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Subject: CVS commit: pkgsrc/emulators/mednafen
From: Nia Alarie
Date: 2020-11-20 15:54:00
Message id: 20201120145401.10B00FA9D@cvs.NetBSD.org
Log Message:
mednafen: Update to 1.26.1
-- 1.26.1: --
November 8, 2020:
PSX: Fixed various inaccuracies in the SPU reverb emulation code.
PSX: Fixed quasi-benign dereferencing of a null pointer in the GPU code when \
playing a PSF.
November 3, 2020:
SNES-Faust: Fixed a crash when an MSU1-enabled game tried to play MSU1 audio \
but no audio tracks existed.
SNES-Faust: Only create MSU1 multithreaded audio reader object if at least one \
audio track is available.
November 2, 2020:
SNES-Faust: Fixed a design flaw in the MSU1 audio track loading code that broke \
loading of audio tracks when the game's filename included a "%" \
character.
November 1, 2020:
SS: Fixed compilation errors after configuring with --disable-debugger.
SS: Fixed compilation errors with clang.
-- 1.26.0-UNSTABLE: --
October 26, 2020:
SS: Added "The Lost World: Jurassic Park" to the internal database of \
games to enable full cache emulation with, to fix most rock face graphical \
glitches.
October 25, 2020:
SS: Added "Corpse Killer" to the internal database of games to enable \
full cache emulation with, to fix the glitchy rotation-zoom effect.
October 24, 2020:
SS: Fixed major bug, existing since Saturn save state support was added, in the \
SCU save state code that caused wrong state to be saved(and later restored)
when an SCU DMA level in indirect mode was active.
SS: Added "Kaitei Daisensou"/"In the Hunt" to the internal \
database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix FMV \
tearing.
SS: Added "Zero Divide" to the internal database of games to use the \
data cache read bypass kludge with, to fix a graphical glitch with character \
portraits.
October 23, 2020:
SS: Made changes to prevent the CDB emulation from reporting PLAY status until \
the second sector is read after a seek completes; fixes game-breaking
problems in "Break Point", "DJ Wars", "Hop Step \
Idol", and "Tennis Arena".
SS: Fixed inaccuracies with how CDB playback buffer full auto-pause and resume \
works; fixes occasional hangs of finite duration in "Dragon Force II" \
and
"World Cup France '98: Road to Win" when trying to skip FMVs.
October 22, 2020:
SS: Added "Mujintou Monogatari R: Futari no Love Love Island" to the \
internal database of games to use the data cache read bypass kludge with,
to fix glitches when character portrait graphics change.
October 21, 2020:
SS: Added "Doraemon: Nobita to Fukkatsu no Hoshi" to the internal \
database of games to use the data cache read bypass kludge with,
to fix the blank Game Over screen.
SS: When a CDB 'Get CD Device Connection' command is issued very shortly after \
a 'Reset Selector' command, the 'Get CD Device Connection' command
will now be executed before the resetting effects of the 'Reset Selector' \
command occur. Fixes startup hang in the USA version of "Independence \
Day".
October 20, 2020:
SS: Slowed down emulated VDP1 pixel plotting performance by a bit less than \
20%(10% in 8bpp mode); fixes prematurely cut-off voices in "Paneltia \
Story",
and reduces tearing in "Yu-No".
October 18, 2020:
SS: Added "3D Baseball", "The Crow", "NBA \
Action", "NFL Quarterback Club 96", "Solar Eclipse", \
and "Titan Wars" to the internal database of games to
enable full cache emulation with, to fix minor FMV glitches.
SS: Added "Thunder Force Gold Pack 1" to the internal database of \
games to enable full cache emulation with, to fix the glitchy ship sprite in the \
ending
of "Thunder Force III".
SS: Added the Europe releases of "Virtua Cop" and "Virtua Cop \
2" to the internal database of games to enable full cache emulation with, \
to fix
startup hangs.
SS: Added "Yu-No" to the internal database of games to enable full \
cache emulation with, to fix the problem of the intro FMV ending too soon.
SS: Added "Horror Tour" to the internal database of games to enable \
full cache emulation with, to fix graphical glitches on the save and load \
screens.
SS: Added "Falcom Classics II" to the internal database of games to \
enable SH-2 read/write VDP1 draw slowdown with, to fix tearing in the intro FMV \
of "Ys II".
SS: Added "Tokimeki Memorial: Forever With You" to the internal \
database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix the \
glitchy
arm sprite in the Konami intro.
