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Subject: CVS commit: pkgsrc/games/wesnoth
From: Adam Ciarcinski
Date: 2019-04-25 22:09:29
Message id: 20190425200929.711F4FB16@cvs.NetBSD.org
Log Message:
wesnoth: updated to 1.14.7
Version 1.14.7
Campaigns
* A Tale of Two Brothers:
* S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly
* S4: Added dialogue between Baran and Tairach when they engage in combat
* Dead Water:
* S3: Added event to make Storm Trident more obvious
* Descent into Darkness:
* Complete revision of all dialogue and story text
* Revised and rebalanced gameplay in all scenarios
* S3 and S11: New scenarios completely rewritten from scratch
* Eastern Invasion:
* S1: Removed early finish bonus for fleeing
* S2: Modified Dacyn's dialogue upon undead arrival
* S7a: Require Dacyn to cross the river
* S9: add snow to map
* S10: show objectives after defeating enemy leaders
* S11: show objectives after finding gold and releasing prisoners
* Legend of Wesmere:
* Disabled side shuffling in MP (checking the box does nothing)
* Fixed missing persistent data at the end of chapter 3
* Rebalanced gold values in all scenarios
* S3: remove shroud from enemy sides upon Kalenz's arrival
* S4: (MP only) free Cleodil at scenario start
* Northern Rebirth:
* Eryssa now must survive if she joins the player
* Father Morvin and Sister Thera will now respawn at Tallin's location if \
they die to prevent illogical gameplay
* Gold in S10-13 is adjusted if Krash is dead
* S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll
* S4: Have Hamel describe Ghouls if Camerin is dead
* S5: Add gates to map instead of images and overlays
* S8: add text and updated objectives when rescuing Eryssa
* S12a: Update objectives to make it clear that gold is not received if Sisal dies
* The Rise of Wesnoth:
* Fixed various typos
* S17c: Modified Burin's description of trolls
* The South Guard:
* Fixed various typos
* Tutorial:
* Remove swamp from map for part 2
* Warn player about water when stepping on any shallow water hex
* Change quintain to level 0
* Allow Konrad and Li'sar to level up and add corresponding dialogue for part 2
* Under the Burning Suns:
* Added embellishments to various maps
Language and i18n
* Updated translations: British English, Chinese (Traditional), Dutch,
French, Italian, Japanese, Lithuanian, Spanish.
Multiplayer
* Dark Forecast: AI units are "discovered" (added to the help if not \
already known)
* Dark Forecast: fixed bug where additional boss spawns would not occur after \
the initial wave
Multiplayer server
* Forum user handler ban durations are now reported back to banned players.
Units
* Updated descriptions for Goblin Knight and Wolf Rider
* Add new descriptions for Quenoth faction
User interface
* Add jamming to the vision tooltip in the sidebar.
* Fix undoing a recall not un-drawing parts of the sprite that go beyond the \
unit's hex
* Fix crash when the recruit filter matched nothing.
* "Show Enemy Moves" now highlights enemy units that can reach the \
highlighted hex.
* The time of day graphics for midday and midnight have been updated to match \
the rest of the
summer/winter time of day schedules.
Miscellaneous and bug fixes
* Fix auxiliary attack end event handlers defined by FORCE_CHANCE_TO_HIT \
breaking if one or more of the
affected units are removed by another attack end event handler
* The statistics dialog no longer forgets to reset stats when using "Reset \
Replay" ("Stop") in replay
mode or "Back to turn" in networked MP games
Files: