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CVS Commit History:
2024-11-17 10:55:14 by Nia Alarie | Files touched by this commit (2) |
Log message:
advancemame: Update to 4.0
ADVANCEMAME/MESS VERSION 4.0 2024/10
====================================
* Attempt to get Mirax up and Running [arcadez2003]
* Karate Champ fix some sound issues [arcadez2003]
* Updated the category.ini [Andrea Mazzoleni]
* Romsets for Angler Dangler / Fishing [arcadez2003]
* Add Angler Dangler / Fishing to decocass.c [arcadez2003]
* Tidy up remove redundant sound call [arcadez2003]
* Fix build issue of neogeo about ROMREGION_SOUNDONLY [Andrea Mazzoleni]
* Improve sound for Flower [arcadez2003]
* Fix some graphical niggles in Flower {dink} [arcadez2003]
* Some fixes for Flower [arcadez2003]
* asurabus and crswd2bl [arcadez2003]
* Add Asura Buster to fuukifg3.c [arcadez2003]
* Add support for Crossed Swords 2 [arcadez2003]
* Finish hooking up the M6801 for Kiki Kai Kai and Kick And Run [arcadez2003]
* Hook up the M6801 MCU's for Kiki Kai Kai and Kick And Run [arcadez2003]
* Add Taito's Steel Worker [arcadez2003]
* Finish Off the Kaneko16 driver add in Pack'N Bang Bang [arcadez2003]
* New ones [arcadez2003]
* Update 1943.c [arcadez2003]
* Add two unique versions of 1943 and Led Storm [arcadez2003]
* Bullet now playable and fix missing speech in Tough Turf [arcadez2003]
* Small gfx fix for Taito's Super Ground Effects [arcadez2003]
* New one Chase Bombers [arcadez2003]
* Hyper Street Fighter II [arcadez2003]
* Attempt to fix Wing Force sound (revised) [arcadez2003]
* Fix wrong logerror [Andrea Mazzoleni]
* New Working Game Wing Force [arcadez2003]
* Force multi32 games like orunners as single screen [Andrea Mazzoleni]
* Free Kick make the official version work [arcadez2003]
* Fix Sample Sounds not playing in some versions of Bomber Man [arcadez2003]
* Prevent debug popups appearing on screen in Lethal Enforcers [arcadez2003]
* Small graphical hack for Lethal Enforcers [arcadez2003]
* Lethal Enforcers improve emulation [arcadez2003]
* Exerion Protection fix [arcadez2003]
* Assume imperfect games with incomplete protection emulation [Andrea Mazzoleni]
* Ms. Pacman Twin [arcadez2003]
* New Working In Your Face (North America, Prototype) [arcadez2003]
* Megasys1 video improvements [arcadez2003]
* Megasys1 new EOF video call [arcadez2003]
* Megasys1 gfx fixes and new working game [arcadez2003]
* armedf improvements cont [arcadez2003]
* Backport some improvements for armedf hardware [arcadez2003]
* Add build for AdvanceBERRY 64 bit [Andrea Mazzoleni]
* Detect the VideoCore also in /usr [Andrea Mazzoleni]
* Remove the auto selection of buffered vs direct write [Andrea Mazzoleni]
* Disable OpenMP for ScaleK on ARM [Andrea Mazzoleni]
* Extend OpenMP support to ScaleK [Andrea Mazzoleni]
* Remove unnecessary blit code [Andrea Mazzoleni]
* Use XBR in all platforms [Andrea Mazzoleni]
* Support OpenMP for XBR effect [Andrea Mazzoleni]
* Refactor the blit buffer allocation [Andrea Mazzoleni]
* Disable format truncation warnings [Andrea Mazzoleni]
* More startup times [Andrea Mazzoleni]
* Use single screen in psikyo4 games [Andrea Mazzoleni]
* Change to version 4 [Andrea Mazzoleni]
* Minor advblue changes [Andrea Mazzoleni]
* Update HISTORY [Andrea Mazzoleni]
* Add a configuration script for AdvanceBERRY [Andrea Mazzoleni]
* Fix the frameskipping with slow game
* Fix and extend the speedmark support
* Fix crashes in some games like p47aces
* New Working Danger Express Atari Prototype [arcadez2003]
* Hookup the HD647180 sound mcu for Ghox, TekiPaki and Whoopee! [arcadez2003]
* Update joystick definition from libretro
* New Working Hammer Away [arcadez2003]
* New Working Fantasy Zone II - The Tears Of Opa Opa (system16c) [arcadez2003]
* New Working Game Donkey Kong II Jumpman Returns [arcadez2003]
* Fix handling of customization sectioned input maps
* Add coin option in the exit menu [Andrea Mazzoleni]
* Add advmame Xbuttons configuration category [Andrea Mazzoleni]
* Fix crash when saving a rotated png due integer promotion to unsigned
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2024-10-14 09:48:14 by Nia Alarie | Files touched by this commit (3) | |
Log message:
advancemame: update to 3.10
ADVANCEMAME/MESS VERSION 3.10 2024/02
=====================================
* Alcon / Slap Fight MCU hookup [arcadez2003]
* Add the protection MCU for the official Alcon / Slap Fight sets [arcadez2003]
* Fixed crash with Linux nvidia proprietary driver
* aquario [arcadez2003]
* New Working Clockwork Aquario (Prototype) [arcadez2003]
* Vastly improve the sound for the Cave PGM games [arcadez2003]
* 64th Street A Detective Story fix some gfx niggles [arcadez2003]
* New segac2 romsets [arcadez2003]
* Add three recently released Sega C2 prototypes [arcadez2003]
* Add sound for Atomic Boy / Wilytower fix sound for Fighting Basketball \
[arcadez2003]
* More fixes for Contra / Gryzor [arcadez2003]
* Sprite fix for Contra / Gryzor [arcadez2003]
* New working Dogyuun (8/25/1992 location test) [arcadez2003]
* Thunder [arcadez2003]
* Optimized driver for Denjin Makai [Scandy]
