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History of commit frequency

CVS Commit History:


   2020-11-05 10:09:30 by Ryo ONODERA | Files touched by this commit (1814)
Log message:
*: Recursive revbump from textproc/icu-68.1
   2020-06-02 10:25:05 by Adam Ciarcinski | Files touched by this commit (1689)
Log message:
Revbump for icu
   2020-02-26 15:56:28 by Nia Alarie | Files touched by this commit (2)
Log message:
armagetronad: Update to 0.2.8.3.5

"A security fix release. Head over to downloads to fetch it.
Also contains fixes to make the game run again on current Linux systems."
   2019-07-02 14:58:54 by Nia Alarie | Files touched by this commit (6)
Log message:
games/armegatron*: Update to 0.2.8.3.4

"This release is a compiler compatibility release only; we noticed
0.2.8.3.3 had severe problems with gcc 6, all our fault."
   2018-01-14 18:34:02 by Roland Illig | Files touched by this commit (58)
Log message:
games/*: fix alignment of variable values

pkglint -Wall -r --autofix --only aligned

After running the above command, three packages had to be adjusted
manually:

In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.

In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.

In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
   2016-12-16 00:52:43 by Joerg Sonnenberger | Files touched by this commit (6)
Log message:
Pointers are not ordered relative to 0. Check the error of fopen
correctly. Share patches when sharing distinfo. Bump revision.
   2016-07-24 17:43:50 by Kamil Rytarowski | Files touched by this commit (5)
Log message:
Import armagetronad-0.2.8.3.3 as games/armagetronad

Armagetron Advanced is a multiplayer game in 3D that attempts to emulate
and expand on the light cycle sequence from the movie Tron.

Tron was an arcade game based on the movie of the same name, release by
Disney in 1982. The original game consisted of 4 sub-games, the only one of
concern is the 'Light Cycles' one, in which the player uses a left/right
joystick to control a 'Light Cycle' which leaves a wall behind it wherever
the cycle it goes, turning only at 90 degree angles. The player must then get
the AI to crash into their wall while avoiding hitting the AI's own wall
themselves. Those were the humble beginnings of Armagetron Advanced's
game play, which has now blossomed into 16 player mayhem, with highly
advanced AI, network game play, and of course all in a 3D environment.

Originally packaged in pkgsrc-wip by:
- Adam Hoka
- Thomas Klausner
- David Sainty
- Aleksej Saushev
- Sevan Janiyan
and
- myself.

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