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Subject: CVS commit: pkgsrc/games/openttd
From: David Brownlee
Date: 2006-08-10 15:28:37
Message id: 20060810132837.85E66211CA@cvs.netbsd.org
Log Message:
Update games/openttd from 0.4.0.1 to 0.4.8rc2
All pkgsrc patches appear to have been committed
Resolves security issue:
http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2006-1999
0.4.8-RC2 (2006-07-31)
------------------------------------------------------------------------
- Feature: Add Italian town names as we have an official Italian translation
- Codechange: Verify the presence of music files in the gm/ folder. This should \
also solve some 100% CPU buildup for some users.
- Fix: Certain combinations of trains crash when moved around inside the depot.
- Fix: Reversed arrow-sign in the multiplayer list column headers on sort by name
- Fix: Industry production change button doesn't work for oilrig passangers.
- Fix: Helicopters stopping in depot after autorenew/autoreplace
- Fix: MorphOS crashes when you go a level up in the root level
- Fix: UDP sockets were used even if network-availability was set to false
- Fix: Crash when trying to build a vehicle type that is set to a max of zero
0.4.8-RC1 (2006-06-28)
------------------------------------------------------------------------
- Feature: Add Turkish town names as we have an official Turkish translation
- Feature: Add a fully optional configure script that is a wrapper around the \
cumbersome makefile.config
- Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance \
(blathijs). Only for 0.4/ branch and 0.4.8.
- Fix: Redraw the screen when switching the signal side in the patches window
- Fix: It was possible to dig into a tunnel if certain rail combinations were \
ontop of it
- Fix: A HQ could only be flooded at its northern tile, the other 3 were immune \
to water
- Fix: Fix several glitches concerning foundations. Houses, property \
(rail/road/bridge/etc.) and cursor are now aligned properly
- Fix: Prohibit altering a road tile while road works are in progress. This \
fixes some glitches like "turning" the excavation by adding/removing \
road bits or removing the road piece
- Fix: Only advertise the server to your external IP/network (eg not to \
127.0.0.1) and use proper broadcast addresses
- Fix: '-f' switch is not valid on windows, so don't show it in help
- Fix: [autoreplace] Autoreplaced trains can leave all wagons in depot under \
certain circumstances
- Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' could result in \
unbanning 1.2.3.4
- Fix: It was possible to convert the railtype of a bridge while a train was on it
- Fix: It was possible to rename signs or waypoints with the chat box
- Fix: Be more strict what it means for an aircraft to be in a hangar: It's not \
just being stopped on a hangar tile
- Fix: If a road vehicle is on a road depot tile and stopped doesn't mean it's \
in the depot. Use the proper test for this
- Fix: [AI] The AI should send a plane into a hangar if it's not in a hangar \
_or_ not stopped, not when it's not in a hangar _and_ not stopped
- Fix: [AI] The trolly AI used information from the wrong industry when \
calculating the amount of to be transported goods
- Fix: [NTP] Fix NTP over bridges: don't check the rail type when on a bridge
- Fix: Truncate text in dropdown lists to stop text overflowing.
- Fix: "Erroneous train reversal on waypoints". When processing the \
next train order, do not even consider reversing the train if the last order was \
to a waypoint.
- Fix: Starting a new scenario did not adhere to local difficulty settings but \
took it from the scenario itself. That mode is for 'play scenario'
- Fix: Vehicles on a sloped tile under a bridge were affected by the bridge \
speed limit
- Fix: Issue with train pathfinding over level crossings.
- Fix: [AI] The AI no longer attempts to build signals under bridges.
- Fix: Refresh build vehicle window (if opened) when converting rail depot
- Fix: Crash when sorting an empty server list.
- Fix: The build-tree window button defaulted to a place-push-button on opening \
where no treetype is selected.
- Fix: Game crashes when cloning/autoreplace reaches train-limit
- Fix: [NTP] properly check for railtypes on non-plain-rail-tiles
- Fix: Trains could enter certain sloped rail tiles under bridges with \
incompatible rail type
- Fix: Ensure the map memory is cleared after it is allocated. This fixes random \
deserts that sometimes occurred.
- Fix: Some weird behaviour with tile selection near bridges
- Fix: Don't allow PF to enter train depot from the back (signal updates)
- Fix: Game no longer crashes when the last vehicle servicing a station has been \
deleted
- Fix: Reset the last built railtype when starting a new game
- Fix: Cloned vehicles get the same service interval as the original vehicle
- Fix: Game no longer errors out when "Many random towns" is selected \
in the scenario editor.
