Fix: Draw start/stop graphics of the vehicle bar at the right place in RTL \ 
mode [FS#5738] (r25803)
- Fix: [NewGRF] Do not allow changing palette when it is set by the NewGRF \ 
(r25794, r25793, r25972)
- Fix: Some spelling corrections to Catalan and Latin American town names \ 
[FS#5746] (r25775, r25774)
- Fix: If old savegames contain bridges over owned land, keep on drawing the \ 
bridges nevertheless [FS#5725] (r25753)
- Fix: Several RTL alignment issues [FS#5692] (r25733, r25732, r25731)
- Fix: NWidgetMatrix used pip_pre and pip_post inconsistently and incorrectly, \ 
causing misalignment for RTL [FS#5686] (r25727)
- Fix: Right side of object class string was misaligned (r25726)
- Fix: [OSX] Do not pass -mmacosx-version-min to compilers that do not support \ 
it (r25706)
- Fix: Autoreplace/renew also refits free wagons [FS#5700] (r25698)
- Fix: Textbuf caret rendering for complex scripts (e.g. Tamil) (r25696, r25694, \ 
r25652, r25651, r25092, r25091)
- Fix: Vehicle::MarkDirty must be called for the front engine [FS#5700] (r25695)
- Fix: [Win32] Several issues regarding conversion of characters (r25677, \ 
r25676, r25675, r25674, r25673)
- Fix: [Win32] Handle Unicode characters from outside the BMP correctly (r25672, \ 
r25670, r25669, r25668)
- Fix: [OSX] Crash when unhiding the main window [FS#4689] (r25665)
- Fix: [OSX] Bootstrap downloading of a baseset did not work [FS#4847] (r25664)
- Fix: [OSX] Monospace font detection [FS#4857] (r25663, r25662)
- Fix: [OSX] Rework font detection to work even if no default font sprites are \ 
present [FS#4847] (r25661)
- Fix: [OSX] The name is OpenTTD, not OTTD (r25660)
- Fix: [OSX] System mouse cursor could become visible during dragging [FS#4420] \ 
(r25659)
- Fix: [OSX] The mouse cursor would sometimes jump near the window borders \ 
[FS#4392] (r25658)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older \ 
SDK versions [FS#4744] (r25656)
- Fix: [OSX] Mouse cursor was not displayed properly after switching to \ 
fullscreen on 10.7+ (r25655)
- Fix: Improve character and word deletion for CJK languages and complex scripts \ 
(r25654, r25653)
- Fix: [OSX] Define version constants before they are used (r25643)
- Fix: Some icu_config scripts are too stupid to separate two ldflags by spaces, \ 
thus only call it with one (r25642, r25638)
- Fix: Do not suggest a start date for the game when there will be no vehicles \ 
available at all (r25640, r25639)
- Fix: City list sort of population and rating are reversed compared to the icon \ 
[FS#5666] (r25630)
- Fix: [Script] Give a slightly less generic error when removing nonexistent \ 
rail [FS#5651] (r25614)
- Fix: [Script] Do not return ERR_UNKNOWN when trying to move an order to its \ 
current location [FS#5648] (r25612)
- Fix: Various misreferences in AI and GS changelog [FS#5649] (r25607)
- Fix: [Script] If a NewGRF returned station type that could not be built by an \ 
AI via callback 18, an unknown error would be thrown instead of falling back to \ 
the default station [FS#5641] (r25605)
- Fix: Only the front engine's date of last service was updated [FS#5550] (r25604)
   2014-12-11 23:10:04 by Joerg Sonnenberger | Files touched by this commit (2)
Log message:
Fix template use.
   2014-10-07 18:47:38 by Adam Ciarcinski | Files touched by this commit (442)
Log message:
Revbump after updating libwebp and icu
   2014-04-09 09:27:19 by OBATA Akio | Files touched by this commit (452)
Log message:
recursive bump from icu shlib major bump.
   2013-10-19 11:07:13 by Adam Ciarcinski | Files touched by this commit (346)
Log message:
Revbump after updating textproc/icu

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