2024-11-17 10:48:21 by Nia Alarie | Files touched by this commit (5) |
Log message:
etlegacy[-server]: Update to 2.83.1
Release notes:
https://www.etlegacy.com/blog/et-legacy-2830-mom-its-working
|
2024-11-14 23:22:33 by Thomas Klausner | Files touched by this commit (2429) |
Log message:
*: recursive bump for icu 76 shlib major version bump
|
2024-11-01 13:55:19 by Thomas Klausner | Files touched by this commit (2426) |
Log message:
*: revbump for icu downgrade
|
2024-11-01 01:54:33 by Thomas Klausner | Files touched by this commit (2427) |
Log message:
*: recursive bump for icu 76.1 shlib bump
|
2024-08-25 08:19:21 by Thomas Klausner | Files touched by this commit (575) |
Log message:
*: replace CMAKE_ARGS with CMAKE_CONFIGURE_ARGS
|
2024-08-10 13:12:16 by Nia Alarie | Files touched by this commit (10) | |
Log message:
etlegacy[-server]: Update to 2.82.1
2.82.1 - Patches Again! (released 19/04/2024)
Engine
General
* Fixed the download cancellation state not being properly checked
* Added 64+ players server support to ETLTV
* Added chaining support to ETLTV
* Reverted removal of CL_GetTag
Client
* Fixed client being stuck on loading screen after kick
* Fixed dynamic shaders memory leak and crash on some systems
* Don't clear keystate when toggling console, this breaks any +commands
and vstr scripts that use +commands whenever console is toggled
Renderer
* Made sure the render commands are properly aligned in memory
* Forced r_depthbits range to 0-24
Mod
General
* Fixed class command 2nd weapon selection was always selecting best
weapon
* Fixed HUD conversion from V2 to V3 could failed if V2 HUD is
duplicated name or invalid parent
* Fixed reload getting out of sync between client<->server when client
is holding +reload before revived
* Increased objective XP reward
* 3 -> 5 pts Taking objective item
* 5 -> 5 pts Returning objective item
* 8 -> 10 pts Capturing objective item
* 2 -> 5 pts Capturing spawn flag (flag pole / checkpoint)
* 3 -> 5 pts Killing objective carrier
* 2 -> 3 pts Killing near TOI
* Prevented gaining XP on self drop objective
* Fixed crosshair alignment from center screen
* Fixed crosshair blurrines effect when size was below 24px
Stability & Performance
* Fixed division by 0 in CG_Cabinet when entity is setup incorrectly
Audio
* Fixed artillery bomb falling sound not always playing
* Removed EV_GRENADE_BOUNCE to artillery marker bombs (no sound played
on bounce)
Graphics
* Fixed blood flash alpha value overflowing normalized range
* Fixed issue with wrong calculation of fov for hiding coronas
* Used correct fov for corona frustum culling, which culled coronas at
the sides of the screen too early on > 4:3 aspect ratio
UI
* Fixed numericfield keyhandler ignoring maxChars data
* Fixed scoreboard and mapvote panels were displaying swapped mapbias
team
* Fix Shoutcaster Allies team name was using axis custom name
* Fixed Shoutcaster Axis and Allies reinforcement time swap
* Fixed various HUDs components size, position, colors, alignment ...
Weapons
* Changed fireDelayTime from 100ms to 0ms for following weapons :
* Flamethrower
* Scoped Garand
* Garand
* Scoped K43
* K43
* Mobile Browning set and unset
* Mobile MG42 set and unset
* FG42
* MP34
* Sten
* Akimbo Silenced Luger
* Akimbo Silenced Colt
* Akimbo Luger
* Akimbo Colt
* Silenced Luger
* Silenced Colt
* Colt
* Luger
* Thompson
* MP40
* Fixed animations of smgs, pistols, rifles, mgs when fireDelayTime is
set to 0
* Reduced mobile MG jiggle effect by half
* Reduced mortar jiggle effect by quarter + add fade effect
* Fixed FG42 1st person firing animation
2.82.0 - Better late than never (released 08/03/2024)
Engine
General
* Allowed sending some extra chars in messages, such as %, ; or "
* Switched splash image to a svg version
* Fixed pointer issues with Q_TrimStr causing access overflow
* Added custom entity loading (ETL only)
* Added ettv protocol support to etlded and add custom tvgame for ettv,
see ETLTV
* Added possibility for etlded to act as a client (ettv)
Client
General
* Added console history. The entries are saved in etl-history file and
can stored up to 2048 characters
* Fixed issues where the keycather changes to console, ui or cgame and
some keys or +/- actions bleed thrue
* Allowed console resizing while open. No need to close and open with a
new size with key shortcut.
