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CVS Commit History:


   2016-08-04 19:03:41 by Ryo ONODERA | Files touched by this commit (145)
Log message:
Recursive revbump from audio/pulseaudio
   2016-01-03 12:15:12 by Thomas Klausner | Files touched by this commit (8)
Log message:
Update to 2.0.4.

Many pkgsrc patches merged upstream.

2.0.4:
---------------------------------------------------------------------------

General:
* Added support for web applications using Emscripten, see \ 
docs/README-emscripten.md for more information
* Added support for web applications using Native Client (NaCl), see \ 
docs/README-nacl.md for more information
* Added an API to queue audio instead of using the audio callback:
    SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
* Added events for audio device hot plug support:
    SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
* Added SDL_PointInRect()
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like \ 
traditional window decorations (drag areas, resize areas)
* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, \ 
if any
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled \ 
in a renderer
* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is \ 
not in your window
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an \ 
SDL window
* Added a direction field to mouse wheel events to tell whether they are flipped \ 
(natural) or not
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to \ 
[WGL|GLX]_ARB_context_flush_control extension)
* Added EGL_KHR_create_context support to allow OpenGL ES version selection on \ 
some platforms
* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers
* Added a Vivante video driver that is used on various SoC platforms
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers \ 
when the D3D device is lost, and from Android's event loop when the GLES context \ 
had to be recreated
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
* Improved support for WAV and BMP files with unusual chunks in them
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent \ 
window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display
* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the \ 
SDL_Joystick* that an event is referring to.
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the \ 
SDL_GameController* that an event is referring to.

Windows:
* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)
* Timer resolution is now 1 ms by default, adjustable with the \ 
SDL_HINT_TIMER_RESOLUTION hint
* SDLmain no longer depends on the C runtime, so you can use the same .lib in \ 
both Debug and Release builds
* Added SDL_SetWindowsMessageHook() to set a function to be called for every \ 
windows message before TranslateMessage()
* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether \ 
SDL_PumpEvents() processes the Windows message loop
* You can distinguish between real mouse and touch events by looking for \ 
SDL_TOUCH_MOUSEID in the mouse event "which" field
* SDL_SysWMinfo now contains the window HDC
* Added support for Unicode command line options
* Prevent beeping when Alt-key combos are pressed
* SDL_SetTextInputRect() re-positions the OS-rendered IME
* Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating \ 
SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed
* Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and \ 
button mapping for XInput devices (deprecated)

Mac OS X:
* Implemented drag-and-drop support
* Improved joystick hot-plug detection
* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
* Fixed relative mouse mode when the application loses/regains focus
* Fixed bugs related to transitioning to and from Spaces-aware \ 
fullscreen-desktop mode
* Fixed the refresh rate of display modes
* SDL_SysWMInfo is now ARC-compatible
* Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to \ 
become a foreground process

Linux:
* Enabled building with Mir and Wayland support by default.
* Added IBus IME support
* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should \ 
handle text editing internally instead of sending SDL_TEXTEDITING events
* Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING \ 
protocol handling in SDL_CreateWindow()
* Added support for multiple audio devices when using Pulseaudio
* Fixed duplicate mouse events when using relative mouse motion

iOS:
* Added support for iOS 8
* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and \ 
SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window \ 
resolution in pixels
* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent \ 
points" / "screen coordinates" coordinate space rather than \ 
pixels (matches OS X behavior)
* Added native resolution support for the iPhone 6 Plus
* Added support for MFi game controllers
* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
* Added sRGB OpenGL ES context support on iOS 7+
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the \ 
hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer \ 
objects used by the window's active GLES view
* Fixed various rotation and orientation issues
* Fixed memory leaks

Android:
* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events \ 
from being registered as touch events
* Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and \ 
SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the \ 
hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
* Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox()

Raspberry Pi:
* Added support for the Raspberry Pi 2
   2015-11-13 15:55:48 by Thomas Klausner | Files touched by this commit (2)
Log message:
Remove OpenBSD chunk from patch.

Not needed, tested by sevan@
   2015-11-13 15:28:15 by Thomas Klausner | Files touched by this commit (2)
Log message:
Add upstream bug report URL.
   2015-11-13 15:24:38 by Thomas Klausner | Files touched by this commit (2)
Log message:
Remove unnecessary chunk.
   2015-11-13 15:23:42 by Thomas Klausner | Files touched by this commit (2)
Log message:
Add upstream bug report URL.
   2015-11-13 15:18:23 by Thomas Klausner | Files touched by this commit (2)
Log message:
Add upstream bug report URL.
   2015-11-13 15:13:26 by Thomas Klausner | Files touched by this commit (3)
Log message:
Add upstream bug report URLs.
   2015-11-03 04:29:40 by Alistair G. Crooks | Files touched by this commit (1995)
Log message:
Add SHA512 digests for distfiles for devel category

Issues found with existing distfiles:
	distfiles/eclipse-sourceBuild-srcIncluded-3.0.1.zip
	distfiles/fortran-utils-1.1.tar.gz
	distfiles/ivykis-0.39.tar.gz
	distfiles/enum-1.11.tar.gz
	distfiles/pvs-3.2-libraries.tgz
	distfiles/pvs-3.2-linux.tgz
	distfiles/pvs-3.2-solaris.tgz
	distfiles/pvs-3.2-system.tgz
No changes made to these distinfo files.

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
   2015-05-31 11:20:48 by Nathanial Sloss | Files touched by this commit (3)
Log message:
Remove delay whilst writing audio.  Improves latency.
Bump PKGREVISION.

This commit was approved by wiz@

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