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CVS Commit History:


   2023-11-07 18:56:56 by Niclas Rosenvik | Files touched by this commit (8)
Log message:
Update graphics/ptex to version 2.4.2

Pkgsrc changes:
Use CMake to check for alloca.h .
Include zlib and pthread in
buildlink3.mk since the are
interface linked in the exported
cmake targets.

Changes:
Export cmake targets to cmake users.
Use newer spinlock API:s on MacOSX.
Use soname versioning.
   2023-08-02 21:27:32 by Nia Alarie | Files touched by this commit (16)
Log message:
*: Instead of using BUILDLINK_TRANSFORM to force a "gnu" language
variant when a package is using GNU extensions without setting
-std=gnuXX, use FORCE_(C|CXX)_STD.
   2021-10-26 12:47:26 by Nia Alarie | Files touched by this commit (800)
Log message:
graphics: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:13:27 by Nia Alarie | Files touched by this commit (800)
Log message:
graphics: Remove SHA1 hashes for distfiles
   2017-02-15 01:54:50 by Joerg Sonnenberger | Files touched by this commit (2)
Log message:
Add missing header.
   2016-12-03 21:17:57 by Sebastian Wiedenroth | Files touched by this commit (1)
Log message:
needs zlib
   2016-10-18 04:47:17 by Kamil Rytarowski | Files touched by this commit (6)
Log message:
Import ptex-2.1.28 as graphics/ptex.

Ptex is a texture mapping system developed by Walt Disney Animation Studios for
production-quality rendering:

 - No UV assignment is required! Ptex applies a separate texture to each face
   of a subdivision or polygon mesh.

 - The Ptex file format can efficiently store hundreds of thousands of texture
   images in a single file.

 - The Ptex API provides cached file I/O and high-quality filtering, everything
   that is needed to easily add Ptex support to a production-quality renderer
   or texture authoring application.

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