2023-09-03 14:12:04 by Olaf Seibert | Files touched by this commit (1) |
Log message:
games/nethack-lib: really force the use of ncurses.
Use PREFER.curses=pkgsrc despite objections of pkglint. It's the only thing
that works. buildlink3/bsd.builtin.mk allows it.
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2023-09-02 15:45:14 by Olaf Seibert | Files touched by this commit (15) |
Log message:
games/nethack*: enable curses user interface
The "nethack" wrapper script that papers over the existence of nethack-tty
and nethack-x11 has been made more like the original way to select UIs
(since there are now 3, and each game binary supports more than one of them).
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2023-08-27 17:59:19 by Olaf Seibert | Files touched by this commit (6) |
Log message:
games/nethack-lib: enhance patches to make wip/nethack-curses possible.
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2023-08-26 17:02:25 by Olaf Seibert | Files touched by this commit (2) | |
Log message:
games/nethack-lib: updated NetHack to version 3.6.7.
NetHack 3.6.7 is the official release of NetHack that follows NetHack 3.6.6.
This release primarily corrects a security issue present in NetHack versions
3.6.2, 3.6.3, 3.6.4, 3.6.5, and 3.6.6. For details about the security issues
please see https://www.nethack.org/security. You are encouraged to update to
NetHack 3.6.7 as soon as possible.
Here's a brief synopsis of the handful of bug fixes included in NetHack 3.6.7:
invalid status highlight color could be maliciously used to corrupt memory
formatting corpse names used internal buffers differently from formatting
other objects and could potentially clobber memory
during engraving, spaces were counted instead of non-space (cherry-pick of
4e0a1e04 from NetHack-3.7)
avoid potential buffer overflow in append_str()
resolve missing dependency in NetHack.sln
code in include/tradstdc.h was trying to suppress warn_unused result by
defining warn_unused_result to an empty string and that began causing a build
error within a system-supplied header file cdefs.h when using Ubuntu Impish
21.10; disable that for any Linux and macOS gcc unless GCC_URWARN is defined to
force it back into effect
update_inventory() after leash goes slack
player assigned name for monsters, specific objects, or object types could
be longer than what was intented to be allowed; for 'curses', much longer
curses: cherry-picked selectsaved code from 3.7 for menu of save files
NetHackW: fix delayed rendering of cursor when using farlook
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2022-04-25 00:21:33 by Tobias Nygren | Files touched by this commit (1) |
Log message:
nethack-lib: add CHECK_PORTABILITY_SKIP
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2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
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2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Remove SHA1 hashes for distfiles
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2020-04-24 14:59:00 by Olaf Seibert | Files touched by this commit (2) | |
Log message:
The NetHack DevTeam is announcing the release of NetHack 3.6.6 on
March 8, 2020
NetHack 3.6.6 is the official release of NetHack that follows NetHack 3.6.5.
This release primarily corrects a security issue present in NetHack
versions 3.6.1, 3.6.2, 3.6.3, 3.6.4 and 3.6.5.
For details about the security issues please see https://www.nethack.org/security.
You are encouraged to update to NetHack 3.6.6 as soon as possible.
Here's a brief synopsis of the handful of bug fixes included in NetHack 3.6.6:
* invalid status highlight color could be maliciously used to corrupt memory
* formatting corpse names used internal buffers differently from formatting
* other objects and could potentially clobber memory
* avoid divide by 0 crash if 'bogusmon' (file of bogus monster types) is empty
* avoid #wizrumorcheck crash if either 'rumors.tru' or 'rumors.fal' or both
* were empty when makedefs built 'rumors'
* avoid "<mon>'s glorkum pass harmlessly through the shade" \
for weaponless mon
All of the fixes have been published on the public Git repository for the game.
A more complete list can be found in the game's sources in doc/fixes36.6. As usual,
a warning that some entries in that file may also be "spoilers".
Existing saved games and bones files from 3.6.0 through to 3.6.5 should work with
3.6.6, assuming that the same build configuration options were used.
The following command can be used on most platforms to help confirm the location of
various files that NetHack may use:
nethack --showpaths
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2020-01-28 22:11:30 by Olaf Seibert | Files touched by this commit (4) | |
Log message:
games/nethack: update to 3.6.5.
The NetHack DevTeam is announcing the release of NetHack 3.6.5 on January 27,
2020
NetHack 3.6.5 is the official release of NetHack that follows NetHack 3.6.4.
This release primarily corrects security issues present in NetHack versions
3.6.0, 3.6.1, 3.6.2, 3.6.3 and 3.6.4.
CVE-2020-5214 Error recovery after syntax error in configuration file is
subject to a buffer overflow
CVE-2020-5213 SYMBOL configuration file option is subject to a buffer overflow
CVE-2020-5212 MENUCOLOR configuration file option is subject to a buffer
overflow
CVE-2020-5211 AUTOCOMPLETE configuration file option is subject to a buffer
overflow
CVE-2020-5210 NetHack command line -w option parsing is subject to a buffer
overflow
CVE-2020-5209 Command line parsing of options starting with -de and -i is
subject to a buffer overflow
CVE-2019-19905 Privilege escalation/remote code execution/crash in
configuration parsing
You are encouraged to update to NetHack 3.6.5 as soon as possible.
Here's a brief synopsis of the handful of bug fixes included in NetHack 3.6.5:
fix accessing mons[-1] when trying to gate in a non-valid demon
fix accessing mons[-1] when monster figures out if a tin cures stoning
have string_for_opt() return empty_optstr on failure
ensure existing callers of string_for_opt() check return value
before using it
fix potential buffer overflow in add_menu_coloring()
fix potential buffer overflow in sym_val()
fix potential buffer overflow in pline(), raw_printf(), and
config_error_add()
fix potential buffer overflow in choose_windows()
use vsnprintf instead of vsprintf in pline.c where possible
Windows: includes a fix from a 3.6.4 post-release update where
OPTIONS=map_mode:fit_to_screen could cause a game start failure
Windows: users with C-locale unmappable names could get game start failure
All of the fixes have been incrementally published on the public Git
repository for the game. A more complete list can be found in the game's
sources in doc/fixes36.5. As usual, a warning that some entries in that
file may also be "spoilers".
Existing saved games and bones files from 3.6.0 through to 3.6.4 should
work with 3.6.5, assuming that the same build configuration options were
used.
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2020-01-26 18:32:28 by Roland Illig | Files touched by this commit (981) |
Log message:
all: migrate homepages from http to https
pkglint -r --network --only "migrate"
As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.
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