* Reworked/Better Support for Gamepads
* Prevented paste from clipboard using AltGr + V, which on some layouts
causes problems when trying to type specifics characters suh as @
* Added previously removed ui_finalURL
* Fixed ui_finalURL line ending
* Increased CMD_BACKUP to 128 via extension
* Changed com_maxfps cvar up to 500
Server
* Added Trackbase statistic functionality
* Reworked server demos
* Enforced temporary ban on both GUID and IP
* Added cleartempbans command to clear temporary ban list
* Fixed Z_malloc allocation failure on download when netchan is already
buffering too much block
Renderer
* Added automatic svg scaling
* Fixed garbage font where cached image were sharing the same hash
values on registration
* Added back r_sdlDriver cvar for setting video driver (mainly useful on
Linux OS)
* Fixed VRAM usage grows after continuous vid_restarts
Mod
General
* Fixed ref commands list not set on ref promote
* Improved vote by requiring more than threshold vote ammount
* Prevented pushing lagged out players
* Cleared viewDamage buffer on demo rewind
* Fixed negative total map vote on client disconnection
* Fixed Last Played count for not eligible map in map vote draw
* Changed the next map loaded to random instead of nextmap in MAP VOTE
game type when no vote has been casted by players
* Prevented dynamite to be trigger on sudden death for defenders
* Added passvote and cancelvote commands
* Added XP Battle Sense reward on differents objectives condition :
* 3pts Taking objective item
* 5pts Returning objective item
* 8pts Capturing objective item
* 2pts Capturing spawn flag (flag pole / checkpoint)
* 3pts Killing objective carrier
* 2pts Killing player on TOI (objective area)
* Added cg_teamVoiceChatsOnly cvar for better chat filtering
* Added qsay command to print message without prefix
* Forced mapnames lowercase for map command
* Fixed objective disappearing when a player carrying it is revived by
using revive command
* Fixed forcetapout command was possible while game in pause or player
frozen
* Fixed kill was possible when player was wounded while game in pause or
player frozen
* Removed cg_shoutcastDrawPlayers and cg_shoutcastDrawTeamNames
shoutcaster cvars
* Removed cg_drawReinforcementTime cvar
* Fixed shoutcast keycatcher event handling when limbo menu / HUD editor
is showed or resolution has been changed
* Allowed ref and callvote commands in server console
* Fixed intermission impkd stats showing only zeros for some players by
splitting stats in two differents commands impkd0 and impkd1
* Fixed Lua modules won't load if one has a syntax error during
pre-compilation
* Improved vsay commands, clients can choose which variant of the vsay
they want to play. Everyone hears the chosen variant.
* Fixed custom vsay was truncated after first word
* Fixed velocity was reset when landing on nodamage surface
* Added g_logTimestamp cvar to control and keep add backward compatible
log timestamp formats for parsers
* 0 - no timestamp
* 1 - integer (ms)
* 2 - startup relative time (mmm:ss)
* 3 - vanilla ("hh:mm.ss")
* Updated HUD file version to v3, using HUD name as indentifier instead
of index. Old HUD index are compatible as they are converted
* Protected Alternative HUD, Comp HUD and Shoutcaster against edition.
They must be cloned first before modification
* Fixed landmine limit to prevent overflow when changing
team_maxLandmines cvar value
* Removed rank text from "You have been revived..." center print text
* Changed default secondary weapon selection to the best one
* Fixed team command on swapping team was selecting default weapons in
case of command flooding or first team join
* Fixed log stats when player disconnects from limbo were not written to
the log file
* Fixed omni-bot mg42 goal names
* Enabled spawning when changing entity classname with "set"
scriptaction
* Fixed dlights not updating if spawned after initial map load
Stability & Performance
* Removed send EV_SHAKE event if out of range of the shake wave
* Added client prediction optimization (instead of iterating over whole
CMD_BACKUP array every frame oldest valid cmd will be saved during
snapshot transition frame as future starting point)
Graphics
* Added cg_bloodPuff to toggle showing blood puff effect when players
are shot
* Fixed FT icon display on enemies when sprites are disabled
* Added .svg version of simple items icons
* Improved brass ejection position to ensure it doesn't obstruct view
UI
* Added missing shader for Fire in the hole icon
* Fixed wrong computation of x coordinate for environment awareness when
icons was behind the player
* Added cg_drawEnvAwarenessScale cvar for moving icons position relative
to screen center
* Added cg_drawEnvAwarenessIconSize cvar to resize icons
* Fixed scope mask draw over scoreboard
* Added larges score abbreviation by thousands
* Enhanced server browser selection by retaining last selected server
during server list load
* Added focus on connect to IP textBox when opened
* Removed cg_numPopups cvar
