Subject: CVS commit: pkgsrc/games/wesnoth
From: Thomas Klausner
Date: 2005-04-19 03:50:59
Message id: 20050419015059.B4F522DA27@cvs.netbsd.org

Log Message:
Update to 0.9.0:
 * user interface improvements:
   * added alternative theme: DFool
   * added theme dialog, launched with ":theme"
   * made help use single click instead of double click
 * campaign modifications
   * tutorial polishing
   * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', \ 
and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The \ 
Rise of Wesnoth).
   * modified the behaviour of the thieves in 'The Siege of Elensefar' (Heir to \ 
the Throne)
   * updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps \ 
where appropriate
   * dialog improvements in Eastern Invasion
   * new map for Drowned Plains (Eastern Invasion)
   * changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of \ 
Wesnoth)
 * multiplayer improvements
   * rewrote multiplayer lobby code
   * changed Broken_Bridge to use new ruined castles
   * added new multiplayer maps: Icy Waters, Clash
   * changed King_of_the_Hill to use a Dwarvish Castle
   * chat messages are now displayed in the user's colour when prefixed with /me
   * split the map and scenario file for 'An Island'
   * disabled debug mode for multiplayer games
   * made it possible to join games using eras which only are on the host-side
   * made it possible for the server to redirect the clients to another host \ 
(client-side support only for now)
 * terrain improvements
   * improved transitions:
     * swamp
     * keep to keep
   * added new terrains:
     * ruined castle
     * sunken ruin
     * swamp-ruin
     * river ford
     * lava
 * unit graphics and sound improvements
   * updated images for several units: Cave Spider, Haldric, Lady Jessica, \ 
Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman \ 
Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero, Champion, \ 
Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer, Orcish \ 
Crossbowman, Human Spearman
   * added drake, mounted, saurian, swimmer, troll, and wose variations to \ 
Walking Corpse
   * updated Haldric's portrait in The Rise of Wesnoth
   * added graphics for generic Lich-Lords, the Archmages in 'The Sewer of \ 
Southbay', and the Lady Outlaw (The Rise of Wesnoth)
   * added support for animated deaths, and added animations for Skeleton and \ 
Revenant, and all Walking Corpse variations
   * fixed several image files being referred to by wrong name
   * removed sound of thrown spear from Drake Clasher spear melee attack
   * added get_hit_sounds to Elder Mage (Delfador) and Elvish Lady (Parandra)
 * unit balancing:
   * Soulless: dropped cost to 11, increased  HP to 28
   * Merfolk: defense on water and swamp reduced by 10%.
   * Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
   * Naga: defense on shallow water reduced by 10%.
   * Naga Fighter cost: 13 -> 14.
   * Deep sea creatures: defense on water reduced by 10%.
   * Orcish Assassin: increased cost by 1 gold
   * Troll Whelp:  increased cost by 1 gold
   * Gryphon units: improved defense on mountains.
   * Steadfast dwarvish units: increased movement speed.
   * Dwarvish Thunderer: improved melee attack to 6-2, and 3 more HP
   * Dwarvish Guardsman:  improved attack to 5-3.
   * Dwarvish Fighter: 2 more HP
   * Berserkers: made berserk only active on offense.
   * Elves: added the race specific 'dextrous' trait (increases damage on ranged \ 
attacks)
   * Drakes: made them lawful
   * Drakefly: increase pierce vulnerability to 20%
   * Drakefoot: increase pierce vulnerability to 10%
   * Drake Burner: decrease HP to 42, changed ranged attack to 6-4
   * Drake Clasher: decrease HP to 43
   * Drake Fighter: decrease ranged attack to 3-3
   * Fire Drake: decrease HP to 54, decrease ranged to 7-5
   * Drake Flameheart: decrease HP to 84, increased ranged to 8-4
   * Drake Flare: decrease HP to 62, increased ranged to 7-4
   * Drake Gladiator: reduce HP to 65
   * Drake Glider: increase cost to 16, increased ranged to 3-3
   * Inferno Drake: decrease HP to 71, increase ranged to 8-6
   * Sky Drake: increase cost to 27, increased ranged to 5-3
   * Drake Slasher: reduce HP to 59
   * Drake Warrior: reduce ranged attack 5-3
   * made 'loyal' a trait which is only given to units explicitly by the \ 
scenario designer
 * language and i18n:
   * language fixes and polishing (English)
   * fixed hero names not being translatable
   * made text strings automatically choose an appropriate font
   * fixed untranslatable strings
   * support to display Chinese and Japanese translations
   * new translations:
     * Afrikaans
     * Chinese
     * Estonian
     * Japanese
   * updated translations:
     * Basque
     * British English (100%)
     * Catalan
     * Dutch (100%)
     * Finnish
     * French
     * German (100%)
     * Greek
     * Hungarian
     * Italian
     * Latin,
     * Norwegian
     * Polish
     * Portuguese (Brazilian)
     * Russian
     * Slovak
     * Slovenian
     * Spanish
     * Swedish (100%)
 * WML modifications
   * rewrote WML parser with stricter grammar and better error handling
   * changed the [movement costs] WML tag into [movement_costs]
   * added generate_description to [unit], to allow automatic generation of \ 
user_description
   * made [capture_village] accept a location range
   * added support for [objectives] event actions, to set objectives.
   * added the ability for sides to have different objectives.
   * added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
 * changed plague to allow plague(unit_type) as well as undead_variation
 * more progress towards a completely-usable 320x240 PDA port (campaigns should \ 
now be playable)
 * fixed bug that made the ai recruit badly
 * fixed auto-move using up all of the remaining moves when there are no empty \ 
hexes on the unit's path (#9649)
 * fixed merged castles in random maps (#8848)
 * fixed villages in the rightmost column not getting a name (#11152)
 * fixed drawing error in the titlescreen (#12534)
 * added debug command to give gold to current side
 * fixed user campaigns appearing twice with zipios enabled
 * slight cleanup of the terrain graphics code
 * added a --disable-game configure option to avoid compiling and installing the game
 * share the object files between all the programs to halve the time of a full \ 
compilation
 * disabled "End turn" button when it is irrelevant.
 * added OS X ScrapManager support
 * improved threading of campaign server
 * fixed the dialog menus being larger than the screen
 * made the game remember the last server used for downloading campaings
 * when building out of the source tree, configure now creates the translations/ \ 
directory in the source tree, but does not attempt to do so if it is read-only
 * code refactoring and dependency cleanups
 * various bug fixes and code cleanups

Files:
RevisionActionfile
1.11modifypkgsrc/games/wesnoth/Makefile
1.6modifypkgsrc/games/wesnoth/PLIST
1.8modifypkgsrc/games/wesnoth/distinfo