Path to this page:
Subject: CVS commit: pkgsrc/emulators
From: Nia Alarie
Date: 2020-02-18 14:29:48
Message id: 20200218132948.AC606FBF4@cvs.NetBSD.org
Log Message:
mgba: Update to 0.8.1
0.8.1: (2020-02-16)
Emulation fixes:
- GB Serialize: Fix timing bug loading channel 4 timing
- GBA: Fix multiboot entry point while skipping BIOS
- GBA BIOS: Fix undefined instruction HLE behavior
- GBA DMA: Fix invalid audio DMA parameters
- GBA Memory: Misaligned SRAM writes are ignored
- GBA Serialize: Fix serializing DMA transfer register
- GBA Serialize: Fix audio DMA timing deserialization
- GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
- GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
- GBA Video: Fix OpenGL sprite flag priority
Other fixes:
- Core: Fix race condition initializing thread proxy
- Core: Fix integer overflow in ELF loading
- FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
- FFmpeg: Disallow recording video with no audio nor video
- GBA: Automatically skip BIOS for multiboot ROMs
- Qt: Only dynamically reset video scale if a game is running
- Qt: Fix race condition with proxied video events
- Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
- Qt: Fix missing OSD messages
- Qt: Fix crash unloading shaders
- Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
- Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
- Qt: Fix window title not updating after shutting down game
- Qt: Fix GIF view not allowing manual filename entry
- Qt: Fix non-GB build (fixes mgba.io/i/1664)
- Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
- Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
- SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
- Util: Fix crash reading invalid ELFs
- VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
Misc:
- FFmpeg: Add more presets
- Qt: Fix non-SDL build (fixes mgba.io/i/1656)
- SDL: Use DirectSound audio driver by default on Windows
- Switch: Make OpenGL scale adjustable while running
Files: