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History of commit frequency

CVS Commit History:


   2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670)
Log message:
*: bump PKGREVISION for flac shlib bump
   2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999)
Log message:
Bump all dependent packages of wayland (belatedly)

The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
   2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163)
Log message:
g*/*: revbump(1) for libsndfile
   2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063)
Log message:
revbump for icu and libffi
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack
   2021-05-02 10:07:04 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
devilutionx: update to 1.2.1

Adds support for the Hellfire expansion, among other things
   2020-10-19 19:07:22 by Nia Alarie | Files touched by this commit (5)
Log message:
devilutionx: Update to 1.1.0

Features

    Propper widescreen (and other aspects) support
    Select difficulty in single player (remembered in the save game)
    Adjustable game speed in-game
    V-sync can now be disabled in the ini
    Better line drawing function used for the automap
    Support for loading custom Hell level maps
    Make all objects and monsters available to custom maps
    Added support for joining a game via hostname instead of IP

Bugfixes

    You can now enter and exit fullscreen also when the game is paused
    [Amiga] Fix double-clicking in menu

Original Diablo bugs

    Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0
    Fix player base block resetting to 0 after loading a save game
    Correctly render trees in front of the player
    Fully render sprites that are larger than the floor tiles
    Fix objects disappearing when walking on the opposite wall
    Dupping via belt has been fixed
    Correctly detect if the mouse is clicking the world or UI in some areas
    Minor typography corrections
    Corrected name of Chamber of Bones in automap
    Correctly align the inventory slots
   2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549)
Log message:
*: revbump for libsndfile

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