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CVS Commit History:


   2020-05-22 23:59:17 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
wesnoth: updated to 1.14.12

Version 1.14.12

Add-ons client
* Ensure the client doesn't re-download dependencies that have just been updated \ 
during an Update All
  run by re-reading add-on versions after each update batch.
Add-ons server
* Don't send restricted attributes at all, rather than sending them as an empty \ 
string.
Campaigns
* General:
  * Fixed instances of multiple [avoid] tags being used.
  * Used more appropriate castle/encampment terrains.
* Descent into Darkness:
  * S7: Correctly call Taylor a general.
  * S9: Spelling fix.
  * S11: Reduced boss difficulty and fixed ghost units not being correctly recalled.
* Heir to the Throne:
  * S23: Clarify Bayar's dialogue.
* Northern Rebirth:
  * Fixed enemy naga's triggering an event they shouldn't be triggering.
* Son of the Black Eye:
  * S15: Fix the scenario not ending despite objectives being met in some \ 
circumstances.
* Under the Burning Suns:
  * Fixed Sun Shydes dehydrating themselves at night.
  * Dehydration only affects the player's side.
Language and i18n
* Updated translations: British English, Czech, Chinese (Traditional), Dutch, \ 
Esperanto,
  Finnish, French, Hungarian, Italian, Japanese, Polish, Portuguese, Portuguese \ 
(Brazil),
  Spanish, Swedish.
* Use <game dir>/translations instead of <process working \ 
dir>/translations to find core
  translation catalogues on Windows.
Packaging
* Fixed an issue when building using scons and --config=force.
* Fixed creating the lockfile in scons when using python 3.
* Significantly improved the macOS packaging instructions.
Units
* Fixed the team color of the berserker idle animation.
* Fixed typo in Troll race description.
* Fixed the Red Mage using the Mage's idle animation.
User interface
* Fixed a crash on certain screen resolutions due to UI element padding not \ 
being able to fit.
* Fixed a crash when trying to preview an unplayable map.
Miscellaneous and bug fixes
* Fixed building with the 64-bit Visual Studio projectfiles.
* Added missing side controllers to two Micro AI scenarios
* Experimental AI retreat CA: bug fix for cure-only abilities
* Forest Animals Micro AI: excluded rabbit holes on map border
   2020-05-06 16:05:09 by Adam Ciarcinski | Files touched by this commit (591) | Package updated
Log message:
revbump after boost update
   2020-04-16 00:52:09 by Joerg Sonnenberger | Files touched by this commit (2)
Log message:
Add missing header
   2020-03-10 23:11:24 by Thomas Klausner | Files touched by this commit (1681) | Package updated
Log message:
librsvg: update bl3.mk to remove libcroco in rust case

recursive bump for the dependency change
   2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833)
Log message:
*: recursive bump for libffi
   2020-02-20 18:58:02 by Nia Alarie | Files touched by this commit (2) | Package updated
Log message:
wesnoth: Update to 1.14.11

## Version 1.14.11
 ### Language and i18n
   * Updated translations: Czech, German.
 ### Packaging
   * Fixed data/dist information not being found on many platforms other than \ 
Windows (only
     with the installer-created shortcut), as well as only the very first word \ 
being read instead
     of the whole line.
   * Added support for systemctl reload.
 ### Miscellaneous and bug fixes
   * Silenced spurious warning about conflicting l10n-track files (issue #4716).
   2020-01-28 19:51:12 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
wesnoth: updated to 1.14.10

Version 1.14.10

AI
Experimental AI:
Spread poison: bug fix for units ignoring [avoid] tag
Castle switch: bug fix for units-on-keep check
Remove village hunt CA
Add ids for candidate actions
Fix bug crashing some AIs when units with chance-to-hit specials without id are \ 
on map
Fast Micro AI: fix re-adding default CAs when deleting the MAI
Bottleneck Defense Micro AI: fix bug of units not participating if too far in \ 
front of the bottleneck
Lua AIs: several other minor behind-the-scenes bug fixes

Campaigns
Descent into Darkness:
S1: reduced difficulty
Heir to the Throne:
Modify campaign starting date
Legend of Wesmere:
Fix various date inconsistencies in historical references
Sceptre of Fire:
S1: Fix reference to LoW events
The South Guard:
Change Halidel to be Deoran's great-grandfather
S7b/S8b: reduce enemy gold values and modify dialogue upon allied unit death
Tutorial:
S2: Make the first grunt cross the bridge, otherwise the scenario is too hard
Under the Burning Suns:
Sun Singer and Sun Sylph: modify faerie fire colors

Language and i18n
Updated translations: British English, Chinese (Simplified), Chinese \ 
(Traditional), Czech, Dutch, Esperanto, French, German, Italian, Korean, \ 
Portuguese (Brazil), Russian, Spanish, Turkish
Fix Rename Unit dialog having untranslated text.

Lua API
wesnoth.deprecate_api was fixed to correctly wrap tables with metatables.

Music and sound effects
Removed accidental silence of two seconds after the first track of each scenario.

Units
Add various new death, standing, and idle animations

User interface
Fixed some severe game rendering issues with SDL 2.0.10.
Draw ellipses during draw/sheath animations.
In the combat dialog and elsewhere, clicking the "Profile" button \ 
opens the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
Ensure enough space to display turn numbers in the hundreds.
The search box in the Campaigns menu now takes campaign abbreviations and \ 
descriptions into account.
Added the Private Replay checkbox to the Multiplayer Create Game screen. This \ 
separates whether observers are allowed from whether the replay will be publicly \ 
available.
In the recruit dialog and recall dialog, units that are too expensive to \ 
recruit/recall are grayed out.
Reworked styling of progress bars and the network transfer progress dialog.
Removed "Classic" in-game theme.
Textboxes now have a hover effect as well as an I-beam cursor.

Packaging
The Wesnoth client now looks for the data/dist file when logging into the \ 
multiplayer server. This file should contain one of the following values based \ 
on what distribution channel the package is for: Default, Steam, SourceForge, \ 
Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository

Miscellaneous and bug fixes
New build-dependency: Python3 is required to run the WML unit tests (on non-Windows)
80% of WML unit tests now run in a batch using a single instance of Wesnoth \ 
(non-Windows only)
New help topic outlining common (and less common) reasons for losing a scenario.
Add help text for some debug commands.
Make wmllint recognize [load_resource].
Make wesnoth_addon_manager not generate packet.dump files any more
   2020-01-26 18:32:28 by Roland Illig | Files touched by this commit (981)
Log message:
all: migrate homepages from http to https

pkglint -r --network --only "migrate"

As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.
   2020-01-18 22:51:16 by Jonathan Perkin | Files touched by this commit (1836)
Log message:
*: Recursive revision bump for openssl 1.1.1.
   2020-01-12 21:20:50 by Ryo ONODERA | Files touched by this commit (574)
Log message:
*: Recursive revbump from devel/boost-libs

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