Next | Query returned 13 messages, browsing 1 to 10 | Previous

History of commit frequency

CVS Commit History:


   2023-08-02 21:30:57 by Nia Alarie | Files touched by this commit (9)
Log message:
*: Mark packages that were originally identified as requiring
C++03 due to failing to build with a C++14 default compiler
with FORCE_CXX_STD instead of USE_LANGUAGES.

(Third round: packages missed due to stderr from cvs overwriting less)
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2020-11-24 19:10:03 by Nia Alarie | Files touched by this commit (5)
Log message:
powder: Update to 118

Added a desktop menu entry, manual page, and made it honor CFLAGS.

Upstream changes unknown.
   2018-07-18 02:06:25 by Joerg Sonnenberger | Files touched by this commit (168)
Log message:
Mark packages that require C++03 (or the GNU variants) if they fail with
C++14 default language.
   2015-11-03 21:57:10 by Alistair G. Crooks | Files touched by this commit (350)
Log message:
Add SHA512 digests for distfiles for games category

Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
   2015-04-25 16:23:48 by Tobias Nygren | Files touched by this commit (868) | Package updated
Log message:
Recursive revbump following MesaLib update, categories g through n.
   2012-10-06 13:55:05 by Aleksej Saushev | Files touched by this commit (310)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
   2012-01-20 13:42:59 by Thomas Klausner | Files touched by this commit (2)
Log message:
Update to 117:

    True aim is now in the book of blades, so you can learn it without an extra \ 
skill book. (Robert Barber)
    Forgetting a spell while wielding a staff that imbues it will now properly \ 
fail. (Paul Strickland)
    Failing to forget no longer uses a turn.
    Unenchanted weapons and armor which you have found the enchantment of now \ 
report +0. (Mike Ratzlaff)
    Objects collapsing into meatballs now properly state if the result is \ 
multiple meatballs. (Nathan Bogue)
    Tutorial for signpost for kiwis now mentions the hostile tag on the look \ 
description. (Claudio)
    Signpost added to surace world. (SilverAnalyst)
    Someone to greet you on the surface world. (Andrew Walker)
    Unequippable item slots say No Item slot rather than Empty slot. Empty body \ 
slots report the appendage name (left hand, radula, etc)
    + and * by the god reports when praying lets you know how much they like \ 
your fashion sense. (hotpoo)
    Frogs have a bonus to attack vs insects. (Robert Barber)
    Silver and gold weapons will occasionally dull if used against \ 
non-vulnerable targets.
    Finally added the cute and cuddly triceratops!
    If you id the enchantment of an item by throwing it, now the stack you threw \ 
it from wil also be ided. (Mike Ratzlaff)
    Sleeping creatures have a visual indication. (Mike Ratzlaff)
    Swapping worn armour with wielded sword no longer causes you to wear the \ 
sword. (Mike Ratzlaff)
    Rolling boulder works on some monsters.
    Fix minor spelling errors (Gurkan Sengun)
    Full AI state was being cleared when nothing was edible rather than just the \ 
single edible bit. (Don Collins)
    Dipping nothing into a potion no longer crashes, provided you figured a way \ 
to do that in the first place. (Richard Quirk)
    Two or more equipped items with extra attacks now properly stack the chance \ 
of invoking the attacks, rather than jumping straight to a 99% chance. (Richard \ 
Quirk)
    One new room type.
    Mountain and Hills in Ibson The Grey's tileset are now in their correct \ 
positions.
   2011-10-10 15:09:33 by Thomas Klausner | Files touched by this commit (2)
Log message:
Update to 116:

Nine months since the last release, so much for the weekly release
schedule POWDER started with! You will notice that I have at least
maintained the same size release, minor fixes and a new spell. I'm
particularly happy with finally finding a compromise for god-induced
flamestrikes - you get a warning now so they are less just an
insta-death out of the blue.

You may thank the Annual Roguelike Release Party (ARRP) for this
release - it provided the impetus to get something out. If you like
POWDER, but are frustrated at the slow rate of development, I
strongly recommend checking the rest of the roguelike scene!

    MSVC Express Edition 2008 project files and instructions added,
    created by Andreas Bohm.
    Tower shields are large. (Claudio)
    "You cannot hide from I!" is now "You cannot hide from Me!"
    (B. Perry)
    Looking at a square will also describe any smoke there.
    The dig spell now has the side effect of spraying the excavated
    rock shards, damaging those around you.
    Create Pit spell is now 10 MP rather than 15.
    Blizzards fill the air with sleet and snow, not sleet and slow.
    Though the latter does describe their special effect nicely.
    New spell: Sandstorm
    If a god decides to flamestrike you, you now get a few turns
    warning to prepare yourself.
    Monsters properly check safety of squares before stepping on
    them.
    If trapped inside a wall without Phase or Breathess, you will
    suffocate. (Strange Child, Julian Agloro)
    Helmets should be sorted together now. (Aapo)
    Empty bottles will be filled by down pour now. (Aapo)
    Entomb has a better message when blocked. (Aapo)
    Rocks are created when rocks fall on your head. (Aapo)
    Spells you can't cast have (!) after them in the zap list (Aapo)
    Saving when out of disk space should no longer corrupt your
    last save game. (Aapo)
    Tossing an item hand to hand no longer takes a turn. (Aapo)
    Spears, knives, and daggers no longer let you equip stacks.
    (Aapo)
    You are only prompted to throw one spear of a stack. (Aapo)
    The animate forest spell now has its own icon.

Next | Query returned 13 messages, browsing 1 to 10 | Previous