Path to this page:
Next | Query returned 7 messages, browsing 1 to 10 | previous
CVS Commit History:
2023-11-07 18:56:56 by Niclas Rosenvik | Files touched by this commit (8) |
Log message:
Update graphics/ptex to version 2.4.2
Pkgsrc changes:
Use CMake to check for alloca.h .
Include zlib and pthread in
buildlink3.mk since the are
interface linked in the exported
cmake targets.
Changes:
Export cmake targets to cmake users.
Use newer spinlock API:s on MacOSX.
Use soname versioning.
|
2023-08-02 21:27:32 by Nia Alarie | Files touched by this commit (16) |
Log message:
*: Instead of using BUILDLINK_TRANSFORM to force a "gnu" language
variant when a package is using GNU extensions without setting
-std=gnuXX, use FORCE_(C|CXX)_STD.
|
2021-10-26 12:47:26 by Nia Alarie | Files touched by this commit (800) |
Log message:
graphics: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
|
2021-10-07 16:13:27 by Nia Alarie | Files touched by this commit (800) |
Log message:
graphics: Remove SHA1 hashes for distfiles
|
2017-02-15 01:54:50 by Joerg Sonnenberger | Files touched by this commit (2) |
Log message:
Add missing header.
|
2016-12-03 21:17:57 by Sebastian Wiedenroth | Files touched by this commit (1) |
Log message:
needs zlib
|
2016-10-18 04:47:17 by Kamil Rytarowski | Files touched by this commit (6) |
Log message:
Import ptex-2.1.28 as graphics/ptex.
Ptex is a texture mapping system developed by Walt Disney Animation Studios for
production-quality rendering:
- No UV assignment is required! Ptex applies a separate texture to each face
of a subdivision or polygon mesh.
- The Ptex file format can efficiently store hundreds of thousands of texture
images in a single file.
- The Ptex API provides cached file I/O and high-quality filtering, everything
that is needed to easily add Ptex support to a production-quality renderer
or texture authoring application.
|
Next | Query returned 7 messages, browsing 1 to 10 | previous