Log message:
cataclysm-dda: update to 0.F
## Highlights
Nested Containers rationalize inventory management and enable dropping and \
retrieving go-bags during fights.
Achievements track your deeds and misdeeds across games.
Proficiencies better represent deeper knowledge required for various endeavors, \
mostly crafting.
Bleeding added to both the player and monsters as the first step toward a more \
comprehensive wound and wound treatment system.
Weariness tracking added to represent longer-term physical exhaustion.
Elevated bridges over navigable rivers added, allowing better navigability while \
using boats.
Large-scale audit of weapon and armor values for better representativeness and \
consistency.
Improved armor handling by separating ballistic damage into its own damage type.
Pervasive performance enhancements throughout the game.
Tileset vehicle support for more cohesive vehicle rendering.
Aftershock changes direction to a total conversion mod with a new far-future \
setting on a frozen world.
Dinomod added 238 dinosaurs, pterosaurs, mosasaurs, and dino-related NPCs with \
missions and dino locations.
Added many dino features, including zombie, fungal, evolved, bionic, baby, and \
mutant dino variants.
Dinomod added many dino interactions, including farming, riding, butchering, \
cooking, and special attacks.
Magiclysm added a huge content update including many new traits called \
Attunements that switch up gameplay at the endgame.
## Statistics
3974 files changed, 5440251 insertions(+), 3904330 deletions(-)
10,463 commits
~454 contributors
|