- Fix: Obscure road dragging bug. The road build command did not return the \
appropiate error message of invalid-slope when building road.
- Fix: Temperate bank will no longer appear (during game) in tropic landscape. \
This bug is from the original game.
- Fix: Specify the 'stopall' console command as a debug command.
- Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended
- Fix: Ships and aircraft can now be used as feeders as well
- Fix: When a multiheaded train is sold the pointers were not updated correctly \
causing sporadious crashes/disconnects.
- Fix: New plantations now cause the correct ".. being planted .." \
news item
- Fix: Danish town names were saved/loaded as Swiss
- Fix: Removing roads on crossings was done without a check for ownership
- Fix: [autoreplace] Fix drawing of train list for outdated engines
- Fix: Malicious clients/servers could crash the game
- Fix: [autoreplace] allow replacement of wagons even when the engine fails to \
be replaced
- Fix: Certain operations involving trains inside a depot could cause a crash
- Fix: [autoreplace] cost for refitting a new vehicle is added to the cost \
animation (player always paid for it, it just wasn't shown)
- Fix: [OSX] Save/Load issues solved for OSX 10.3.9 universal binaries
- Fix: Illegal servers in the master-server list could kick the client back to \
the main menu, effectively making Multiplayer impossible
- Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs
- Fix: Several fixes to chatbox code, mainly plug a buffer overflow
0.4.7 (2006-03-26)
------------------------------------------------------------------------
- Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102)
- Fix: [OSX] crash when going to fullscreen (r4100)
- Fix: Allow unused wagons to have their first cache set. Fixes faulty \
cache-warning message and noticably speeds up depot operations (r4094)
- Fix: [NPF] Trains & busses were unable to find a route when leaving a \
depot or bus stop. (r4072)
0.4.6 (2006-03-22)
------------------------------------------------------------------------
- Codechange: [win32] Show the revision in crash.txt and enable the button to \
show the crash text in the crash-window (r3965)
- Codechange: Add additional linker information to release builds to help figure \
out crashes more easily (r3526)
- Fix: [OSX 10.3 and newer] [ 1157244 ] Can't save game if name contains german \
umlauts (loading savegames with certain chars still look odd) (r4038)
- Fix: [OSX] major speedup for PPC fullscreen (r4034)
- Fix: [Makefile] Make sure the ICON_DIR gets created before copying files \
there. (r4032)
- Fix: [win32] Change compiler settings to use the multithreaded CRT. This \
prevents certain crashes on multi-threaded machines. (r4031)
- Fix: [ 1453646 NPF ] Road vehicles planning through the back of depots and \
stations. (r4029)
- Fix: Use the title of a savegame in the saveload dialog-editbox. (r4018)
- Fix: Improper resolution written to the configuration file when exiting from \
fullscreen. (r4017)
- Fix: When removing rail track from a tile where only X and Y pieces exist, \
explicitly update signals in both directions. (r4016)
- Fix: Default the patch-setting 'pause_on_join' to true. (r4015)
- Fix: Slope and height information returned for some tile types is wrong (r4014)
- Fix: Fixes a bug introduced by r3228 which allowed steep rail tiles resulting \
in ... unwanted effects such as display artifacts. (r4012)
- Fix: Update french translation (r3978)
- Fix: FS#56 - [Crash] Missing glyph(s) in big-font. Added several missing \
glyphs for the big font. (r3970)
- Fix: [ 1439907 ] Increase client list window width so at least most languages \
fit. (r3969)
- Fix: Update german and finnish languages. (r3968)
- Fix: Properly set back the owner of a crossing/road-under bridge after \
removing it. (r3967)
- Fix: [autoreplace]: (FS#67) autoreplacing trains now keep their tile length \
instead of their pixel length. (r3964)
- Fix: Mark the right tile as dirty. It's just a graphical glitch which happend \
in r1592. (r3962)
- Fix: Fix crash when resizing news history window. (r3961)
- Fix: Correctly implement minimum search, so road vehicles head twoards the \
closest station, not the last one in the list. (r3960)
- Fix: [FS#61] The tooltips for raising and lowering land buttons in the \
scenario editor are interchanged (r3959)
- Fix: Correctly restore the roadside after roadworks are finished. (r3957)
- Fix: [Multistop] Check the status of the destination road stop instead of a \
station's first road stop. This only has effect with road vehicle queuing \
disabled. (r3956)
- Fix: validate the setting of max_companies/spectators through the console. (r3955)
