Subject: CVS commit: pkgsrc/games/prboom
From: Matthias Drochner
Date: 2006-08-03 22:18:04
Message id: 20060803201804.8A2A5211CA@cvs.netbsd.org

Log Message:
update to 2.4.4
changes:
- Don't fail when a texture name can't be looked up
- Increased several limits - Thanks to entryway and RjY
  - Increased number of sidedef limit to 65534
  - Increased number of vertexes limit to 65535
  - Fixed crash when crossing sectors with very big height differences
- fix crash on E4M8
- Mac OS X:  Launcher has a Console that displays text output from the game
- New command-line options for setting a window (-window) or fullscreen
  (-nowindow) mode temporarily.
- The maximal supported resolution is increased from 1600x1200 to 2048x1536
- GLBoom will use the closest supported resolution when running fullscreen
- The "RUN" key inverts the autorun state
- Live monsters are highlighted in a different colour on the iddt-automap
- Fixed OpenGL sky rendering in Requiem and Memento Mori
- The "Show coordinates of automap pointer" setting works now
- merged many cleanups and fixes from PrBoom 2.3
- fix translucency map file handle leak
- fix consistency failures in netgames
- prevent crashes at 800x600 caused by rounding errors with naive clipping
- fixed slowdown at 1024x768 on some systems
- ability to play tasdoom demos directly
- -solo-net option is a shortcut for one-player network games
- emulate spechit overflows for dosdoom and tasdoom compatibility
- made several cleanups and fixes

Files:
RevisionActionfile
1.27modifypkgsrc/games/prboom/Makefile
1.11modifypkgsrc/games/prboom/distinfo
1.4modifypkgsrc/games/prboom/patches/patch-aa
1.5modifypkgsrc/games/prboom/patches/patch-ab
1.4modifypkgsrc/games/prboom/patches/patch-ac