2024-04-06 10:07:18 by Thomas Klausner | Files touched by this commit (1490) |
Log message:
* recursive bump for libxkbcommon 1.7.0
Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0
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2024-03-23 00:05:43 by Nia Alarie | Files touched by this commit (3) |
Log message:
quakespasm: Fix building on Darwin
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2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672) |
Log message:
*: Recursive revbump from audio/pulseaudio-17.0
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2023-10-26 18:13:59 by Soren Jacobsen | Files touched by this commit (3) | |
Log message:
games/quakespasm: update to 0.96.1
Changes in 0.96.1
- Fix demo recording as client-only after connection to server (was
broken by signon changes in 0.96.0. Thanks to Jozsef Szalontai for
issue report.)
- Fix potential buffer overflow in COM_Parse(), e.g. with maps with
oversized 'wad' fields. (Thanks to Andrei Drexler.)
- Minor code cleanups.
Changes in 0.96.0:
- Adjustments to joystick defaults and behaviour. See the
"Controller support / Cvars" section above.
- Fix for a mouse grabbing issue on macOS.
- Add missing support for -ip command line option on unix / macOS.
- Backport angled sprites code from FTEQW (spriteframetype: 2, must
have 8 frames per group.)
- Bump the progs execution runaway loop limit to 16M.
- Add signon buffer fragmentation to fix SZ_GetSpace errors on
certain maps when using protocol 999.
- Increased MAX_DATAGRAM to 64000 to overcome packet overflows.
- Bump the MAXALIASFRAMES limit to 1024.
- Fix arrays to have proper sizes in gl mesh code, reflecting
MAXALIASTRIS and MAXALIASVERTS correctly. (fixes SIGSEGV in
mj4m4/mj4m5.)
- Increased default value of gl_farclip to 65536.
- Increase chase cam target trace distance to allow for chasecam to
function in large open maps (useful e.g. for the func_vehicle mod.)
- Raised default maximum number of particles to 16384 (can be set
up to 32768 with -particles on the command line.)
- Fix on-screen keyboard showing up suddenly on Steam Deck when
starting a map.
- Fix viewmodel interpolation with >10Hz animations.
- Fix a memory leak when exiting game in SDL2 builds.
- Fix a possible crash when handling clipboard data on macOS.
- Fix a potential crash after loading of saved game.
- Fix possible out-of-bound reads when handling progs type sizes.
- Fix Dutch angle VP_PARALLEL_UPRIGHT sprites.
- Fix an issue with lights blending by using 10 bit color depth for
lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels",
if necessary.
- No relative motions when the window is not focused.
- Status bar and intermission screen tweaks.
- Properly display monster counts > 3 digits.
- Fix console animation with scr_conspeed <= 0.
- Fix mouselook not working upon game quickload during a demo play.
- Haiku operating system support.
- Fix console when server is run noninteractively with stdin
redirected from /dev/null.
- Updated Visual Studio project files.
- Minor code cleanups. Updated third party code, e.g. SDL, music
codecs, etc.
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2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687) |
Log message:
*: Recursive revbump from audio/libopus 1.4
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2022-11-10 18:35:54 by Soren Jacobsen | Files touched by this commit (3) | |
Log message:
quakespasm: update to 0.95.1
Changes in 0.95.1
* Allow mixing lit and unlit textures in the same map.
* Water texture mipmapping support - fixes glistening effect on distant
water.
* Fix screen flashes in some maps with AMD's new drivers.
* Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp
* Fix possible file pointer leak in game load code.
* Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
* Thanks to 'temx' for his patches.
Changes in 0.95.0
* Add support for lit water (patch contributed by Josiah Jack, with fixes
from Eric Wasylishen.)
* Add model scale support -- requires protocol 999. (Original patch
contributed by Josiah Jack with fixes from temx and Andrei Drexler. Thanks
to Eric Wasylishen, MH and Spike for useful discussions.)
* Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler).
* Clear the startdemo list on game change (patch by Andrei Drexler).
* Try light trace from entity origin first (patch by Andrei Drexler).
* Backport a few fixes to the bundled SDL2-2.0.22 version.
Changes in 0.94.7
* Fix console history buffer wrapping.
* Fix wrong external texture use after vid_restart.
* Update lodepng from mainstream git.
* Miscellaneous source code cleanups.
Changes in 0.94.6
* Server protocol size check fixes for sounds and particles.
* An invalid memory access fix in the jpg screenshot writer.
* Basic dependency tracking in Makefiles.
* Backported a few fixes to the bundled SDL2-2.0.22 version.
* Minor build fix for C++ compilers.
* Other small improvements elsewhere in the code.
Changes in 0.94.5
* Compatibility with new SDL2 versioning scheme.
* Revised min/max/clamp macros' usage.
* Fixed a potential undefined behavior in R_DrawAliasModel.
* Fixed parsing of the time argument of svc_fog server message. (it has been
broken for more than 20 years and has never seem to have been used.)
* Other small improvements elsewhere in the code.
* Backported a few fixes to the bundled SDL2-2.0.22 version.
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2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670) |
Log message:
*: bump PKGREVISION for flac shlib bump
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2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999) |
Log message:
Bump all dependent packages of wayland (belatedly)
The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
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2022-05-15 19:01:47 by Nia Alarie | Files touched by this commit (2) | |
Log message:
quakespasm: update to 0.94.4
5.1. Changes in 0.94.4
o Fixed getting stuck with loading plaque upon attempting to load a
bad save from the menu
o Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
o Fixed intermission camera angles during demo playback
o Don't reset onground flag on every new server message
o Re-enabled title demos by default (turn off with cl_startdemos 0)
o Don't autoplay next demo after a timedemo
o Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
o Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
o Support for Quake 2021 update 3
o Implemented quad/pentagram dlights for Quake 2021 rerelease
o Implemented 2021 rerelease localsound builtin & svc_localsound (56)
o Several other improvements to Quake 2021 rerelease support
o Several other small fixes and improvements all over the code
o Updated third party code (SDL, lodepng, miniz, some of the codecs,
etc.)
o Thanks to Andrei Drexler, 'atsb' and 'temx' for their several
patches.
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2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163) |
Log message:
g*/*: revbump(1) for libsndfile
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