- Fix: Improve game-load times. (r3954)
- Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that \
vehicles are introduced a year after their introduction date. This will also \
relieve possible (rare) network desyncs. (r3952)
- Fix: Restore plural forms of cargo types for several languages. (r3951)
- Fix: [win32] Add directives to allow Visual Studio 2005 compilation. (r3950)
- Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (r3948)
0.4.5 (2006-01-31)
------------------------------------------------------------------------
- Feature: [newgrf] Implement varaction2 property 0x41 and 0xDA. (2361)
- Feature: giving server_ip a value of 'all' will make the server listen on any \
interface (2374)
- Feature: shortcut CTRL + U that clears the current input-box (2385)
- Feature: [newgrf] Implement the mechanism for handling newgrf callbacks (2389)
- Feature: [newgrf] Implement the 'refit capacity' callback (2389)
- Feature: saving games happen in a seperate thread (2391)
- Feature: [newgrf] Implement powered wagons, and the callback that goes with it \
(2414)
- Feature: [newgrf] Implement shorter train vehicles (2428)
- Feature: New display option: 'transparent station signs' (2438)
- Feature: You can now give transfer order to set up feeder systems (2441)
- Feature: Removing tracks with the 'remove' tool, automatically removes signals \
on the tracks (2469)
- Feature: [localisation] Allow changing the order of parameters in translated \
strings (2573)
- Feature: [localisation] New way to specify plural forms (2592)
- Feature: [localisation] Support genders (2594)
- Feature: [localisation] Support cases (2597)
- Feature: add support for truncating strings to a given (pixel) length (2607)
- Feature: Overhaul DirectMusic MIDI backend, remove "experimental" \
status (2712)
- Feature: Change the driver probing algorithm: Use the first music/sound/video \
which succeeds initialising instead of bailing out after the first. No need to \
specify -snull if no soundcard is present anymore (2728)
- Feature: The Main Toolbar Dropdown Menu can now display disabled items (2734)
- Feature: Clone vehicles (2764)
- Feature: When starting without a config file determine the language on basis \
of the current locale (2777)
- Feature: [NewGRF] Add support for "extended bytes" (2872)
- Feature: [localisation] Major step twoards ISO-8859-15: Implement missing \
characters (2879)
- Feature: Implement the console command rm to remove savegames (2941)
- Feature: Danish town names (2957)
- Feature: Menu option to toggle console (2958)
- Feature: Calculate proportions of non-square giant screenshot correctly (2963)
- Feature: [newgrf] Implement current set of action D (ParamSet) operations (2968)
- Feature: [newgrf] Show a wagon's speed limit in purchase list (2969)
- Feature: [newgrf] Support loading VarAction2 parameter for variables 0x60-0x7F \
(2971)
- Feature: [newgrf] Add patch option for wagon speed limits (2982)
- Feature: [newgrf] Support loading of bridge attributes and tables from GRF (3004)
- Feature: Native Support for Win64 (3008)
- Feature: OSX now uses quicktime to play midi files (3022)
- Feature: [OSX] Command+Q now works in main menu (3027)
- Feature: Allow unbanning players based on banlist-id (as well as IP) (3067)
- Feature: 'status' and 'clients' now show the IP of the players (3067)
- Feature: Make it possible to create a screenshot from the console that is both \
big and has no console, or any combination of (3068)
- Feature: [newgrf] Add support for rail vehicle weight greater than 255 tons (3071)
- Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load \
directory based on the dialog (3096)
- Feature: Turkish translation (3120)
- Feature: [newgrf] Support positioning of rail vehicle visual effects (3132)
- Feature: [newgrf] Support for articulated rail vehicles (3139)
- Feature: [newgrf] Add support for cargo refitting specification by cargo \
classes (3148)
- Feature: [newgrf] Action 7/9 new value : is it TTDPatch or OpenTTD? (3152)
- Feature: Drag and drop rocky areas in scenario editor (3153)
- Feature: Added patch option to link the terraform toolbar to the rail, road, \
water and airport toolbars (3157)
- Feature: Right-Click-Scrolling optionally moves in the opposite direction (3222)
- Feature: Native cocoa sound and video drivers for OSX (3281)
- Feature: [newgrf] Allow train running cost class to differ from engine class (3388)
- Feature: Kick and ban now with IP numbers (3407)
- Feature: Allow seeing and setting the maximum amount of companies and \
spectators for a server. This can be changed/viewed during runtime as well in \
the console (3427)
