2025-02-12 07:45:45 by Ryo ONODERA | Files touched by this commit (850) |
Log message:
*: Recursive revbump from audio/flac-1.5.0
|
2025-01-21 12:00:19 by Nia Alarie | Files touched by this commit (80) |
Log message:
*: Drop maintainership.
|
2025-01-06 22:49:24 by Kevin Bloom | Files touched by this commit (217) |
Log message:
revbump packages due to devel/libslang2 removal
|
2024-11-17 10:55:14 by Nia Alarie | Files touched by this commit (2) |
Log message:
advancemame: Update to 4.0
ADVANCEMAME/MESS VERSION 4.0 2024/10
====================================
* Attempt to get Mirax up and Running [arcadez2003]
* Karate Champ fix some sound issues [arcadez2003]
* Updated the category.ini [Andrea Mazzoleni]
* Romsets for Angler Dangler / Fishing [arcadez2003]
* Add Angler Dangler / Fishing to decocass.c [arcadez2003]
* Tidy up remove redundant sound call [arcadez2003]
* Fix build issue of neogeo about ROMREGION_SOUNDONLY [Andrea Mazzoleni]
* Improve sound for Flower [arcadez2003]
* Fix some graphical niggles in Flower {dink} [arcadez2003]
* Some fixes for Flower [arcadez2003]
* asurabus and crswd2bl [arcadez2003]
* Add Asura Buster to fuukifg3.c [arcadez2003]
* Add support for Crossed Swords 2 [arcadez2003]
* Finish hooking up the M6801 for Kiki Kai Kai and Kick And Run [arcadez2003]
* Hook up the M6801 MCU's for Kiki Kai Kai and Kick And Run [arcadez2003]
* Add Taito's Steel Worker [arcadez2003]
* Finish Off the Kaneko16 driver add in Pack'N Bang Bang [arcadez2003]
* New ones [arcadez2003]
* Update 1943.c [arcadez2003]
* Add two unique versions of 1943 and Led Storm [arcadez2003]
* Bullet now playable and fix missing speech in Tough Turf [arcadez2003]
* Small gfx fix for Taito's Super Ground Effects [arcadez2003]
* New one Chase Bombers [arcadez2003]
* Hyper Street Fighter II [arcadez2003]
* Attempt to fix Wing Force sound (revised) [arcadez2003]
* Fix wrong logerror [Andrea Mazzoleni]
* New Working Game Wing Force [arcadez2003]
* Force multi32 games like orunners as single screen [Andrea Mazzoleni]
* Free Kick make the official version work [arcadez2003]
* Fix Sample Sounds not playing in some versions of Bomber Man [arcadez2003]
* Prevent debug popups appearing on screen in Lethal Enforcers [arcadez2003]
* Small graphical hack for Lethal Enforcers [arcadez2003]
* Lethal Enforcers improve emulation [arcadez2003]
* Exerion Protection fix [arcadez2003]
* Assume imperfect games with incomplete protection emulation [Andrea Mazzoleni]
* Ms. Pacman Twin [arcadez2003]
* New Working In Your Face (North America, Prototype) [arcadez2003]
* Megasys1 video improvements [arcadez2003]
* Megasys1 new EOF video call [arcadez2003]
* Megasys1 gfx fixes and new working game [arcadez2003]
* armedf improvements cont [arcadez2003]
* Backport some improvements for armedf hardware [arcadez2003]
* Add build for AdvanceBERRY 64 bit [Andrea Mazzoleni]
* Detect the VideoCore also in /usr [Andrea Mazzoleni]
* Remove the auto selection of buffered vs direct write [Andrea Mazzoleni]
* Disable OpenMP for ScaleK on ARM [Andrea Mazzoleni]
* Extend OpenMP support to ScaleK [Andrea Mazzoleni]
* Remove unnecessary blit code [Andrea Mazzoleni]
* Use XBR in all platforms [Andrea Mazzoleni]
* Support OpenMP for XBR effect [Andrea Mazzoleni]
* Refactor the blit buffer allocation [Andrea Mazzoleni]
* Disable format truncation warnings [Andrea Mazzoleni]
* More startup times [Andrea Mazzoleni]
* Use single screen in psikyo4 games [Andrea Mazzoleni]
* Change to version 4 [Andrea Mazzoleni]
* Minor advblue changes [Andrea Mazzoleni]
* Update HISTORY [Andrea Mazzoleni]
* Add a configuration script for AdvanceBERRY [Andrea Mazzoleni]
* Fix the frameskipping with slow game
* Fix and extend the speedmark support
* Fix crashes in some games like p47aces
* New Working Danger Express Atari Prototype [arcadez2003]
* Hookup the HD647180 sound mcu for Ghox, TekiPaki and Whoopee! [arcadez2003]
* Update joystick definition from libretro
* New Working Hammer Away [arcadez2003]
* New Working Fantasy Zone II - The Tears Of Opa Opa (system16c) [arcadez2003]
* New Working Game Donkey Kong II Jumpman Returns [arcadez2003]
* Fix handling of customization sectioned input maps
* Add coin option in the exit menu [Andrea Mazzoleni]
* Add advmame Xbuttons configuration category [Andrea Mazzoleni]
* Fix crash when saving a rotated png due integer promotion to unsigned
|
2024-10-14 09:48:14 by Nia Alarie | Files touched by this commit (3) |  |
Log message:
advancemame: update to 3.10
ADVANCEMAME/MESS VERSION 3.10 2024/02
=====================================
* Alcon / Slap Fight MCU hookup [arcadez2003]
* Add the protection MCU for the official Alcon / Slap Fight sets [arcadez2003]
* Fixed crash with Linux nvidia proprietary driver