SS: Added "Virtua Fighter Kids" to the internal database of games to \
use the data cache read bypass kludge with, to fix a major FMV glitch.
October 17, 2020:
SS: Made a very small SSE2-based optimization to the cache tag evaluation code.
October 16, 2020:
SS: Removed incorrect write mirrors for the SH-2 CCR register; fixes FMV \
glitches in "NFL Quarterback Club 97".
SS: When full cache emulation is enabled(e.g. via database), alternate slave \
CPU and bus sharing emulation code will be used, to reduce
disproportionate sharing of the bus(it's still not perfect, however).
SS: SH-2 PC-relative MOV.W and MOV.L loads are now correctly treated as \
instruction fetches instead of data fetches with respect to the
OD/ID bits of CCR.
SS: The SH-2 WB/EX pipeline stall emulation logic is now always enabled, \
instead of only being enabled in full cache emulation mode as it was previously.
October 12, 2020:
SS: Moved SH-2 cache entry invalid bit from bit31 of the internal combined tag \
variable to bit0, for slightly better code generation.
October 11, 2020:
SS: Slave SH-2 on/off is now handled outside of the regular event handling \
system to prevent a crash under certain conditions.
October 9, 2020:
SS: Extended the handling of VDP1 command execution slowdown on SH-2 CPU \
reads/writes to also include SH-2 DMA accesses.
October 5, 2020:
SS: Bumped up minimum seek timing delay, to compensate for upcoming general CPU \
timing improvements in the games sensitive to seek timing.
October 4, 2020:
SS: The SR value loaded with RTE is now properly masked.
October 2, 2020:
SS: Allow the SMPC joystick reading process to be aborted earlier on, while \
still waiting for vblank to end; fixes another hang in "QuoVadis".
SS: Added "Wolf Fang SS: Kuuga 2001" to the internal database of \
games to enable SH-2 CPU read/write VDP1 draw slowdown with, to
fix glitchy graphics in the player's robot.
SS: Added "Mahjong Doukyuusei Special" to the internal database of \
games to use the data cache read bypass kludge with, to fix the missing
background graphics layer on disc 2.
SS: Added "Kidou Senkan Nadesico: Yappari Saigo wa Ai ga Katsu" to \
the internal database of games to use full cache emulation with, to fix a hang.
SS: Implemented emulation of the timing effects of the B-bus write buffer on \
SH-2 CPU writes; fixes hang in "QuoVadis".
September 4, 2020:
SNES-Faust: Fixed bug in the multithreaded PPU renderer that could cause \
massive graphics corruption when a game interleaves reads and writes to
VRAM without resetting the VRAM address, like in "NBA Pro Basketball: \
Bulls vs Blazers".
August 28, 2020:
SS: Delay CDB status position info update by about 44us after a seek \
request(via Play command, or otherwise); fixes missing graphics in
the intro of "Magical Drop 3".
-- 1.25.0-UNSTABLE: --
June 27, 2020:
SS: Implemented more accurate emulation of VDP1 drawing of excessively-large \
primitives.
It's not perfect, there's still something weird going on with antialiasing, and \
the effects on gradient shading
and texturing are not fully emulated, but it's enough to fix missing graphics \
in the attract mode of "Virtua Cop",
and a hang after defeating the final boss in "Rayman".
SS: Fixed an off-by-1 inaccuracy in the edge stepping code for sprites and \
polygons, with minor visible effects in
non-rectangular sprites/polygons.
June 26, 2020:
SS, MD: Fixed/Implemented M68K MULU and MULS instruction timing.
June 24, 2020:
SS: Added wait states to M68K writes; fixes hang in "Lunar" after the \
Meribia pub singer's singing, that was caused by a timer being
reloaded too quickly in an interrupt handler.
June 13, 2020:
SS: Allow VDP1 primitive drawing code to be suspended(and later resumed) \
mid-drawing when it's consumed too much emulated time; fixes excessive CPU usage \
during
the FMV in "Dark Seed II".
June 4, 2020:
SS: Added "Senken Kigyouden", "Xian Jian Qi Xia Zhuan", \
"Virtua Fighter", and "Virtua Fighter Remix" to the internal \
database of games to
enable full cache emulation with, to fix graphical glitches.
May 17, 2020:
SS: Implemented more complete emulation of SCSP's buggy(inter-slot \
contamination) linear interpolation on FM carrier slots.
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