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History of commit frequency

CVS Commit History:


   2018-07-18 02:06:25 by Joerg Sonnenberger | Files touched by this commit (168)
Log message:
Mark packages that require C++03 (or the GNU variants) if they fail with
C++14 default language.
   2016-06-01 15:31:29 by Joerg Sonnenberger | Files touched by this commit (1)
Log message:
Remove sed wrapper substitutions. The original options are no longer and
cwrappers doesn't support sed matches.
   2015-11-03 21:31:11 by Alistair G. Crooks | Files touched by this commit (211)
Log message:
Add SHA512 digests for distfiles for emulators category

Problems found with existing digests:
	Package suse131_libSDL
	1c4d17a53bece6243cb3e6dd11c36d50f851a4f4 [recorded]
	da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
	Package suse131_libdbus
	de99fcfa8e2c7ced28caf38c24d217d6037aaa56 [recorded]
	da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
	Package suse131_qt4
	94daff738912c96ed8878ce1a131cd49fb379206 [recorded]
	886206018431aee9f8a01e1fb7e46973e8dca9d9 [calculated]

Problems found locating distfiles for atari800, compat12, compat 13,
compat14, compat15, compat20, compat30, compat40, compat50,
compat50-x11, compat51, compat51-x11, compat60, compat61,
compat61-x11, fmsx, osf1_lib, vice, xbeeb, xm7.

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
   2015-04-25 16:20:48 by Tobias Nygren | Files touched by this commit (495) | Package updated
Log message:
Recursive revbump following MesaLib update, categories a through f.
   2015-04-14 16:22:01 by Joerg Sonnenberger | Files touched by this commit (1)
Log message:
Set correct PLIST variable for ARM.
   2015-03-31 17:20:53 by Joerg Sonnenberger | Files touched by this commit (11)
Log message:
For ARM, an additional binary is produced, so adjust the PLIST.
Fix mismatches between prototypes and implementations. Use unified ARM
syntax.
   2015-03-31 17:15:02 by Joerg Sonnenberger | Files touched by this commit (1)
Log message:
MACHINE_ARCH needs bsd.prefs.mk.
   2013-05-25 18:49:03 by Sergey Svishchev | Files touched by this commit (2)
Log message:
Update to 1.32. Changes:

* Imported hqx filters.
* Added debugger support.
* Rendered screen is now scaled by a factor of 2 by default.
* Fixed joystick issues. bool_joystick is also enabled by default.
* DGen is now fully controllable from a joystick/joypad.
* Imported Cyclone 68000 0.099, a M68K core written in pure ARM assembly.
* Imported DrZ80, a Z80 core also written in pure ARM assembly.
* Cyclone 68000 and DrZ80 are now the default CPU emulators on ARM.
* Lots of bugfixes.
   2012-10-03 14:55:23 by Aleksej Saushev | Files touched by this commit (104)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
   2012-01-08 16:10:50 by Thomas Klausner | Files touched by this commit (5) | Package updated
Log message:
Update to 1.28, provided by Opolo Remo <gatta1@dcemail.com>.

v1.28 <- v1.27
 * ROM loader can now use libarchive when available for decompression. This
   replaces the previous system()-based implementation.
 * "tobin" has been renamed "dgen_tobin" and no longer has \ 
dependencies on
   SDL and other unnecessary libraries.
 * CZ80: fixed emulation bug ("weird sound") introduced just before \ 
the 1.27
   release.
 * Improved CZ80/MZ80 switching.
 * Improved save file handling. Z80 context and other important things are now
   stored. The format is mostly compatible with Gens v5 and save states can be
   exchanged between both emulators. Old save files are still supported.
 * YM2612: upgraded from version 0.35f to 1.4b, as found in Final Burn Alpha.
   Sound quality has improved as a result.
 * Improved sound buffer management again, a single buffer is now used with
   both channels instead of two separate buffers.
 * Removed 8-bit sound output format since it was useless and annoying to
   support with the new buffer.
 * Removed superfluous window resizing messages.
 * Game Genie codes can now be entered while in stopped mode to avoid crashes
   when more than one is needed at once. Also, DGen now supports RAM patching.
 * Corrected clock frequencies for YM2612 and SN76496, sound is pitched a bit
   higher than before.
 * Added region selection command-line option. This option reuses "-R"
   (realtime priority). In case this option isn't given, the default region
   used by DGen is now the first found in the ROM header. This option has no
   effect on PAL (50Hz) mode which needs to be enabled separately.
 * OpenGL: a single OpenGL texture (and subtexture) is now used instead of two
   smaller ones, thus removing some of the complexity.
 * Usual batch of miscellaneous bugfixes.

