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History of commit frequency

CVS Commit History:


   2024-04-06 10:07:18 by Thomas Klausner | Files touched by this commit (1490)
Log message:
* recursive bump for libxkbcommon 1.7.0

Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0
   2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672)
Log message:
*: Recursive revbump from audio/pulseaudio-17.0
   2023-11-26 15:47:10 by Adam Ciarcinski | Files touched by this commit (4) | Package updated
Log message:
SDL2_sound: updated to 2.0.2

SDL_sound 2.0.2

This is the release of version 2.0.2 of SDL_sound. This is an official, stable \ 
release, and everyone is encouraged to upgrade. This release remains API and ABI \ 
compatible with previous releases of SDL_sound 2.0.x.

Significant changes

Tons of work on build fixes and improvements to the CMake project.
Sound_Sample::buffer is now guaranteed to be aligned and padded for SIMD access.
Audio conversion is now done via SDL_AudioStream, instead of SDL_AudioCVT, for \ 
better results.
Added MP3 duration support.
Fixes for WAV, Ogg Vorbis, and Midi decoding.
WAV decoder now supports 24-bit int PCM data.
Updated dr_mp3 and dr_flac.
Release tarball is manually built with a name/directory structure that matches \ 
other SDL2 satellite libraries.
Other bug fixes and improvements.
   2023-10-31 15:22:20 by Niclas Rosenvik | Files touched by this commit (1)
Log message:
SDL2_sound: USE_CMAKE -> cmake/build.mk
   2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687)
Log message:
*: Recursive revbump from audio/libopus 1.4
   2022-10-04 09:54:28 by Thomas Klausner | Files touched by this commit (1)
Log message:
SDL2_sound: fix fetch stage
   2022-10-02 15:41:55 by Niclas Rosenvik | Files touched by this commit (5)
Log message:
Add SDL2_sound version 2.0.1 to pkgsrc-current

SDL2_sound is a library that handles the decoding of several popular sound file
formats, such as .WAV and .MP3.  It is meant to make the programmer's sound
playback tasks simpler.

The programmer gives SDL2_sound a filename, or feeds it data directly from one
of many sources, and then reads the decoded waveform data back at her leisure.

If resource constraints are a concern, SDL2_sound can process sound data in
programmer-specified blocks.  Alternately, SDL2_sound can decode a whole sound
file and hand back a single pointer to the whole waveform.  SDL2_sound can also
handle sample rate, audio format, and channel conversion on-the-fly and
behind-the-scenes, if the programmer desires.

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