* aquario [arcadez2003]
* New Working Clockwork Aquario (Prototype) [arcadez2003]
* Vastly improve the sound for the Cave PGM games [arcadez2003]
* 64th Street A Detective Story fix some gfx niggles [arcadez2003]
* New segac2 romsets [arcadez2003]
* Add three recently released Sega C2 prototypes [arcadez2003]
* Add sound for Atomic Boy / Wilytower fix sound for Fighting Basketball \
[arcadez2003]
* More fixes for Contra / Gryzor [arcadez2003]
* Sprite fix for Contra / Gryzor [arcadez2003]
* New working Dogyuun (8/25/1992 location test) [arcadez2003]
* Thunder [arcadez2003]
* Optimized driver for Denjin Makai [Scandy]
* Support of new driver "Heavy Unit" by Arcadez [Scandy]
* Two new working games Tecmo System [arcadez2003]
* Fix some broken gfx in Buggy Challenge [arcadez2003]
* Use bitmask size not EV_MAX for EVIOCGBIT ioctl. [Mark Davies]
* [FGHTHIST] Avoid Karnov bug [Scandy]
* Fix sound for Perfect Soldiers / Superior Soldiers [arcadez2003]
* Hide "Read protection port" pop-ups [Scandy]
* Violent Storm (ver EAB) works correctly [Scandy]
* Fix UCCOPSJ and UCCOPSAR citysweepers attract mode [Scandy]
* Fix VIOSTORM attract mode glitch [Scandy]
* Fix priority issues in FGHTHIST [arcadez2003]
* UCCOPSAR citysweepers attract mode test [Scandy]
* Disable palette banking for R-Type leo - fixes invincibility flash [Haze] \
[arcadez2003]
* Operation Wolf improve the C-Chip simulation [arcadez2003]
* New working game Marble Madness II [arcadez2003]
* Cocktail mode support for Asteroids and Asteroids Deluxe [Mario Montminy]
* improve bonze Adventure c-chip simulation to prevent crash [arcadez2003]
* Contra protection improvements [arcadez2003]
* Fix random crashes in GunBird 2 [arcadez2003]
* Correct aspect ratio support and cleanup [Mario Montminy]
* quasar.c: Fix inputs for quasar [Greg Kennedy]
* Several fixes for compile warnings, backported from more recent MAME [Greg Kennedy]
* Fix sound problems in Trojan / Tatakai No Banka [arcadez2003]
* New working game Off Road Challenge [arcadez2003]
* Backport a TMS32031 fix for Midway's Off Road Challenge [arcadez2003]
* Fix some minor issues in advancemame compilation. [Greg Kennedy]
* Fix build errors due new gcc 10 default for -fno-common
* Knights Of Valour 2 and Martial Masters now playable [arcadez2003]
* Backport Ryan Holtz thumbsign improvments from MAME111.u6 [arcadez2003]
* Use Toaplan1 vidhrdw from ShmupMAME v3.0 [arcadez2003]
* Fix USB issue and did various optimizations [Mario Montminy]
* Corrected clipping issue with battlezone, major havoc [Mario Montminy]
* Varius game fixes from arcadez2003
* Fix incorrect bg colours in Dynamite Duke cont [arcadez2003]
* Fix for bad bg colours at various points all through the game and every boss \
fight [arcadez2003]
* Fix the lights dont go out when shot in Elevator Action II / Returns [arcadez2003]
* Fix the graphical tile layer and irq triggering [arcadez2003]
* firebarr_decryption_table [arcadez2003]
* Fire Barrel requires a new decryption table [arcadez2003]
* New working game Fire Barrel [arcadez2003]
* Fix gfx for DJ Boy [arcadez2003]
* Hook up DAC and sample sound support for Cosmic Alien [arcadez2003]
* New Working Game Snow Board Championship [arcadez2003]
* Hook up the decryption tables for Snow Board Championship [arcadez2003]
* Added USB-DVG vector generator board support [Goldfinch2]
* Fix background character movements for Power Instinct 2 and Legends [arcadez2003]
* Enable breakable backgrounds in 64th street [arcadez2003]
* Support make install DESTDIR=/foo just like Automake does [James Le Cuirot]
* Don't use auto CFLAGS/LDFLAGS if they are set but blank [James Le Cuirot]
* Fix random crash in Rampage World Tour [arcadez2003]
* Fix sound in Ring Rage and add sound support for Riding Fight [arcadez2003]
* apf_vsync_int: fix invalid access to apf_ints variable [Andreas Oberritter]
* Adding pkg-config for ncurses and slang. [Alex Barker]
|
2024-04-06 10:07:18 by Thomas Klausner | Files touched by this commit (1490) |
Log message:
* recursive bump for libxkbcommon 1.7.0
Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0
|
2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672) |
Log message:
*: Recursive revbump from audio/pulseaudio-17.0
|
2023-11-12 14:24:43 by Thomas Klausner | Files touched by this commit (2570) |
Log message:
*: revebump for new brotli option for freetype2
Addresses PR 57693
|
2023-07-22 11:59:25 by Nia Alarie | Files touched by this commit (1) |
Log message:
advancemame: Apparently Darwin also gets a special build directory.
|
2023-07-22 11:57:53 by Nia Alarie | Files touched by this commit (1) |
Log message:
advancemame: Apparently NetBSD gets treated to the "generic" build
directory while Linux gets its own "linux" build directory.
|