* Improved bot flag readability
* Fixed chat button usage in shoutcaster mode
* Added cg_commandMapTime to control +mapexpand animation speed
* Fixed animation cut-off when expanding map as a spectator
* Fixed team map data position for players with noclip on
* Fixed spectator freecam was not speclocked correctly
* Updated huds.hud file to json format
* Fixed scoreboard tooltip show if alternative features are disabled
* Added .svg version of crosshairs
* Added cg_shoutcasterhud cvar to toggle hud to selected from it when
becoming shoutcaster
* Suppressed fireteam invites and proposals from ignored clients
* Fixed speaker editor handle drag and panels resolution / position on
widescreen
* Fixed antiwarp lagometer
* HUD changes :
* Fixed crosshair name revealing disguised enemy covert ops
* Fixed crosshair name in 3rd person
* Fixed Popup Messages alpha and fade effect
* Fixed objectives HUD icon scaling
* Added Always draw style option for compass to keep compass draw
while map extend is displayed
* Changed default component visibility to 0 for
fps/ping/speed/lagometer/localtime on default HUD 0 (ETmain)
* Fixed no clip weapon dynamic color ammo count
* Adjusted icons and spacing on fireteam overlay
* Fixed unscaled spacing on fireteam overlay
* Added cg_drawCrosshairFade cvar to control delay before fading
crosshair information
* Fixed crosshair name fade effect for dynamite and mines
* Adjusted icons size on follow text
* Added thin white border to the simple compass and smaller letters
and lines
* Fixed weapon icon alignment and alpha color
* Fixed proposition/invitation vote text was not displayed
* Fixed vote text color
* Fixed warmup text color
* Added background and border for bar comp
* Changed Color Main and Color Secondary to modify bar color
instead of background and border color
* Changed Background Color and Color Border to modify both
background/border of comp and bar
* Enable Lerp Color for bar comp
* Added Dynamic Color style for healthbar and crosshairbar comp
* Changed maximum popup message to be displayed in popupmessage
from 7 to 32, depending of componement free space.
* Added multiline support to popupmessage component
* Added Scroll Down style option to popupmessage component,
starting popup to draw from top instead of bottom
* Added popupmessage2and popupmessage3 comps which behave the same
as popupmessage comp
* Added Colorless Name, Status Color Row and Status Color Row style
to fireteam comp to show player status as color in ft and allow
forced white names
* Added scPlayerListAxis, scPlayerListAllies, scTeamNamesAxis,
scTeamNamesAllies shoutcaster componement
* Added HUD 5 Shoutcaster HUD
* Replace status comp with shoutcaster player status
* Enhanced RoundTimer comp to work with shoutcaster
* Enhanced weapon icons in popup messages point towards the victim
when Swap V<->K is toggle
* Added draw suffix style option to healthtext, breathtext,
sprinttext, chargeweapontext and xptext
* HUD Editor
* Added a toggle for noise generator in HUD Editor (n key)
* Removed temporisation on save button from HUD Editor
* Added warning message about HUD 0 can't be modify from HUD Editor
* Added a toogle for fullscreen display in HUD editor (f key)
* Added option to show visible component layout only
* Added blinking warning message on default HUDs as they can't be
modified until cloned
* Changes HUD selection by name instead of index
* Added grid support for elements alignment (o, c and d keys)
* Added grid alignment option to force element when moved / rezised
to be aligned with the grid depending of the grid scale (a key)
* Debriefing
* Fixed LAST played map indicator index on map vote panel
* Fixed "Participation" percent on on map vote panel
* Enhanced map vote panel popularity score
* Fixed map bias on map vote panel
* Enhanced map bias by showing computed map bias for the team
advantaged for the selected map on map vote panel
* Added panels windows with quick access buttons to each panels
availables
* Added blinking effects for map vote button when the vote isn't
casted
* Fixed campaign map list wasn't draw when at least 1 maps was
missing localy
* UI Menu
* Added back crosshair cvar in option menu
* Added cg_dynamicIcons* cvars on Option View menu
* Improved server browser filter description
Weapons
* Fixed binocular switching multiple time while moving
* Added jiggle effect on mobile MG and tank MG
* Added spread visual crosshair to nested MG and tank MG
* Increased mines spotting update frequency from 1000 to 500 ms, back to
default vanilla value
* Fixed an issue where current weapon gets changed even if the removed
weapon is not the one currently being held
* Fixed exploit by ensuring weapalt will not be executed if binoc are
used
* Fixed extra ammo gain for soldier SMG due to add secondary weapon
again if it's already added as a primary
* Fixed flamethrower spawns too many flames with cg_drawGun 0 and 2
* Fixed riflegrenade being equipped again if player shoots and dies
right after