v1.27 <- v1.26
 * Documentation clean-up, sample.dgenrc update.
 * Compilation fixes for MZ80.
 * When both Musashi and StarScream are available, default to Musashi since
   it provides better emulation.
 * Imported CZ80 0.91. This Z80 emulator is pure C and works better than the C
   version of MZ80. This means that on non-x86/32 bit hardware, games that
   previously didn't have sound now work properly (Sonic 2 for instance).
   Thanks to DGen PSP which implemented CZ80 first.
 * Modified CZ80 to work properly on big-endian machines.
 * When both CZ80 and MZ80 are available, CZ80 is now the default.
 * DGen can now be compiled without any external modules. MZ80, CZ80, Musashi
   and StarScream can all be disabled.
 * There's now a toggle key (F10 by default) to switch between MZ80, CZ80 or
   neither.
 * The Musashi/StarScream toggle key can now disable them both.
 * New rc variables for selecting default emulators.
 * FPS are now calculated every second for a more accurate message at exit.
 * Implemented bool_show_carthead.
 * Game Genie codes can now be entered interactively by pressing F9. They can
   also be disabled by re-entering them.
 * Various other fixes.

v1.26 <- v1.25
 * Upgraded Musashi from 2.0 to 3.3.1. This version solves various emulation
   problems.
 * Reworked autoconf and automake scripts to improve readability and
   portability.
 * Added support for MinGW. DGen can now run in Windows.
 * Fixed messy border again, this time for all video color depths.
 * OpenGL: added bool_opengl_aspect to keep the original aspect ratio during
   resizing. This option is enabled by default.
 * Added support for 24 bpp (3 Bpp) mode.
 * Made Crap TV filters available for all architectures, color depths and
   OpenGL.
 * OpenGL: fixed GL_LINEAR support so it can be used again instead of
   GL_NEAREST, one can switch between them with bool_opengl_linear
   (enabled by default).
 * Refactored the main loop and SDL code for a smooth frame rate with an
   improved sound synchronization.
 * Made a wrapper to open and create files relative to user's home directory
   in a system-independant manner.
 * Fixed Z80 speed in NTSC mode, sound effects were abnormally high pitched.
 * Improved FPS counter.
 * Removed SIGALRM for improved portability.
 * OpenGL: now enabled by default when available.
 * MZ80: fixed segfault on reset.
 * OpenGL: use 16 bpp mode internally instead of 32, allow textures to be 16
   (default) or 32 bit with bool_opengl_32bit.
 * OpenGL: added bool_opengl_swap to byte-swap colors when the host computer
   endianness is not the same as the ouptut (possible with X11 sessions).
 * Screenshots are now generated from the internal video buffer as TARGA files
   so they are available in all modes (OpenGL or not) and depths (except 8 bpp,
   as usual). Their output directory is ~/.dgen/screenshots.
 * OpenGL: the message bar now spans both textures.
 * Improved stopped mode to be less easily unstopped and to avoid dropping
   frames. Also, it now accepts resizes and refreshes.
 * Added the -H option to tweak emulation speed. Can be used to run 50Hz games
   at 60Hz.

v1.25 <- v1.24
 * Added 64 bits targets support, DGen can now run on those.
 * Minor fix for joystick/joypad when sizeof(int) != sizeof(long).
 * Fixed messy border issue (garbage on the right of the screen).
 * OpenGL: worked around the vertical dark line between textures.
 * OpenGL: the visible area now takes the entire window (except for the
   status line). No more borders.
 * OpenGL: the window can now be resized/rescaled at runtime.
 * Fixed bug in which SDL-specific fields in dgenrc were not taken into
   account when no command-line option was given.
 * Replaced dgenrc parser with a better one. It breaks compatibility a
   little with the previous version because special characters now need to
   be escaped or put between quotation marks.
 * Improved configure and Makefiles for proper SDL/OpenGL detection,
   better dependencies in parallel builds, NASM's presence on x86 targets
   which shouldn't be mandatory and various other things.
 * Fixed many crashes.
 * Removed many compilation warnings.

v1.24 <- v1.23
 * Fixed compilation on GCC 4.

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