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History of commit frequency

CVS Commit History:


   2005-02-24 00:12:05 by Alistair G. Crooks | Files touched by this commit (223)
Log message:
Add RMD160 digests.
   2004-10-03 02:15:03 by Todd Vierling | Files touched by this commit (518)
Log message:
Libtool fix for PR pkg/26633, and other issues.  Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
   2004-03-07 21:18:57 by Soren Jacobsen | Files touched by this commit (1)
Log message:
Use bl3.
   2003-07-21 18:50:04 by Martti Kuparinen | Files touched by this commit (51)
Log message:
COMMENT should start with a capital letter.
   2003-07-17 23:50:07 by grant beattie | Files touched by this commit (1504)
Log message:
s/netbsd.org/NetBSD.org/
   2003-07-13 15:54:34 by Thomas Klausner | Files touched by this commit (783) | Package updated
Log message:
PKGREVISION bump for libiconv update.
   2003-05-02 13:57:35 by Thomas Klausner | Files touched by this commit (680)
Log message:
Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
   2002-10-13 13:36:49 by Thomas Klausner | Files touched by this commit (1)
Log message:
buildlink1 -> buildlink2.
   2002-07-08 02:44:44 by Thomas Klausner | Files touched by this commit (4) | Imported package
Log message:
Initial import of glickomania-1.0:
Gnome clickomania, or glickomania, is a simple, but dangerously
addictive puzzle. The objective is to clear the board of all tiles
by removing groups of identical adjacent tiles. Tiles fall downwards
to fill empty gaps, and from right to left to fill empty columns.
A slight variation of clickomania is known as "the same game" and
it has been implemented in KDE (ksame), Gnome (gsame), and most
handhelds. The most significant difference is in the scoring: in
clickomania the goal is to clear the board, whereas in "same" the
objective is to remove as large groups as possible.

Glickomania can be very challenging, but this implementation is
designed to be relaxing: there is no clock and the user has unlimited
undo and redo. Contrary to all other implementations I know of,
glickomania ensures all problems presented to the player are indeed
solvable.


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