* Fixed altweapon state not being properly restored when revived
* Fixed riflegrenade grenade model disappearing if player dies and gets
revived
* Improved flying nade effect fix when getting revived
* Improved weapon selection when player dies and upon revive has invalid
weapon equipped
* Improved altweapon initialization on respawn (silenced pistols)
* Fixed pliers not working near TOI on some maps (such as fixed MG on
Railgun / Radar or 1st barrier in Bremen)
* Changed satchel charge fade on player dead instead of wounded
* Changed mgs nested fire rate from 50ms to 66ms to match ETpro
|
2024-05-29 18:35:19 by Adam Ciarcinski | Files touched by this commit (1929) | |
Log message:
revbump after icu and protobuf updates
|
2024-05-16 08:15:47 by Thomas Klausner | Files touched by this commit (692) |
Log message:
*: recursive bump for gnutls p11-kit option
(existing installations need the bl3.mk included, but it's now only
optionally included)
|
2023-11-20 02:17:40 by Nia Alarie | Files touched by this commit (4) |
Log message:
etlegacy[-server]: Update to 2.81.1
2.81.1 - Incoming ... Again! (released 12/03/2023)
Engine
General
* Fixed issue with g_oss not being set correctly, making 64bit mods not
being listed when using 64bit clients
* Added web style # prefixed color strings support
Client
General
* Use json model data for fav servers
* Moved listfonts command from legacy UI to client engine, since
con_fontName can now be used on any mod, and the legacy-specific
cg_customFont1/2 require ETL client anyway
* Fixed sound bug (long stuttering sound) and cleared queued sounds
(such as announcers fe. FIGHT! sound) when rewinding/fastforwarding
* Added support for server blocking by using sent list of servers
blocked from Legacy master and hiding malicious server in server
browser
* Removed NONUSBACKSLASH from the default console keys
* Fixed zone memory leak on /bind command
Audio backend
* Fixed sound volume integer overflow
Renderer
* Fixed decals vertex modulation going out of range
Mod
General
* Added position and size argument to editcomponent command
* Added editcomponent command with parentAnchorPoint and
parentAnchorComponent option
* Extended auto completion for editcomponent command
* Fixed localization of server commands were gets truncated
* Added cg_useCvarCrosshair cvar allowing forcing crosshair HUD comp at
init, 1 by default
* Added back cg_useCvarCrosshair, cg_crosshairSize, cg_crosshairAlpha,
cg_crosshairColor, cg_crosshairAlphaAlt, cg_crosshairColorAlt,
cg_crosshairPulse, cg_crosshairHealth cvars
* Added cg_crosshairSize_f, cg_crosshairAlpha_f, cg_crosshairColor_f,
cg_crosshairAlphaAlt_f, cg_crosshairColorAlt_f, cg_crosshairPulse_f,
cg_crosshairHealth_f commands
* Fixed editcomponent command with coloration arguments
* Fixed editcomponent style help was printing an error
* Ignored bots count when using map vote pool depending of players count
* Allowed referee command to use slot number for identify player
Stability & Performance
* Fixed missing NULL terminated in gameConsoleCommand list causing
memory corruption
* Removed WBUTTON_ATTACK2 (+attack2) causing exploit issue
* Fixed kick angles framerate dependency by matching 333 FPS kick angles
behaviour
* Remove unnecessary trace for water hitmark detection, causing
unnecessary recomputation of head BBox and extra trace
* Fixed func_fakebrush prediction
* Fixed PMF_TIME_KNOCKBACK never being set unless head was hit.
Graphics
* Fixed atmospheric effects during match pause
* Fixed missile incorrect visual explosion origin
* Fixed flamethrower being invisible if player shoots it outside of PVS
UI
* Fixed issue when crosshairinfo name affected to follow previous player
being set to non default color
* Fixed enemy spawn timer not being displayed
* Added anchors support to HUD
* Added HUD name support, usable with cg_althud cvar
* Fixed multi line string buffer HUD components centering
* Added No Text style option to disable the Connection interrupted text
from Disconnect component
* Added No Header style option to hide fireteam header
* Added Force Colors style option to force player colors on the kill
feed
* Added extended system option menu for console con_* cvars
* Fixed chargebar icon coloring for field ops
* Moved listfonts command from legacy UI to client engine, since
con_fontName can now be used on any mod, and the legacy-specific
cg_customFont1/2 require ETL client anyway.
* Fixed timerSet breaking resetTimer display
* Added style custimization for compass, such as decor, cardinal point
and direction visibility toogle
Weapons
* Remove adding velocity of ground entity for missiles causing execive
velocity add while throwing
* Added back default scoped movement to vanilla behaviour (full speed,
unscope at 127 ups)
* Moved alternate sniper speed to walk movement
* Changed unscoping weapon while in air from 250 to 500 ms
|
2023-11-08 14:21:43 by Thomas Klausner | Files touched by this commit (2377) |
Log message:
*: recursive bump for icu 74.1
|