* Support of new driver "Heavy Unit" by Arcadez [Scandy]
* Two new working games Tecmo System [arcadez2003]
* Fix some broken gfx in Buggy Challenge [arcadez2003]
* Use bitmask size not EV_MAX for EVIOCGBIT ioctl. [Mark Davies]
* [FGHTHIST] Avoid Karnov bug [Scandy]
* Fix sound for Perfect Soldiers / Superior Soldiers [arcadez2003]
* Hide "Read protection port" pop-ups [Scandy]
* Violent Storm (ver EAB) works correctly [Scandy]
* Fix UCCOPSJ and UCCOPSAR citysweepers attract mode [Scandy]
* Fix VIOSTORM attract mode glitch [Scandy]
* Fix priority issues in FGHTHIST [arcadez2003]
* UCCOPSAR citysweepers attract mode test [Scandy]
* Disable palette banking for R-Type leo - fixes invincibility flash [Haze] \
[arcadez2003]
* Operation Wolf improve the C-Chip simulation [arcadez2003]
* New working game Marble Madness II [arcadez2003]
* Cocktail mode support for Asteroids and Asteroids Deluxe [Mario Montminy]
* improve bonze Adventure c-chip simulation to prevent crash [arcadez2003]
* Contra protection improvements [arcadez2003]
* Fix random crashes in GunBird 2 [arcadez2003]
* Correct aspect ratio support and cleanup [Mario Montminy]
* quasar.c: Fix inputs for quasar [Greg Kennedy]
* Several fixes for compile warnings, backported from more recent MAME [Greg Kennedy]
* Fix sound problems in Trojan / Tatakai No Banka [arcadez2003]
* New working game Off Road Challenge [arcadez2003]
* Backport a TMS32031 fix for Midway's Off Road Challenge [arcadez2003]
* Fix some minor issues in advancemame compilation. [Greg Kennedy]
* Fix build errors due new gcc 10 default for -fno-common
* Knights Of Valour 2 and Martial Masters now playable [arcadez2003]
* Backport Ryan Holtz thumbsign improvments from MAME111.u6 [arcadez2003]
* Use Toaplan1 vidhrdw from ShmupMAME v3.0 [arcadez2003]
* Fix USB issue and did various optimizations [Mario Montminy]
* Corrected clipping issue with battlezone, major havoc [Mario Montminy]
* Varius game fixes from arcadez2003
* Fix incorrect bg colours in Dynamite Duke cont [arcadez2003]
* Fix for bad bg colours at various points all through the game and every boss \
fight [arcadez2003]
* Fix the lights dont go out when shot in Elevator Action II / Returns [arcadez2003]
* Fix the graphical tile layer and irq triggering [arcadez2003]
* firebarr_decryption_table [arcadez2003]
* Fire Barrel requires a new decryption table [arcadez2003]
* New working game Fire Barrel [arcadez2003]
* Fix gfx for DJ Boy [arcadez2003]
* Hook up DAC and sample sound support for Cosmic Alien [arcadez2003]
* New Working Game Snow Board Championship [arcadez2003]
* Hook up the decryption tables for Snow Board Championship [arcadez2003]
* Added USB-DVG vector generator board support [Goldfinch2]
* Fix background character movements for Power Instinct 2 and Legends [arcadez2003]
* Enable breakable backgrounds in 64th street [arcadez2003]
* Support make install DESTDIR=/foo just like Automake does [James Le Cuirot]
* Don't use auto CFLAGS/LDFLAGS if they are set but blank [James Le Cuirot]
* Fix random crash in Rampage World Tour [arcadez2003]
* Fix sound in Ring Rage and add sound support for Riding Fight [arcadez2003]
* apf_vsync_int: fix invalid access to apf_ints variable [Andreas Oberritter]
* Adding pkg-config for ncurses and slang. [Alex Barker]
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2024-04-06 10:07:18 by Thomas Klausner | Files touched by this commit (1490) |
Log message:
* recursive bump for libxkbcommon 1.7.0
Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0
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2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672) |
Log message:
*: Recursive revbump from audio/pulseaudio-17.0
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2023-11-12 14:24:43 by Thomas Klausner | Files touched by this commit (2570) |
Log message:
*: revebump for new brotli option for freetype2
Addresses PR 57693
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2023-07-22 11:59:25 by Nia Alarie | Files touched by this commit (1) |
Log message:
advancemame: Apparently Darwin also gets a special build directory.
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2023-07-22 11:57:53 by Nia Alarie | Files touched by this commit (1) |
Log message:
advancemame: Apparently NetBSD gets treated to the "generic" build
directory while Linux gets its own "linux" build directory.
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2023-07-03 23:49:20 by Nia Alarie | Files touched by this commit (7) |
Log message:
Import emulators/advancemame
AdvanceMAME is an unofficial port of the arcade game emulator MAME
0.106 and multi-system emulator MESS 0.106 for Arcade Monitors and
TVs but also for LCDs and PC monitors.
The main difference compared with the official emulators is that
the Advance versions are able to program directly the video board
to always get a video mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which
doesn't require any stretching or other unneeded effects to match
the original arcade display.
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