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History of commit frequency

CVS Commit History:

   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2020-01-26 18:32:28 by Roland Illig | Files touched by this commit (981)
Log message:
all: migrate homepages from http to https

pkglint -r --network --only "migrate"

As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.
   2020-01-19 00:21:03 by Nia Alarie | Files touched by this commit (4) | Package updated
Log message:
tileworld: Update to 1.3.2

2015 Sep 10: version 1.3.2

* Added the messages feature, so that sets can have prolog/epilog texts
  attached to levels.
* Added an init file (to the save directory) to save the user's volume
  level and last-played levelset.
* Introduced a UI control to set the initial random-slide floor direction
  in a Lynx level.
* Changed key count to wrap around, so that picking up 256 keys of one
  color resets its count to zero. (This used to be a documented difference
  between Tile World and the original Lynx, but the new release of CC1/CC2
  follows the original's behavior, even though these are 32-bit programs.
  So I'm taking the hint and doing likewise.)

2015 Jul 24: version 1.3.1

* Fixed a couple of embarrassing bugs for 64-bit systems.
* Improved the emulation (MS logic) of Chip turning a cloned block into a
  clone of himself while going through a teleport.
* Fixed handling of blocks starting out on beartraps (MS logic).
* Fixed bug (MS logic) reported by Evan Dummit of interaction of
  canmakemove(), pushblock(), and teleportcreature().
* Fixed bug (MS logic) with walkers and bugs detecting fire through
* Fixed bug (MS logic) found by David Stolp in the timing of
  mouse-initiated moves.
* Fixed bug (Lynx logic) with not initializing toggle wall state.
* Fixed Lynx pedantic mode to allow creatures to rebound off the left and
  right edges of the map. (Touching the top or bottom boundaries of the map
  is still considered to be cause for failure.)
* Tile World now stores the last level in the save file, and returns to it
  by default when the level set is revisited.
* Added --long-options to the command-line option parser, just because.
* The usual cleanups to avoid compiler warnings and minor improvements, and
  updates to the documentation.
   2015-11-03 21:57:10 by Alistair G. Crooks | Files touched by this commit (350)
Log message:
Add SHA512 digests for distfiles for games category

Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
   2015-04-25 16:23:48 by Tobias Nygren | Files touched by this commit (868) | Package updated
Log message:
Recursive revbump following MesaLib update, categories g through n.
   2012-10-06 13:55:05 by Aleksej Saushev | Files touched by this commit (310)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
   2009-08-29 13:42:04 by Thomas Klausner | Files touched by this commit (3)
Log message:
Convert to user-destdir.
   2009-06-14 19:57:02 by Joerg Sonnenberger | Files touched by this commit (215)
Log message:
Remove @dirrm entries from PLISTs
   2007-11-30 12:20:44 by Thomas Klausner | Files touched by this commit (4)
Log message:
Update to 1.3.0:

2006 Apr 17: version 1.3.0
* Added mouse handling to the code. That includes modifying the SDL code to
  handle mouse activity, adding a large set of new commands, making it
  possible for Chip to move towards a goal over several ticks, and
  modifying the action struct (and the solution file) to permit storing the
  new moves in solutions.
* Added the database of unsolvable levels, which warns users before they
  play a level known to be unsolvable, and automatically gives them the
  password to the next level.
* Added the solution file display, allowing the user to manage multiple
  solution files for a single level set.
* Changed code to accept a solution file as the sole cmdline argument, if
  the solution file contains the set name. Hopefully this, and the previous
  addition, will make it easier for people to share solution files.
* Added the batch-mode verification feature, to check the existing
  solutions without initializing the GUI subsystem.
* Fixed the old emulation bug (MS logic) involving Chip turning a cloned
  block into a clone of himself while going through a teleport.
* Fixed the bug (MS logic) preventing Chip from pushing a slipping block
  parallel to its slipping direction when the push happens through a
* Improved the emulation of several creatures teleporting simultaneously
  (Lynx logic), with assistance from ccexplore.
* Minor improvements to the Lynx pedantic mode.
* Fixed the password input routine. (It was completely broken; not sure
  when that happened.)
* Rewrote the code so that level data and solutions are kept compressed in
  memory, and expanded only when needed, instead of decoding entire files
  when read. This change makes for a small reduction in memory usage, and
  reduces the overall level of useless work being done.
* Added code to shutter the map view when MS gameplay is paused.
* Numerous minor tweaks to the code, the display, and the documentation.

2006 Feb 24: version 1.2.2
* Finally got the handling of brown buttons (MS logic) working correctly.
  It's been a long time coming, and it's all so simple in hindsight.
* Added code to grok the new solution file format. This version of Tile
  World will continue to use the old solution file format, but if it
  encounters a file in the new format, it will handle it correctly.
* Added the ability to specify a solution file by name on the command-line.
* Added -P option for Lynx pedantic mode.
* Added the Shift-Ctrl-X feature to permanently delete solutions.
* Fixed bugs in Shift-Tab feature, and formally documented this feature.
* Fixed bug in the stepping UI.
* Fixed bug reported by Thomas Harte, where an international keyboard
  generating a non-Latin-1 character could cause TW to segfault.
* Fixed bug reported by Catatonic Porpoise, where SDL was being asked to
  blit to a locked surface.
* Fixed a segfault in MS logic reported by Evan Dummit (occurring when a
  cloner's creature in the northwest corner is replaced by Chip).
* Added casts to avoid new warnings in gcc 4.
* Fixed a few other minor MS emulation bugs reported by Evan Dummit.
* Added a number of unfixed MS emulation bugs to msbugs.txt, several of
  which were reported by Evan Dummit.
* A handful of documentation errors were also found and fixed.

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