- Feature: Allow the network game list to be sorted (by \
name/clients/compatibility ascending/descending) (3441)
- Feature: Make it possible to ban offline clients (3469)
- Fix: The refit window now shows the correct refit options (2365)
- Fix: Refitting to a cargo which is already carried by some vehicles takes \
their capacities into account for display (2365)
- Fix: Add 'multihead' TTDPatch option to OpenTTD newgrf flags-emulation (2368)
- Fix: make install tried to install scenarios in the (non-existing) personal \
dir when USE_HOMEDIR is specified (2371)
- Fix: [console] update the example scripts in the scripts/ directory to reflect \
the new console functionality (2372)
- Fix: [console] any line starting with a '#' is a comment so ignore it (2372)
- Fix: [console] The special variables whose value can only be set by a custom \
process should, also print out their newly set value there (2372)
- Fix: [newgrf] Ignore action 0 prop 0x20 (air drag) (2377)
- Fix: [newgrf] Further property stubs, help prevents subsequent incorrect \
reading of newgrf data (2378)
- Fix: Build year for mail compartment of planes was not set correctly, affected \
station ratings (2380)
- Fix: Endgame window on easy difficulty resulted in infinite loop (2381)
- Fix: Check the airport type when building an airport (2382)
- Fix: Monkey-testing turned up some command crashes (2383)
- Fix: Check selling land and setting player colour. Also an extra map-bounds \
check for terraforming (2384)
- Fix: [realistic accel] Very slow trains no longer get an increase in maximum \
speed when part of them is in a depot (2388)
- Fix: [newgrf] Load power for dual-headed engines correctly (2400)
- Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides (2410)
- Fix: Station ratings aren't affected by speed limits from realistic \
acceleration anymore (2411)
- Fix: building vehicles without depot crashed the game (2412)
- Fix: certain resolutions caused a crash when minimap was partly dragged \
outside the game window (2424)
- Fix: Deleting canals under bridges removed bridges first in certain \
configurations (2436)
- Fix: [NPF] Vehicles try to drive into a tunnel entrance from above (2471)
- Fix: [newgrf] Some road vehicle action 0 properties were loaded as the wrong \
type (int8,int16,int32) causing undefined results. (like cargo types being \
wrong) (2474)
- Fix: The console variable autoclean_unprotected was linked to the variable \
_network_autoclean_protected (2498)
- Fix: Old bug in the PCX writer: The first pixel column contained garbage, the \
picture was shifted one to the right, and the last column was dropped (2512)
- Fix: Using the mouse wheel could lead to a crash if mouse was not over a \
widget (2530)
- Fix: blinking 'lock' gfx in multiplayer games (2548)
- Fix: Remove original train pathfinder. Enhanced old pathfinder. (2553)
- Fix: Spaces in the path to the MIDI files caused the win32 MIDI player to fail \
(2563)
- Fix: set server map name to the loaded name of the game/scenario (2610)
- Fix: Improve the old pathfinder. Changed it to A* instead of Dijkstra. \
Benchmark shows that NTP is now around 10x faster than NPF (2635)
- Fix: Correctly save and load company_value, it's 64 bits wide, not 32 bits (2684)
- Fix: Volume control works now for the DirectMusic MIDI backend (2712)
- Fix: Change the fence algorithm so it removes fences when no farm tile is \
adjacent (2739)
- Fix: Tree tiles above the snow line got redrawn disproportionately often (2750)
- Fix: Depots could build trains of the wrong track type (2764)
- Fix: Sort the directories in the scenarion/savegame list (2860)
- Fix: On OS/2 show the trailing \ if the current directory is a root directory \
(2860)
- Fix: Return a proper version number, when testing the TTDPatch version in the \
SkipIf action (2862)
- Fix: Change the way NewGRFs are loaded, this saves quite some sprite slots - \
about 2000 for DBSetXL for example (2868)
- Fix: Several format string vulnerabilities and buffer overflows in the network \
code (2899)
- Fix: fixed issue where autorenewed vehicles didn't get all stats updated (2912)
- Fix: Exit the child of the extmidi backend with _exit() instead of exit(), \
because we don't want any atexit handlers - especially flushing output streams - \
to run, if exec() fails (2938)
- Fix: Server crash with "say"-command (2950)
- Fix: Fix win32 midi volume level control which didn't work (2960)
- Fix: [OSX] quitting the game no longer leaves a process behind that eats all \
the CPU power (3281)
- Fix: Fix for [ 1216203 ] UFO-broken waypoint (2961)
- Fix: [newgrf] Include missing grf feature canal
- Fix: [newgrf] Add bounds checking to VehicleChangeInfo for vehicles
