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Subject: CVS commit: pkgsrc/games/bastet
From: Kamil Rytarowski
Date: 2016-10-15 02:45:15
Message id: 20161015004515.63EE4FBD2@cvs.NetBSD.org
Log Message:
Update bastet from 0.41 to 0.43.1
pkgsrc changes:
- Switch to GitHub framework
- Update HOMEPAGE
- Set LICENSE (GPLv3)
- Upstream switched from C to C++
- Require boost-libs and boost-headers
- SETGIDGAME -> USE_GAMESGROUP
- Need to fix VARBASE differently (now with SUBST framework)
- Drop unneded patches
- Enforce any curses library (with a patch)
upstream changelog
==================
==0.43.1==
Small fixes: appdata and desktop file, moved to an unordered_set header that
should work on most compilers. Should still port to autotools or something
similar sometimes in the future.
==0.43==
Complete code rewrite. As I go on trying to grok C++, algorithms and data
structures, and as I started to understand more of Peter's code, I found
it useful to rewrite all this stuff from scratch.
This should solve some issues and probably introduce new ones. Therefore this
version needs a lot of playtesting and bug-hunting.
The algorithm has been split into two, one with the next block preview (normal)
and one without (harder).
New and more sophisticated techniques are now used to write the block-choosing
algorithms, which should not be fooled as easily as before.
Files: