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CVS Commit History:


   2024-05-06 10:40:34 by Jonathan Perkin | Files touched by this commit (113)
Log message:
*: Revision bumps for ncurses 6.5 overhaul.
   2023-07-18 20:13:45 by Nia Alarie | Files touched by this commit (23)
Log message:
games: Adapt packages (where possible) to USE_(CC|CXX)_FEATURES
   2022-08-23 12:41:34 by Thomas Klausner | Files touched by this commit (2)
Log message:
cataclysm-dda-sdl: fix build with latest SDL2_ttf
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-08-08 22:40:42 by Nia Alarie | Files touched by this commit (1)
Log message:
cataclysm-dda: add missing patch
   2021-07-12 22:54:02 by Nia Alarie | Files touched by this commit (8) | Package updated
Log message:
cataclysm-dda: update to 0.F

## Highlights
Nested Containers rationalize inventory management and enable dropping and \ 
retrieving go-bags during fights.
Achievements track your deeds and misdeeds across games.
Proficiencies better represent deeper knowledge required for various endeavors, \ 
mostly crafting.
Bleeding added to both the player and monsters as the first step toward a more \ 
comprehensive wound and wound treatment system.
Weariness tracking added to represent longer-term physical exhaustion.
Elevated bridges over navigable rivers added, allowing better navigability while \ 
using boats.
Large-scale audit of weapon and armor values for better representativeness and \ 
consistency.
Improved armor handling by separating ballistic damage into its own damage type.
Pervasive performance enhancements throughout the game.
Tileset vehicle support for more cohesive vehicle rendering.
Aftershock changes direction to a total conversion mod with a new far-future \ 
setting on a frozen world.
Dinomod added 238 dinosaurs, pterosaurs, mosasaurs, and dino-related NPCs with \ 
missions and dino locations.
Added many dino features, including zombie, fungal, evolved, bionic, baby, and \ 
mutant dino variants.
Dinomod added many dino interactions, including farming, riding, butchering, \ 
cooking, and special attacks.
Magiclysm added a huge content update including many new traits called \ 
Attunements that switch up gameplay at the endgame.

## Statistics
3974 files changed, 5440251 insertions(+), 3904330 deletions(-)
10,463 commits
~454 contributors
   2020-12-19 11:54:28 by Nia Alarie | Files touched by this commit (2)
Log message:
cataclysm-dda: Update to 0.E.3.

This is a minor bugfix release, and includes some build fixes for clang.
   2020-12-08 13:08:20 by Nia Alarie | Files touched by this commit (3)
Log message:
cataclysm-dda: Update to 0.E.2

This is a minor bugfix release.
   2020-05-23 12:21:02 by Roland Illig | Files touched by this commit (1)
Log message:
games/cataclysm-dda: fix shell portability

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