- Fix: [newgrf] Wagon speed limits don't apply for wagons with livery overrides
- Fix: Align settings pool items to the size of void* to fix bus errors on 64bit \
architectures which require aligned variables (2976)
- Fix: restart_game_date is an UINT16, not a BYTE. Now setting the game restart \
year via the console should work (2987)
- Fix: [newgrf] Some GRF files don't specify a name or description, in which \
case the Action 8 is 8 bytes, not 9 (3005)
- Fix: The finnish markka was never abbreviated with capital letters (3021)
- Fix: Improve handling of non-existent sprite sets (3044)
- Fix: Don't attempt to map and empty sprite group to a vehicle (3045)
- Fix: Fixed typo and hang for BeOS Networking (3053)
- Fix: On Win98 and lower when you go to the root directory of a drive (eg. C:\) \
you were stuck there indefinitely and couldn't change any directories or see any \
files (3056)
- Fix: Complete rewrite of autoreplace; multiheaded train engines are replaced \
correctly (3081)
- Fix: A new train is now made if the front unit is an engine and the former \
front engine is moved away (3144)
- Fix: There are only 2 possible directions for ship depots, not 4 (3199)
- Fix: Allow bribing up to the maximum rating for bribing, don't disable this \
option at some arbitrary value early (3201)
- Fix: Don't lower land on tunnel, even with diag tracks on it (3228)
- Fix: Crash when making a screenshotin the main menu (3235)
- Fix: Crash when starting a scenarion via 'New Game' fails (3235)
- Fix: Determine clicked status of sticky icon from window flags rather than the \
widget click state (3247)
- Fix: Graphical glitch with autorail tool on a certain tile-types (3254)
- Fix: Center the X of the window close button (3302)
- Fix: [newgrf] Unload engine names before loading grf files (3316)
- Fix: Network window crash when it receives invalid information for example \
from the integrated nightly, so validate the network-input when it is received \
(3322)
- Fix: Build failed if SDL is built without pthread support (3326)
- Fix: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use \
of Random() instead of InteractiveRandom(), which will alleviate some possib le \
network desyncs (3352)
- Fix: The default AI tried to change the service intervals of vehicles via the \
CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle \
(3367)
- Fix: Out-of-bounds array access when road vehicles overtook in a curve caused \
desyncs (3371)
- Fix: Update signal states when building or removing rail station blocks (3372)
- Fix: Don't allow trains to get bigger than 100 via drag and drop (3374)
- Fix: Don't reset date in the scenario editor when pressing RandomLand (3376)
- Fix: [newgrf] Running cost should be halved for dual head vehicles (3384)
- Fix: No fence was placed when placing fences and the neighbouring tile is a \
rail configuration which permits a fence but has a signal (3389)
- Fix: [newgrf] Ignore non-climate dependent cargo types (3394)
- Fix: [newgrf] Only add a random number of days to an engine's base \
introduction date if that date is not 0 (3410)
- Fix: When changing the server password via the console, actually set the \
password as well as flag whether it is required (3411)
- Fix: Under certain conditions placing a road tile parallel under a bridge \
would, instead of failing, succeed and place a perpendicular piece (3413)
- Fix: Disable the Fund New Industry menu item and window when connected to a \
server as a spectator (3414)
- Fix: Disable the clone and refit buttons in the train view when viewing \
another player's vehicles, or as a spectator (3415)
- Fix: Disallow building an oil rig above sea level (3416)
- Fix: When removing a town-owned tunnel the player's rating was not reduced (3418)
- Fix: (Possible) game crash on removing track/road under bridge if a vehicle \
was on the track/road under the bridge and the track/road sloped (3419)
- Fix: [newgrf] Only power should decide whether a rail vehicle is an engine or \
a wagon. (fixes SHIKI 810 in jpsetw.grf) (3424)
- Fix: Incorrect validating of tree-planting command which can allow a \
buffer-overflow (3446)
- Fix: [newgrf] When changing the sprite ID of a vehicle, if it is not FD \
(custom graphics), the value needs to changed from a 16bit array offset to an \
array index. (fixes tropicstw.grf) (3449)
- Fix: You couldn't remove an item from a list-type of config ingame from the \
configuration file (3475)
- Fix: [newgrf] Always reinitialize the ttdpatch flags as patch settings may \
have changed (3486)
- Fix: Price for demolishing a bridge was dependent on orientation and map size \
(3487)
Files: